Yeah I realise everyone goes on about an odd number but with 7 or 8 im still dropping 4 on turn 1. I'm not sure exactly why having an odd number is so important as I would still be dropping all my hard hitting stuff turn 1 whilst having smaller stuff to follow up. Infact this is the list as it stands since ive been bored at work on battlescribe
HQ
Chaplain, MC Power Fist (In turn 1 assault squad drop)
105
Troops
10 man Tactical Squad, Flamer, Multi Melta, MC Combi Flamer, Drop Pod
210
10 man Tactical Squad, Flamer, Multi Melta, MC Combi Flamer, Drop Pod
210
Elites
Ironclad, Ironclad Assault Launchers, 2 Heavy Flamers, Drop Pod
190
7 Man Sternguard Squad, 2 Heavy Flamer, 2 Combi Flamer, MC Combi Flamer, Drop Pod
249
7 Man Sternguard Squad, 4 Combi Melta, MC Combi Melta, Drop Pod
249
Fast Attack
5 Man Assault Squad, 2 Flamer, MC Bolt Pistol, Swap Jump Packs for Drop Pod
95
5 Man Assault Squad, 2 Flamer, MC Bolt Pistol, Swap Jump Packs for Drop Pod
95
5 Man Assault Squad, 2 Flamer, MC Bolt Pistol, Swap Jump Packs for Drop Pod
95
1498
Cant deal with flyers which hasnt been an issue lately as my current list cant either really but all ive faced recently is a dakkajet and I boltered that down. No grav centurions for wraithknight/riptide killing but I havent faced one in a while and most lists seem to only have 1 so I will leave them to sternguard for now
Turn 1 drop is ironclad, both sternguard and an assualt squad
EDIT: another plan is to swap 2 assault squads for a command squad with apothecary and 4 flamers