Man of Honour
It's not just the way it looks as well, it's the way the control mechanics and general motion works too, it's just really nicely polished and puts a number of AAA big dev house titles to shame in the process.
I've tried.I know it’s blasphemy on this forum, but does it work well with a controller?
- Fixed a crash that could occur when entering Flight Deck with older DX11 versions.
- Fixed a crash that could occur when exiting Maintenance Cyberspace.
- Fixed a crash that could occur when playing Grove Chess.
- Fixed Ragdolls to not fall into place when loading into levels or saves
[Players will have to save at least once to see it take effect after downloading this patch]- Improved grenade rolling behavior when thrown.
- Improved ragdoll behavior on Human Corpse attached to Cortex Reaver.
- Fix for weapons with installed Modkits not always showing their attachments properly.
- Fix Magnum laser sight FX not working properly when loading a save with it enabled.
- Fix elevator music not stopping when the player dies in an elevator and respawns on another level.
- Fix for Audio Log Portrait disappearing in certain cases.
- Fix for game pausing unexpectedly after loading a game.
- Fix equipment soft-lock that could occur when dying while arming an explosive.
- Fix equipment soft-lock when saving and loading while focusing on a puzzle.
- Credit Machines will dispense Tri-Credits when a Finance Chip is used on them.
- Broadcast Monitors can now be shattered when attacked.
- Minipistol Burst-Fire Modkit shoots three rounds instead of two, and can be toggled on/off.
- Bio-Tanks that are destroyed will stop generating hazards after a short duration.
- Items can be bound to the hotbar by pressing a hotbar hotkey while mousing over the item.
- Balance tweaks to Maintenance Cyberspace Level
- Removed duplicate Audio Log from Flight Deck
- Fixed Softlock in Research Level by making Elevator Lobby doors and Circuit Breaker Room door always open if that Quadrant has power disabled.
- Fixed Softlock in Reactor when pulling the Reactor Self-Destruct Lever and reloading a save
- Improved Realspace Enemy AI
- Improved Cyberspace Enemy AI
- Improved Magnum Weapon laser dot FX
- Improved Mag-Pulse Weapon impact vortex FX
- Add Headbob Option to Accessibility Settings
- Added Autosave after using Surgery Machine on every Difficulty
- Fix for Surgery Machine getting stuck in a permanent busy state
- Fix for Energy Shield screen FX not restoring after loading a save
- Fix for pressing Back in the Media Reader to not close entire MFD
- Corrected the Escape Pod Status in MFD Status Screen when triggering Self Destruct sequence
Generally pretty great - getting a mostly locked 50fps on a mix of med/high settings (60 is possible but with frequent dips into the 50's) - it's not Deck verified though and I suspect that's 'cause the UI doesn't scale well to the Deck's 800p - text is very small in some UI elements. As mentioned above, using a controller is kinda clunky for inventory management but moving/shooting works fine.Has anyone played on a Steam deck yet? Wondering how it plays there
Thanks!
Fair enough. There are a couple levels I've not yet been to.I did in the 90's without one (as there were none!)
if you want help:
some codes are displayed on screens at certain points of the game, like where the cpu nodes are
things you cant reach are because you need equipment you don't have yet
Meh. Think I'm done with this. Got to the first boss. Unlike the entire rest of the game, you can't die - if you do it's game over.
I've not been conserving ammo particularly well so I've basically got nothing decent to fight it with.
It's a shame. Up to that point the game lets you die and respawn, and never gives you the impression that conserving ammo is something you should do. Or that there will be boss fights!
Then you get to the boss, the rules change, you can't die or it's game over, and you need to bring a truckload of ammo for your most powerful guns.
So... guess that's it It's 90s game design, and it's absolutely brutal how they didn't care about being nice to the player back then. Or even consistent.
e: It would also be nice if the bindings for the controller actually worked. For some reason, no matter what you bind "throw grenade" or "use healing" to, pressing those keys never does anything. You have to cycle through all your inventory and press the action key, which is just bonkers when you're taking fire. Controller support in general is awful in this game. Even scrolling through the menus is bugged to all hell.
Yes and no. Games didn't give a toss about wasting the player's time back then, so you'll be backtracking to medical every five mins to heal up, and that backtracking takes several minutes.Breath of fresh air if you ask me. Just picked it up for £20