Steam Workshop allowing creators to charge for mods

That is usually the terms with modding for most games (or used to be).

surely though if those t&c's are still in place for games that can be modded steam would be in breach and liable to a mahooosive lawsuit.

I suspect that clause may have long since been removed by most games
 
I've played some great mods over the years ( They Hunger and USS Darkstar, I'm looking at you ) and would happily donate to their developers. However, this doesn't sit right with me for some reason. Valve used to be very close-knit and careful about what it did, what it let people do and who it let do it when it came to Steam...

But in recent years it's opened up it's doors through things like Greenlight and the workshop which on paper seem like GOOD things to do. Yet I feel that the quality of some of the games on Steam is really poor and there is little-to-no curation/care for what it sells anymore.

While I agree that content curators should have a choice about charging for their efforts I don't know how/who is going to be able to decide if something is 'worth' the cost - it's very easy to make something look good in a review/screenshots but what recourse does someone have if a mod breaks a few days after purchase or becomes unstable? If anything I feel that it could damage the modding community on Steam because people are less likely to try things out and recommend them to friends - micro transactions may seem small individually but they soon add up - ask some of the CSGO players in that thread.

I am also surprised at Valve for ( if true ) taking a 75% cut of sales... That seems a bit Sherrif of Nottingham to me.

All in all I suppose it's another example of Valve trying to keep ahead of the curve and ride the wave of innovation - I'm no market analyst and I hope they've thought about this properly because it seems to have sparked off a lot of negativity towards the supposed saviour of PC gaming.
 
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This has turned into a complete disaster for Valve and their reputation. My god, EA must be jumping for joy.
 
Nope, nope, can't afford mods as well :/
The joy in mods was the absolutely large selection and being able to to use them at will.

I can't spend more than I spent on the game purchase on mods, heck I had an incredible amount of mods in skyrim which would've no doubt cost over £100 if they all charged. Problem was to get to that point an equally incredible amount of them were very poor, buggy, didn't really work or incompatible with another mod and/or conflicted and crashed the game.

It's essentially stopped me using mods, unless I can get them by alternative means.

What I can agree with are big mods charging, like those guys who made new areas/quests/voices/items etc in one pack.
 
All EA needs to do right now is do a big push for mods for the sims or one of their other mod friendly games right now and the cycle will be complete.

I can guarantee that they are sitting there salivating at the thought of free money off the backs of other people. They're probably waiting for the backlash to die down (which it will, eventually) before doing the exact same thing.
 
An unmitigated disaster, the petition is by and large, more successful than even some serious politically/socially motivated ones.

Every moment they let this go stale is a moment for Modders to realise it isnt for them and the workshop loses potential.

They can probably blame the community for Cheskos departure, but it wont give them any points. :o
 
I seriously don't get why modders would now do this. I can understand chesko etc being suckered in by the initial idea, though they have now seen the error of their ways. But just take the skyui team. They are getting pummeled over this and will never recover. Will the pennies they might possibly make from this really be worth destroying their rep in the community?!
 
Aren't we just going to see these mods start to appear in the usual pirate channels if this takes off? I mean, who would even try and police this?
 
Mods don't always work with cracked exes. So much so that pirates will buy the game just to get them working. But not anymore, obviously.

Bravo Valve, blinded by your own greed.
 
Aren't we just going to see these mods start to appear in the usual pirate channels if this takes off? I mean, who would even try and police this?

Umm... the same people who run Valve's customer service team :p

Valve will wash their hands of issues but will be more than happy to reap the rewards. It's sad and amusing at the same time.
 
I've just thought of something else. Having never used Steam Workshop to install mods, if you did decide to buy a decent mod (like the latest Wet & Cold for instance), do you have to let Workshop organise the mod or can you use MO or NMM to handle the mod once you have (bought and) downloaded it?
 
It's a sad sad situation :( Wouldn't catch me paying for mods especially if the 75% cut is true , much rather there be a donate system or pay what you think it's worth to you, and the dev of the mod gets the money instantly with a minor (10%) cut taken by valve
 
What's the chances of a complete crash like the one caused by attari being douche bags decades ago if game developer's in general keep shafting us.

Probabaly zero but sometimes think we need something like that. Start from scratch none of this crap or day one DLC/DLC in general... Or early access.

I'll be fine for few year's I've got a few dozen game's on steam to fire through :p
 
I've played some great mods over the years ( They Hunger and USS Darkstar, I'm looking at you ) and would happily donate to their developers. However, this doesn't sit right with me for some reason. Valve used to be very close-knit and careful about what it did, what it let people do and who it let do it when it came to Steam...

But in recent years it's opened up it's doors through things like Greenlight and the workshop which on paper seem like GOOD things to do. Yet I feel that the quality of some of the games on Steam is really poor and there is little-to-no curation/care for what it sells anymore.

While I agree that content curators should have a choice about charging for their efforts I don't know how/who is going to be able to decide if something is 'worth' the cost - it's very easy to make something look good in a review/screenshots but what recourse does someone have if a mod breaks a few days after purchase or becomes unstable? If anything I feel that it could damage the modding community on Steam because people are less likely to try things out and recommend them to friends - micro transactions may seem small individually but they soon add up - ask some of the CSGO players in that thread.

I am also surprised at Valve for ( if true ) taking a 75% cut of sales... That seems a bit Sherrif of Nottingham to me.

All in all I suppose it's another example of Valve trying to keep ahead of the curve and ride the wave of innovation - I'm no market analyst and I hope they've thought about this properly because it seems to have sparked off a lot of negativity towards the supposed saviour of PC gaming.

Those services were never for the good of gaming. The proof is the utter lack of policing and care in these systems, and this jumps over to the workshop.

When was the last time Valve made a game? They're in this for the biggest profit/effort ratio, and this lets the community make money for them.

They make a mockery of us, really.
 
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