Soldato
Use the Cyclops shield sparingly or you risk draining all 6 power cells and having to swim back to base..
Been playing for a good 7hrs or so and am starting to feel the same. I don't want to venture in any further really...I was a bit concerned with the last update but this one seems to have helped performance no end. Still going to hold off playing until full release, 20 hours in the sandbox is enough for me for now.
I feel the Cyclops gets attacked too easily now. I've mixed feelings about the system, especially when I just got mobbed by 4x Sandsharks whilst on the way to the Floating Island. Power drain and cell management is a PITA.Use the Cyclops shield sparingly or you risk draining all 6 power cells and having to swim back to base..
I feel the Cyclops gets attacked too easily now. I've mixed feelings about the system, especially when I just got mobbed by 4x Sandsharks whilst on the way to the Floating Island. Power drain and cell management is a PITA.
The devlopers have openly stated that they will not be adding multiplayer, to implement this in their opinion would force a complete re write of the game and as such they would prefer to perfect and complete the current game. They did say that some point in the future they may consider a second game with added multiplayer / co op but it will definitely not be added to Subnautica.I'm still waiting for them to make it multiplayer or give us something to actually defend ourselves properly before I take it up again...
well, picked this up in the steam summer sale, and it's certainly different....
haven't progressed that far (i think) in the plotline, got to the stage of exploring a floating island with some old stuff, explored the aurora and need to finish exploring another island with a big alien structure on it (got through the first door but got stuck on the second)
today i've been lucky enough to build a cyclops, just finished kitting it out with food growing, crafting stations etc making it a home away from home.
wanna build a prawn suit, but it needs aerogel and aluminium, both of which i haven't found yet, alongside the elusive moon pool fragments for the sea moth so i can upgrade it.
couple of questions:
how does the scanner room work? i built it but it does nothing, the drone pods keep moving about (annoying as i'm using them as markers for my base- see second question)
is there any way apart from just remembering/building a section above water for me to mark where my base is? i didn't build it near the pod so its fun to try to navigate back there.
and finally is there any decent method of getting water other than manually crafting it? never seem to have enough of the stuff but thanks to the medical fabricator and grow beds i've food and medicine galore.
I'm not sure how the scanner room works now. I used it way back in January this year but it was half-broken so I left it. I haven't tried it since so I can't help with that I'm afraid. I can, however, answer your other two questions. You can craft beacons to allow you to mark areas of interest, like bases, caves, anywhere you like really. You equip it, drop it, and then you can give it a name that will then appear on your HUD with a distance marker that's visible from wherever you are. They're very useful to have.
In terms of water, there are water purification stations that you can build within your base, but they use up a lot of power (nuclear or bioreactor recommended). If your base is fairly close to the surface though, you can build solar panels and these may help a bit as well
Immunity against medium sized creature attach (Lava Lizards, Bonesharks, Stalkers)
Thank christ!
Yes :/ Apparently if you have an existing cyclops, you need to either rebuild or respawn it to get a fresh one. I haven't tested this yet, but only read loosely about it on the subnautica subreddit a while ago.Is there something you have to do to enable 6 upgrade slots on the Cyclops?