Tabletop Warhammer?

Second painting attempt.

dreadnaught_by_darkelmarko-d66vhv3.jpg


Got a chance to practice my dry brushing a bit more, very fun to paint that one.

Love the shade oils & the glazes to work with.
 
More interesting points from the codex (spoilered in case anyone doesn't want to know yet!) Sounds like some very interesting changes.

eldar warlord traits:
1. one use only. in the own shooting or assault phase, the warlord and all allies within 12" reroll failed to wound rolls of 1.
2. one use only. in the enemys shooting phase. the warlord and all allies within 12" gain the stealth usr.
3. the warlord and his unit add +1 to their run movement (so d6 + 1)
4. the warlord rerolls failed saves of 1.
5. the warlord got the split fire usr
6. allied eldar units deepstriking within 6" around the warlord dont scatter.

exarch abilites. some are USR some are codex specific:

fear, monsterhunter, night vision, feel no pain, hit & run.

sniper vision : the exarch has precision shots on a 5+

iron resolve: the exarch has +1 LD

disarm: in a challenge before striking blows, the exarch player and the enemy both roll a d6. if the exarch player rolls equal or higher than the enemy the enemys weapon counts as a normal close combat weapon instead.
if the WS of the exarch is higher than the enemy, you add +1 to your D6 roll.

fire hail (may be spelled wrong i translate here): the exarch may fire his weapon 1 more time than normal. has no use on flamers.

assassin: in a challenge, the exarch and his enemy both roll a D6. if equal or higher the exarch may reroll failed to wound rolls. if the initiative of the exarch is higher than the opponents, he adds +1 to his roll.

shield of grace: in a challenge, instead of attacking the exarch has a 3+ invulnerable save.

battle luck : 4+ invul for the exarch

crushing blow : +1 S for the exarch.

whats interessting is : the avatar can get exarch powers. so pretty fun

army special rules :

old nemesis : hatred (daemons of slaanesh and enemys with the mark of slaanesh) also they have -1 on their LD when doing fear tests against daemons of slaanesh and enemys with the mark of slaanesh

battletrance: the unit may run and shoot or shoot and run. you have to run& shoot or shoot& run with each unit before you can move the next unit. models cannot run & shoot or shoot & run with heavy weapons unless they got the relentless special rule.

vehicle equipment:

mindbreaker: every enemy and friendly unit within 12" has to reroll passed lmorale and pinning tests.

ghostpath matrix: the vehicle gets the move through cover USR

holofield: the vehicle grants +1 on its cover save if it has moved.

forcefield : 5+ invul

crystal targeting matrix: one use only. the vehicle (except walkers) can fire a weapon at full BS even if it has moved flat out.

soulstones: the vehicle ignores crew shaken on 2+ and crew stunned on 4+

serpent shield: as long as the shield is active, every penetrating hit on the front and side armor of a vehicle is a glance on a d6 roll of 2+
the shield may be deactivated to grant a following shooting attack :
60" s 7 ap - assault d6+1, ignores cover, pinning.

star engine: a vehicle that is no walker can move 24" with cruising speed. a walker runs +3"

vector engine: as long as the vehicle isnt immobilized, the vehicle can turn after shooting.

Wraithlord and Wraithknight are both HS. Wraithknights are S10, T8, W6, I5, A4, WS/BS 4

Monofilament rule is as follows:

All units shot with I of 3 or less(or no I value) are shot with S+1 , base strength is still 6. All to wound rolls of 6 are treated with AP 1.

Wraithguard:

Old gun is S10 AP2 now, pretty sure still 12", D-Scythes are S4 AP 2 Flamer, 6 to wound causes ID as before

Heavy D-Scythe of the Flyer is 18" small blast template.

D-Cannons on the Wraithknight are 24" S10, AP 2

Guardians:

90 pts for 10, storm guardians the same

DA:

5 for 65 pts. Exarch has 3+ Save, normal ones 4+

FOC:

As I saw beyond Spirit Seer making Wraith Guard troops nothing, no Phoenix Kings making some Aspect units scoring

On the matter of Phoenix kings, I believe someone said they lost EW, this is not true, they still have it, and they all look pretty cool(for example Asurmen gets to pick D3 Warlord traits)

HQ:

Farseers start at ML 3 for 100 pts with included Ghost helm(changed so that you can ignore Perils for expanding a Warp charge), ROW are gone, give a once per game 2+ DtW, another set of runes lets you reroll a Psychic test once per game

Warlocks are ML 1 psykers and can still go on jetbikes.

Banshees:

Still only AP 3, Banshee masks have changed, they reduce I by 5 now, to a minimum of 1(not sure if this was permanent or only first turn of charging)

Psychic powers:

The Warlock powers are very good, if you take a lot of them and you roll well you will make everyone cry:

- give/take Shrouding
- improve armor save of a friendly unit by 1, decrease the save of an enemy unit by 1
- give +/- 1 to WS/I
- give +/- 1 to S
- primaris is Doom
- run extra distance/enemy unit can't run

the other one I can't think of right now

Spirit seer:

If I remember correctly they had basically the same gear as Farseers

Miscellaneous:

Scatter lasers have a rule that lets you shoot them first, if you hit all other weapons on the model are treated as twin-linked

Warwalkers now have a 5+ invul, but are treated as open vehicles

Fire prism has a (at least I believe so) new shot profile, a 60" S9 lance, Heavy 1

Eldar BS is now 4 across the board

Disarm Exarch power:

You roll against your opponent and get +1 if your WS is higher. If you roll higher than your opponent you get to chose a CC weapon he has and he cannot use it this turn and is treated as attacking with a normal CCW. This does not work against opponents with no weapons like a Trygon for example. This Exarch ability is for a Banshee exarch(Jain Zar has it too of course), autarch, and maybe the Avatar too, as he can get some Exarch skills.

Speaking of the Avatar, he now has one W more, is WS/BS 10, I believe his Ini got up to 10 now(if it wasn't before) but only a Daemon now, so only 5++, but maybe he could get the Exarch skill that gives you a 4++. His CC attacks are AP 1 and they expanded his immunity to fire to Soul Blaze and Pyromancy Psychic powers.

Illic Nightspears rules lets you infiltrate without range restrictions, no matter which unit he's with, so you could join him to a unit of Flamer Wraiths and have a nice little barbeque

Warlocks have restrictions which unit they can join, but I believe it was only Wraith units.

Wraithlord is still T8, S has gone down to 8 though, his sword is now S+1, Master crafted

Dark Reapers are SnP, can get Krak and Flakk missiles(i believe 10 or 15 pts for Krak and 10 for Flakk per model), the Exarch either has or can buy a Range finder which let's you ignore Jink saves.

The Swooping hawks grenade attack changes according to the unit size, at 5 it's a 3" S4 AP 4 blast, 6+ a Large blast, both ignore cover.

So it seems that Eldar are now BS4 across the board :D
 
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I Just discovered this thread (usually spend my time in the PC threads on overclockers) but this really makes me want to get back into the tabletop games its been years since I painted and played, seeing some of theses some stunning shots you have here guys it takes me back :D

Also thought some of you may be interested in this thread http://forums.overclockers.co.uk/showthread.php?t=18500417
 
If they are, this will definitely be a boost. I will buy Guardians at BS4, even if the Shuriken Catapult only has a 12" range. :p

The big problem is going to be painting all that yellow, though... :(

Samaus, that looks pretty amazing. I'll definitely be keeping up with that thread!
 
I Just discovered this thread (usually spend my time in the PC threads on overclockers) but this really makes me want to get back into the tabletop games its been years since I painted and played, seeing some of theses some stunning shots you have here guys it takes me back :D

Also thought some of you may be interested in this thread http://forums.overclockers.co.uk/showthread.php?t=18500417

Whaaaat, that looks amazing! Post some pics here when it's done :)

There is a program called Vassal that lets you play 40k online with people, I host a dropbox folder with all sorts of goodies and details, if you want an invite then trust me your email address. I did think about posting it in PC games at some point as I wasn't sure how many checked GD.

If they are, this will definitely be a boost. I will buy Guardians at BS4, even if the Shuriken Catapult only has a 12" range. :p

The big problem is going to be painting all that yellow, though... :(

Samaus, that looks pretty amazing. I'll definitely be keeping up with that thread!

Solution: Pick a different craftworld :p (Saying that I have decided to try Iyanden for my Wraithlord and Guard!)
 
Iyanden and Biel-Tan are the only ones that really appeal to me (I don't fancy rolling my own this time round), though, and I already have white (okay, bone) and green on the go with the Dark Angels so I thought I'd go with something more striking. :p

As long as I can airbrush most of it, it should be okay. I just worry about anything where the head isn't removable or easy to mask off. I'm also thinking of grabbing some of the Minitaire Ghost Tint paints for this project to add some extra effects. Should be fun. :)
 
Well apparently, the studio Iyanden yellow was done with just Cassandra yellow wash and some white highlighting. I can't believe it's that easy but I'll give it a go when the paint arrives.
 
Could work if you painted it on in very thin layers rather than washing and allowing it to pool except in areas where you want the shading. Painting a Wraithknight that way would take ages, though. :o
 
OK, university is over, masters project handed in! DONE, FIN!

I am free again! now who wants a game!?

thinking 1k points, got a list I want to try out (as it may be what I eventually turn my actual army into)
 
Arg, got some space wolves last night (some great fun building them) - going to start painting a few of them tonight.

Do you guys use a black or white base for those? (got the skull white & chaos black spray-cans).

Also got a chaos terminator lord I want to get done - but unsure as to where to start lol.., too many things to paint not enough time.

The dark vengeance pack has made me feel a little over-whelmed with units to paint.

Also, any critique of the Dreadnought above?, keen to improve so any tips on where I went wrong would be ace.
 
I was actually going to post about Space Wolves, I'm doing a test scheme for my Termies so I'll post a pic up tonight.

Priming black is almost certainly best for them.

The dread looks good really, nothing to fault on it!
 
The only thing I'd suggest for the Dreadnought is adding some lines to the purity seals to represent text. Other than that, it looks awesome. :)
 
Well apparently, the studio Iyanden yellow was done with just Cassandra yellow wash and some white highlighting. I can't believe it's that easy but I'll give it a go when the paint arrives.

I actually had a spare piece of sprue lying around to test this on and cut a couple of grooves into it to represent the recesses on a model, primed it in grey and then tried this and... I'm a bit underwhelmed. You have to paint it on very thinly to ensure that it's not patchy, but at the same time you need to allow some to flow off into the recesses to provide the shading. As a result, it's taken nine passes to get a solid golden yellow colour, and it's not 100% smooth. I'm sure with some more patience you could make it look pretty nice, but I think spraying yellow wherever possible will probably end up being my solution to this problem.

One thing I will say is that by purely washing over the white primer on the Reaper miniature I bought a few weeks ago, I got quite a nice effect on the sash that wasn't patchy at all. The recesses were shaded whilst the raised areas were a nice, bright yellow. So for detailed cloth areas with lots of folds, it seems like a decent technique, but I'm not sure about flatter areas.
 
Good idea on the purity seals - I'll add some detail on those.

First attempt at a space wolf,

The flash kinda makes the hair look the same as the pelt, but in reality the hair has a red tint & glaze.

Felt like I spent forever on the power-fist dry-brushing about 5 layers of grey lol.

space_wolf_by_darkelmarko-d6725tv.jpg
 
Damn, now I feel slightly overshadowed posting this :p

I like the darker Space Wolves too, never been fan of the sky blue/grey thing they usually do in the studio. I've done a quick trial scheme for a dark grey below (it's not that neat, just seeing if the scheme worked) I'll go with red for the compliment, yellow doesn't work imo.



Spent ages at the weekend trying to get a good rock base, tried actual stones,. sculpting putty but I think the best result I've got is with bark, examples below:


 
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