1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Tabletop Warhammer?

Discussion in 'Tabletop Games, Wargaming and Scale Modelling.' started by Arcimbaldo, Apr 4, 2011.

  1. No1newts

    Capodecina

    Joined: May 24, 2009

    Posts: 18,745

    Location: North East

    The new Obliterators look amazing, really hope there's a new Abaddon model as well
     
  2. Spuj

    Mobster

    Joined: Jan 23, 2012

    Posts: 3,009

    Location: Wiltshire

    There's been a few teasers that suggest there is one coming!
     
  3. No1newts

    Capodecina

    Joined: May 24, 2009

    Posts: 18,745

    Location: North East

    Think I have the old one in the loft at my parents house still :p
     
  4. 9TurningMirrors

    Gangster

    Joined: Oct 12, 2008

    Posts: 278

  5. BUDFORCE

    Hitman

    Joined: May 3, 2012

    Posts: 689

    Ohhh new obliterators awesome. I'm literally just starting a chaos army, got 12 berzerkers so far, obliterators are on my list, but the current ones are resin (ugh) and those new ones look much better!
     
  6. No1newts

    Capodecina

    Joined: May 24, 2009

    Posts: 18,745

    Location: North East

  7. No1newts

    Capodecina

    Joined: May 24, 2009

    Posts: 18,745

    Location: North East

    I've eventually made some progress on my nighthaunt after months of inertia.

    Got my 10 Harridans needing drybrush and edge highlighting, my 3 spirit hosts the same and I've eventually built my remaining 20 chainrasp and my last modded Hexwraith and primed them.

    So 34 models underway and when done I'll have 2 (and a bit) thousand point army done and dusted. Intend to plough on tonight.
     
  8. BUDFORCE

    Hitman

    Joined: May 3, 2012

    Posts: 689

    Hahaha nice, I have 30 Chaos Cultists (well 20 + 10 Neophyte Hybrids I'm gonna covert/sub in as Cultists) in the post.

    Gonna take my time though, I've painted up about 2.5k Grey Knights and bang on 2K Tyranids since end of Aug 2018, the Grey Knights are good, the Tyranids.. some are a bit rushed.

    I'm slowboating these Chaos though, in no rush to get them done, and will try and do them as nice as I can.
     
  9. Spuj

    Mobster

    Joined: Jan 23, 2012

    Posts: 3,009

    Location: Wiltshire

    Apologies if you've mentioned it previously in this thread, but what sort of Chaos army are you going for?
     
  10. BUDFORCE

    Hitman

    Joined: May 3, 2012

    Posts: 689

    Hahaha your fine, no I didn't say.

    So, I'm going 2k, 3 detachments. 1 detachment Black Legion, 1 renegade/raiders (whatever that one that you can adv/charge) and then a 3rd detachment of Khorne Chaos Daemons.

    All the CSM will be painted as Black Legion though. The Khorne I will paint red(ish) but no where near as dark as GW paint them, if you Google the "imp" bad guy from the 2016 Doom PC game, I'm going for that colour.

    The Black Legion will have cheap HQ's, cultists, obliterators.

    The renegade - 3 squads of raptors, 2 squads of berzerkers, 2 rhino's, chaos lord with jump pack.

    Daemons will be 2x Daemon Prince, 10 Bloodletters and a Soul Grinder.
     
  11. Spuj

    Mobster

    Joined: Jan 23, 2012

    Posts: 3,009

    Location: Wiltshire

    That looks like it will be a really fun list to play and you've certainly got a nice spread of different units in there. I've always the idea of running a Chaos Marine/Khorne daemons army. 2 Daemon princes is going to be particularly nasty.
     
  12. Pookie Bear

    Mobster

    Joined: Jun 28, 2006

    Posts: 4,986

    Location: Newcastle upon Tyne

    Get a move on, slacker! I've got some Stormcast waiting to panel your ghosties into next week :D
     
  13. BUDFORCE

    Hitman

    Joined: May 3, 2012

    Posts: 689

    Thanks, yea I don't play competitively, I have 3 priorities when put army army together, first and most important I take the models I like the look of, second is then try and make it balanced, third priority is then to make it strong in game.
     
  14. Spuj

    Mobster

    Joined: Jan 23, 2012

    Posts: 3,009

    Location: Wiltshire

    Yeh I like to play the same way, spamming the same unit 5 times because it's really strong doesn't appeal to me. However if a model looks really cool and is fun to build and paint, then that's what will always take precedence for me.

    I say that, after losing to my friends Orks for the 3rd time, maybe I should start thinking a bit differently :p
     
  15. No1newts

    Capodecina

    Joined: May 24, 2009

    Posts: 18,745

    Location: North East

    Yeah I ended up doing nothing as my internet went down and had to fix it, another weekend gone.
     
  16. Pookie Bear

    Mobster

    Joined: Jun 28, 2006

    Posts: 4,986

    Location: Newcastle upon Tyne

    These things happen, can't be helped. At least you're trying! :D
     
  17. NathWraith

    Capodecina

    Joined: Dec 11, 2005

    Posts: 10,850

    Location: Cheshire

    Only recently got back into 8th and my game on Sunday was my first proper game.

    1K Nidzilla list VS Custodes

    Spearhead detachment, total 4 CP.

    Kraken hive fleet

    - x1 Hive Tyrant: Heavy venom cannon, rending claws, psychic scream, catalyst, chamelonic mutation
    - x1 Neurothrope: The Horror
    - x3 Ripper Swarms
    - x2 Carnifex: Deathspitters, heavy venom cannon, enhanced senses, spore cysts
    - x1 Carnifex: Deathspitters, stranglethorn cannon, enhanced senses, spore cysts, thresher sycthe
    - x1 Exorcrine
    - x1 Tyrannofex: Acid spray

    His army looked something the below:

    - Captain
    - x3 Custodes guards
    - x3 Custodes guards
    - x4 jetbikes
    - x1 telemon dreadnought.


    Game was a new Chapter approved objective game. Total 5 objective all worth 1 VP at the end of each battle round and one objective decided by D6 to be worth 2VP per round.

    Deployment was dawn of war.

    Turn 1 Custodes:

    First turn went to custodes. Both units of x3 man guard squads moved to an objective each, the dreadnought moved out of cover and the captain was beside the dreadnought. Bikes were in deepstrike. The only shooting was the dreadnought at the Tyrannofex which knocked 11 wounds off it! That dreadnought was hitting on 2s and re-rolling 1s due to the captain so was pretty effective.

    Turn 1 Tyranids:
    I had deployed everything on the board and was holding 2 objectives straight off the bat. The dice roll for double VP objective went to one I had control of which was good news. T-fex lumbered forward, as did the carnifexes to get into deathspitter range. Psychic phase went well with the Neurothrope casting the Horror on the big dread and then smiting 2 wounds off a quard squad. Tyrant did the same but only managed 2 wounds with combine smite & psychic scream. I pumped all of the Carnifexes & Hive tryant into the guard squad leaving only 1 guy remaining. I popped the pathogenic slime strat for the Exocrine and shot at the dread. Nothing got through! T-fex acid sprayed the other guard squad but due to degradation & movement he managed nothing. Felt a little worried with my big bugs flopping.

    Turn 2 Custodes:
    The objective rolled in my favour again as I already controlled it. So the bikes came in via DS next to the rippers, hive tryant and trio of fexes. No other movement from custodes. Shooting involved the guard squad kncoking the final wounds off the T-fex and killing it. The dread opened up on the Exocrine reducing it to 6 wounds and degrading it. The bikes mowed down all the rippers with their Hurricane bolters. Charge phase kicked off with the bikes laying into the Hive Tyrant who missed his overwatch & suffered 4 wounds. He struck back and killed one jetbike.

    Turn 2 Tyranids:
    The Neuro moved closer to the dread to get into smite range and the Hive Tyrant feel back out of combat, all the fexes moved closer to the bikes. Psychic phase involved another successful cast of the horror on the dread and 3 mortal wounds from smite going through. The hive tyrant smited & physic screamed the bikes to remove 1 more from play. The carnifexes split fire opened up on the guard squad and failed to do anything significant & then knocked another 3 wounds off the dread. Exocrine opened up the second guard squad and killed one. Combat time and I charged all 3 carnifexes & hive tyrant into the bikers, 1 carnifex failed, overwatch did nothing. Carnifexes took out one biker with a combo of mortal wounds on the charge & attacks. The hive tyrant then finished the final biker off. Felt happy about this as the Custodes army now had a super dread at half wounds, a captain and 3 guards.

    Turn 3 Custodes:
    The objective roll was the sole unoccupied objective. No movement other than the captain moving towards the middle objective. The dread split fired on the Neuro & hive tyrant, severely crippling the neuro & failing to harm the tyrant. The largest guard squad then toppled the Neuro with shooting.

    Turn 3 Tyranids:
    I moved the carnifexes & hive tyranids towards the middle objective leaving one carnifex behind to hold the other one. Psychic involved smite & psychic scream at the super dread. Smite was denied but psychic scream got through causing 1 mortal wound. The exocrine opened up shooting the same guard squad and fluffed badly due to degradation but managed to kill one, leaving a sole guard remaining. The hive tyrant opened up on the other sole guard and finished him, destroying the unit. The stanglethorn fex killed the other sole guard, meaning both 3 man squads were now wiped. The remaining two venom cannon fexes brought down the dread with a total of 6 mortal wounds from the cannons.

    At this point the Custodes conceded with a final VP score of 9-4 to the Tyranids. The only remaining model was the Custodes captain on full wounds. The Tyranids had all 3 carnifex with full wounds, Hive Tyrant on 8 & Exorcrine on 6.

    Happy with the result but man they really take some killing! I'm glad melee didn't feature too much as that was my main fear.