Tabletop Warhammer?

Associate
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16 Jan 2012
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Hartlepool (North East)
My brother does both the nids and the orks, he was hoping the orks first but it will be good to see how the develop the armies like Sham says...I must get painting again still need to finish my CSM army 1500pt or so and my little tau which I have started but havnt played with them yet as I do meet the requirments to use them. Still need to get myself the starter pack for them. I also got hold of some metal sniper drones
 
Soldato
Joined
23 Jan 2012
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Wiltshire
From what I gather from the nid update, it is actually looking like Janurary full release due to the Dark Elves being such a big one (Over October and November with all but 3 boxes being changed + new releases). They will have a new flyer unit, a new monster unit and updates to some of the other units (like the new tac marines for example). They will also be the first release to have no finecast at all (everthing will now be plastic).

Haven't played nids so not sure about rules, but from what I can gather they will be getting new powers (destructive and augmentive) plus some other stuff to help with the CC vs Range.
 
Associate
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5 Jul 2010
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Aberdeenshire, Scotland
Yeah I realise everyone goes on about an odd number but with 7 or 8 im still dropping 4 on turn 1. I'm not sure exactly why having an odd number is so important as I would still be dropping all my hard hitting stuff turn 1 whilst having smaller stuff to follow up. Infact this is the list as it stands since ive been bored at work on battlescribe

HQ

Chaplain, MC Power Fist (In turn 1 assault squad drop)
105



Troops

10 man Tactical Squad, Flamer, Multi Melta, MC Combi Flamer, Drop Pod

210


10 man Tactical Squad, Flamer, Multi Melta, MC Combi Flamer, Drop Pod

210



Elites

Ironclad, Ironclad Assault Launchers, 2 Heavy Flamers, Drop Pod

190


7 Man Sternguard Squad, 2 Heavy Flamer, 2 Combi Flamer, MC Combi Flamer, Drop Pod

249


7 Man Sternguard Squad, 4 Combi Melta, MC Combi Melta, Drop Pod

249


Fast Attack

5 Man Assault Squad, 2 Flamer, MC Bolt Pistol, Swap Jump Packs for Drop Pod

95

5 Man Assault Squad, 2 Flamer, MC Bolt Pistol, Swap Jump Packs for Drop Pod

95

5 Man Assault Squad, 2 Flamer, MC Bolt Pistol, Swap Jump Packs for Drop Pod

95


1498

Cant deal with flyers which hasnt been an issue lately as my current list cant either really but all ive faced recently is a dakkajet and I boltered that down. No grav centurions for wraithknight/riptide killing but I havent faced one in a while and most lists seem to only have 1 so I will leave them to sternguard for now

Turn 1 drop is ironclad, both sternguard and an assualt squad


EDIT: another plan is to swap 2 assault squads for a command squad with apothecary and 4 flamers
 
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Caporegime
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9 Mar 2006
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Surrey
The odd number is generally aimed for because you want the highest percentage of your force on the table after the first drop as possible, especially if your entire force is coming down in pods. Some bad reserve rolls and you can end up facing an entire army with half your army for a few turns. It's a risky strategy, especially if your opponent deploys to counter it (bubble wrapping his vehicles and elite units for example)
 
Caporegime
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9 Mar 2006
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57,137
Location
Surrey
It would work very well against some lists, then fall very hard against others. Eldar in Wave Serpents for example would just sit at with their rear armour against the back of the board (much like I did) and soak it up with the Serpent Shields. Tyranids and Orks can both bubble wrap with ease so the most you can kill are the weak units. Dark Eldar would take heavy damage but they also usually have a lot of squads so there would probably still be plenty left.
 
Associate
Joined
7 Jan 2010
Posts
886
Got an email from GW advertising the first Codex:SM supplement called "Sentinels of Terra"

It's Imperial Fists this time, and looking at the rumours, Iron Hands potentially in November!

Also looks like they're concentrating on one company from each chapter rather than the whole chapter. Does that mean they'll release more supplements for other companies in the chapter further down the line? That'd be a lot of books!
 
Soldato
Joined
11 Oct 2004
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14,549
Location
London
Anyone tried Dreadball before?

I haven't but a lot of my old gaming group are into it. They backed it through the Kickstarter so they've got everything super cheap but it looks fairly inexpensive compared to GW anyway.

Apparently it's a very good game. There's a review on Shut Up & Sit Down if you're interested. I'm not sure I agree with the reviewer when he says that the models are amazing though. The ones I've seen have been pretty variable in quality. My friends definitely find the rules very satisfying though.
 
Soldato
Joined
30 Sep 2003
Posts
6,188
After a 20 year break I've decided to get back into painting minis :) - mainly due to zombicide, which is awesome. I'm not so keen on the current GW stuff btw- it's all chunky. Anyways, my skills were basic at best back then and by now they're going to be rusty as hell. Has anyonw tried the army painter quickshade one wash does all range? I've got nearly a 100 zombies and scores of survivors to paint and want to finish this decade!
 
Associate
Joined
5 Jul 2010
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Location
Aberdeenshire, Scotland
Im a big fan of the army painter primers but Im not overly keen on the dip idea. I would probably stick with GW washes or the like. Something like agrax earthshade over a zombie would probably be fine.

EDIT: by that I mean paint the base colours on then wash. If its a group of 100 models that would probably look good and you can always go back to add detail later
 
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