Friday's battle report:
Shamikebab's Necrons vs Clartymarty's Dark Eldar – 1500pts
The mission was Seize Ground with a Dawn of War deployment. The three objectives were the chapel in the centre, the Watchtower on the hill and the Bunker near the right flank. Clarty won the role and decided to go second. I chose to let my force come on in the first turn from the table edge. Clarty deployed one Wych squad in a Raider behind the central hill and Urien deployed near the Watchtower objective.
Clarty rolled a 4 for his combat drugs, giving the his Wyches and Reavers the ability to re-roll failed to wound rolls in close combat.
Deployment:
Turn 1:
The Necrons split into two wings, on the left one Ghost Ark with two Annihilation Barges, the Wraiths and one unit of Scarabs moved up behind the forest. On the right the other Scarab unit, a Ghost Ark and Anrakyr on his Barge took cover behind the hill. In the centre the final Annihilation Barge moved behind the Chapel ready to support where needed.
Clarty responded to the Necrons by splitting his force in two as well, the Grotesques moved on the left towards the Watchtower, supported by a Warrior squad and one squad of Reavers. On the right the second Reaver squad advanced towards the bunker with a second Warrior Squad, the Wyches in a Raider, a Ravager and the Talos.
Turn 2:
The Wraiths advanced through the forest unhindered by the thick undergrowth. The Scarab units both advanced at full pace.
The Reavers, eager to spill blood advanced towards the Necron line. The Grotesques joined Urien on the objective. The Ravager advanced down the right trying to find a target, one of the gunners obliterating a scarab. The Warriors on the right advanced towards the bunker, taking a second objective for the Dark Eldar. The Mandrakes moved on the left flank and the Incubi were delayed (Clarty successfully rolled but they scattered onto terrain! Thankfully for Clarty they were only delayed and not destroyed!)
Turn 3:
The Necrons advanced in unison, the wraiths and scarabs advanced down the left and the Annihilation Barges moved over the hill and full speed. The Scarabs moved at full speed down the right flank, charged the Ravager and destroyed it! The Wraiths charged the Reavers and killed four, the lone survivor fleeing for his life. The final Annihilation Barge moved out from behind the Chapel and destroyed the other Reaver squad. The Ghost Ark and Warriors on board killed the newly arrived Mandrakes (ta da! bleaurgh, most useless unit ever)
The Warriors on the left advanced onto the objective and opened fire on the wraiths, wounding one. The Wyches on the left dismounted from their Raider, the Raider opened fire on the Annihilation Barge but failed to hit. The Wyches on the right dismounted and charged the Scarabs, killing all but one. The Raider then shot at Anrakyr but failed to penetrate. The Incubi came on behind the Necron right flank.
Turn 4:
The Ghost Ark opened fire on the Incubi's Venom but amazingly out of 28 Gauss shots (glance on a 6) and 1 Cryptek shot (Strength 8) the Venom emerged unscathed! The left Ghost Ark advanced down the left flank towards the Watchtower. Anrakyr moved towards the Wych's Raider and threw his Tachyon Arrow at the raider but it failed to hit! The Annihilation Barges split their fire between the Wyches and their Raider. One killed 3 Wyches and the other blew the Raider up, taking another 4 Wyches out in the explosion. The Wraiths charged the Warriors and killed 7, the remainder running but being caught and destroyed.
The Raider shot at Anrakyr but failed to hit the fast moving vehicle. The Wyches advanced towards the Chapel. The Grotesques stood their ground and prepared to receive the Wraith charge.
Turn 5:
The Wraiths charged the Grotesques killing two and losing one in return. Urien and the remaining grotesque failed their morale check and were caught and destroyed! The Annihilation Barges finished off the remaining Wyches. The final Annihilation barge shot at the Incubi's Venom destroying the light skimmer, 2 Incubi dying in the explosion. The final 2 Incubi were then destroyed by the Barge's other gun. Anrakyr swept over the Raider but somehow failed to damage the vehicle. The Ghost Arks both flew at full speed towards the objectives (Chapel and Watchtower) and the Warriors disembarked and ran. (I'd realised the game could end this turn and I was 1-0 down!)
The Raider and the Dark Lance in the warrior squad shot at Anrakyr and destroyed the main cannon. The Talos then charged him but failed to damage it (Anrakyr moved flat out so he hit on a 6) The Wyches continued moving towards the chapel.
Turn 6:
The Barges, Scarabs and Wraiths all moved towards the final objective while the Warriors held the Watchtower. Anrakyr swept over the Raider and again failed to wound the skimmer! He then hacked the Raider and fired the Dark Lance at the Talos, but failed to hit (see it isn't just Dark Eldar that can't hit with a Dark Lance...)
The invincible Raider shot at Anrakyr again, and again failed to damage it. The Wyches ran towards the chapel across an alarmingly open field of fire...
Turn 7:
The combined power of the Ghost Ark and the Annihilation Barge opened fire on the Wyches leaving just 2 alive, the determined warriors kept to their course though. The other two Annihilation Barges opened fire on the Warriors defending the Bunker. The Wraiths charged the remaining few and wiped the squad out.
The Wyches moved, ran (somehow Clarty rolled a 6) then assaulted the Warriors defending the Chapel. They failed to kill any (it was a long run!) but didn't lose any in return, contesting the objective.
At this point the game ended with the Necrons holding the Watchtower, the Chapel being contested by the Warriors and Wyches and the Bunker having no Necron troops to hold it.
Final Score:
Shamikebab - 1
Clartymarty - 0