Tabletop Warhammer?

My Death Gaurd box came but got took straight off me and wrapped up. Didn't even get to check the box art out :(

Any neat paint I should be looking to pick up for some cool effects? Moot Green and nurgle rot seem to be common

typhus corrosion is pretty good for giving weapons that decayed rusted look, then some blood for the blood god for blood splatter on them looks pretty decent
 
Have another game against a different mates Aeldari next week. 1500pts. Do I roll out a Salamanders Melta/flame bomb? 9 Eradicators and a bunch of Aggressors. Maybe a Leviathan or two?

Or should I not be a massive chode?


Well, ended up running 3 dreads. Two Redemptors and a Leviathan. The Leviathan was a monster, killed a Wraithlord, 2 Spiritseers, a load of guardians and a Farseer skyrunner. All for 1 wound on it in return.

Different chap I know with 1500pt Salamanders vs Eldar. First game I've played in a very long time where there was a bit of huffiness.

He won the dice off and gave me first turn with his army fully behind LoS blocking but also deployed very heavily against his back line. I pushed forwards with everything apart from a squad of Eliminators and a squad of Suppressors. I knew he had Swooping Hawks in reserve so wanted to keep something at the back that could provide a reasonable threat to them. Frustrating that it was like 200pts to counter though! I had a Phobos librarian and a 5 man Incursor squad in reserve

Anyhow after moving forwards I ended up with my forward deployed 2nd Eliminator squad (las fusils) able to see his 3 man Vyper unit due to elevation. He got rather huffy at this point saying that I couldn't see enough to justify shooting at them. Now to be fair, I agree rules as written are generally terrible due to the 'dynamic' poses of a lot of minis so tend to ignore a mini if I can see a hand or foot or part of a weapon but the Vypers are fairly straight forward, he even had them off their bases flat on the table and I could still see most of the turrets on them. Luckily we had another friend there (the guy I played against last time) who intervened on my behalf saying it was pretty clear they were visible.
I managed to pop one and put a few wounds on the next due to some good rolls. That was it though. On the plus side I now had at least 2 units on each of 3 out of 5 objectives. No points scored first round however.
He started his turn with quite a bit of movement - 2 Wraithlords moving out of cover, the Vypers popping up along with a 3rd solo armed with a brightlance. The Waveserpent with its Banshees inside moved towards my third objective. Shooting was fairly effective with the two Wraithlords pairing up with a platform and another couple of units to almost pop one of the dreads, killed a Suppressor and put a few wounds on another dread. The las Eliminators were insane however, they absorbed a massive amount of firepower without a scratch due to popping smoke, Transhuman and being in cover already.

My second turn and I pushed the dreads forwards, consolidated more units on objectives where possible and moved my Lancer forwards (I know they're terrible but I like the mini). Shooting was again mediocre at best here. I managed to down the part wounded Vyper, killed a few guardians and put a few wounds on each of the Wraithlords - that was it. I'd focussed massively on downing the Waveserpent as I needed it dead to try and limit what the Banshees could charge. I left it on 1 bloody wound. My rolls were shockingly bad. Rolled 3 1s with a squad of the Eliminators to hit. My first Redemptor rolled a 2 for number of shots on its plasma and then failed to hit with 1 of those. The other did wound though. The Fusil squad did 4 wounds to his second Wraithlord. The second Redemptor however pulled off a blinder - I managed a 10 inch charge in to the Waveserpent and managed to kill it with my last attack! It didn't go boom but...crucially 4 banshees didn't make it out. Importantly though I'd bagged 15 points.

He moved forwards with his lonely Vyper but kept the other near the back, a Guardian squad rushed my third objective in support of the Banshees and the swooping hawks rocked up on my first. Annoyingly he healed both of his Wraithlords to full. He emptied everything he could at my units killing a single Incursor, another Suppressor, leaving my first Redemptor on 1 wound but crucially killing the one that had just charged his Waveserpent with the combo of Kuonos's bow, Incomparable Hunter and Hail of Doom (a ridiculous combos where 6s to hit autowound and count as 6s which means they're mortals and also generate an additional wound which counts as a 6 so is a mortal, using fate dice you can basically guarantee 6 mortal wounds). He finished off by popping a wound on the Leviathan. My Chaplain and the Las Fusil squad again weathered a massive amount of shooting without a scratch. His D-Cannon Platform shot on my Redemptor that did the majority of the damage was very dubious (he could see one of its toes) but with him being a bit pissy I couldn't be bothered to argue. The absolutely insane swooping hawks then disappeared off to the back of the board where I couldn't touch them. A completely broken unit unless you have a force designed specifically to counter them. 14" move, auto wound on 6's with 4 shots each and then can move an unlimited distance after shooting. Mental.
His Banshees were the only unit to charge but in doing to they managed to only drop 1 Incursor and wound another. In return I wiped them out with said squad of Incursors! Somehow he'd still failed to remain on a single objective meaning he scored nothing.

My third turn and I brought my deep-strikers in in the corner where he'd just parked his Swooping Hawks. I then promptly failed to do anything with my psychic powers! A combo of my Chaplain, Leviathan flamers and Banshee-slicing Incursors killed the remaining guardians near objective 3 securing it for me. My 1 wound dread did some damage to a Wraithlord. My Leviathan at this point decided to finally enter the fray - meltas went in to the Brightlance armed Vyper, killing it. Hunter-killer missile went in to the damaged Wraithlord, killing it. It later charged the first Spiritseer, killing it. The las-fusil Eliminators popped some more wounds on the remaining Wraithlord with the deep-striking Incursors helping out! Frustratingly he'd moved everything out of charge range (or I'd shot them to death) with the exception of his remaining Wraithlord. Which the deepstriking Incursors butchered! Crazy rolling had by me! Another 15 points bagged.

His third turn was a bit meh in terms of movement, the Farseer skyrunner and remaining spiritseer moved out of move + easy charge range of the deep-strikers and my Leviathan. He moved his Rangers which had done nothing in to a building to control his first objective. The Spiritseer smited the Incursors and killed 2 plus wounded another. The squad was then easily finished off by the ridiculous Kournos' combo. Not a thing can be done against it. His rangers tried to shoot the Librarian but he made his saves. Then came the pants on head Swooping Hawks which did their massive move, shot the suppressor, killing him and then moved to a corner out of the way again. He scored 5 points but this meant that he couldn't win the game - he refused to concede however!

My turn 4 involved me splitting up my forces as much as possible to try and do something against those damn Swooping hawks! I basically moved what I could to cover corners. Shooting phase and my Chaplain popped a pair of the Rangers, the Leviathan then decided to cook the Spiritseer with his heavy flamers before putting the two meltas in to the Farseer. Who melted. My chaplain charged the Rangers and battered the 3 of them to death before the Leviathan who also made the charge could hit.
Another huff ensued when my Eliminators were able to target the Swooping hawks with some hyper-frag shots. For reference these are original Swooping hawk minis on the old style bases so they're freaking tiny and therefore really easy to cluster behind terrain however I could still see the full set of wings on 1 (again judged by the other Aeldari player). Frustratingly they only killed 2 but this meant that I couldn't then see them next turn...15 more points scored.

Aeldari turn 4 and the Swooping hawks targetted the Eliminators killing 1 and wounding 1 before...you guessed it...moving back out of line of sight behind the same cover they came from. No points.

My turn 5 and the Gladiator was able to get line of sight on the Swooping hawks as was my lone Eliminator. The combined shooting from the two left 3 alive. Which I then charged...the Eliminator killed 2, the Gladiator finished off the Exarch. 15 more points scored.

Bit of a frustrating game overall - the Eldar have some exceptionally cheesy rules which really have no counters. I can see a couple of units of Swooping hawks + Baharroth as being an absolute nightmare. If the Eldar have good board control there's effectively nothing you can do against them unless you get lucky with some indirect fire (which marines sorely lack). That farseer combo is also crazy and can delete minor characters comfortably or seriously harm tougher units. He can put out about 15 mortals a turn if the psychic powers succeed, combined with 16" movement and being able to get out of danger after shooting that's very potent. I'm not sure if the weapon combo was being used correctly as it features the text 'attacks end' after it does a mortal but there's no FAQ/Errata to confirm.
It also annoyed me he got a bit huffy about being able to target units, especially when he had removed bases in one case to minimise the profile and on others was using old scale minis with incorrect bases to minimise footprint, yet he was then happy to shoot at my toe on an outstretched leg.

I think poor objective aggression and target selection by him is probably what won it for me. He put a lot of firepower in to squads that were heavily buffed/in cover and so able to absorb a lot of damage. My Leviathan was a bit of a tinker though! I think he'll look more at it next time we play but that may mean something else survives unscathed in its stead. Pretty sure I'll drop the Gladiator as it really is crap. May replace it with a Whirlwind.
 
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Well, ended up running 3 dreads. Two Redemptors and a Leviathan. The Leviathan was a monster, killed a Wraithlord, 2 Spiritseers, a load of guardians and a Farseer skyrunner. All for 1 wound on it in return.

Different chap I know with 1500pt Salamanders vs Eldar. First game I've played in a very long time where there was a bit of huffiness.

He won the dice off and gave me first turn with his army fully behind LoS blocking but also deployed very heavily against his back line. I pushed forwards with everything apart from a squad of Eliminators and a squad of Suppressors. I knew he had Swooping Hawks in reserve so wanted to keep something at the back that could provide a reasonable threat to them. Frustrating that it was like 200pts to counter though! I had a Phobos librarian and a 5 man Incursor squad in reserve

Anyhow after moving forwards I ended up with my forward deployed 2nd Eliminator squad (las fusils) able to see his 3 man Vyper unit due to elevation. He got rather huffy at this point saying that I couldn't see enough to justify shooting at them. Now to be fair, I agree rules as written are generally terrible due to the 'dynamic' poses of a lot of minis so tend to ignore a mini if I can see a hand or foot or part of a weapon but the Vypers are fairly straight forward, he even had them off their bases flat on the table and I could still see most of the turrets on them. Luckily we had another friend there (the guy I played against last time) who intervened on my behalf saying it was pretty clear they were visible.
I managed to pop one and put a few wounds on the next due to some good rolls. That was it though. On the plus side I now had at least 2 units on each of 3 out of 5 objectives. No points scored first round however.
He started his turn with quite a bit of movement - 2 Wraithlords moving out of cover, the Vypers popping up along with a 3rd solo armed with a brightlance. The Waveserpent with its Banshees inside moved towards my third objective. Shooting was fairly effective with the two Wraithlords pairing up with a platform and another couple of units to almost pop one of the dreads, killed a Suppressor and put a few wounds on another dread. The las Eliminators were insane however, they absorbed a massive amount of firepower without a scratch due to popping smoke, Transhuman and being in cover already.

My second turn and I pushed the dreads forwards, consolidated more units on objectives where possible and moved my Lancer forwards (I know they're terrible but I like the mini). Shooting was again mediocre at best here. I managed to down the part wounded Vyper, killed a few guardians and put a few wounds on each of the Wraithlords - that was it. I'd focussed massively on downing the Waveserpent as I needed it dead to try and limit what the Banshees could charge. I left it on 1 bloody wound. My rolls were shockingly bad. Rolled 3 1s with a squad of the Eliminators to hit. My first Redemptor rolled a 2 for number of shots on its plasma and then failed to hit with 1 of those. The other did wound though. The Fusil squad did 4 wounds to his second Wraithlord. The second Redemptor however pulled off a blinder - I managed a 10 inch charge in to the Waveserpent and managed to kill it with my last attack! It didn't go boom but...crucially 4 banshees didn't make it out. Importantly though I'd bagged 15 points.

He moved forwards with his lonely Vyper but kept the other near the back, a Guardian squad rushed my third objective in support of the Banshees and the swooping hawks rocked up on my first. Annoyingly he healed both of his Wraithlords to full. He emptied everything he could at my units killing a single Incursor, another Suppressor, leaving my first Redemptor on 1 wound but crucially killing the one that had just charged his Waveserpent with the combo of Kuonos's bow, Incomparable Hunter and Hail of Doom (a ridiculous combos where 6s to hit autowound and count as 6s which means they're mortals and also generate an additional wound which counts as a 6 so is a mortal, using fate dice you can basically guarantee 6 mortal wounds). He finished off by popping a wound on the Leviathan. My Chaplain and the Las Fusil squad again weathered a massive amount of shooting without a scratch. His D-Cannon Platform shot on my Redemptor that did the majority of the damage was very dubious (he could see one of its toes) but with him being a bit pissy I couldn't be bothered to argue. The absolutely insane swooping hawks then disappeared off to the back of the board where I couldn't touch them. A completely broken unit unless you have a force designed specifically to counter them. 14" move, auto wound on 6's with 4 shots each and then can move an unlimited distance after shooting. Mental.
His Banshees were the only unit to charge but in doing to they managed to only drop 1 Incursor and wound another. In return I wiped them out with said squad of Incursors! Somehow he'd still failed to remain on a single objective meaning he scored nothing.

My third turn and I brought my deep-strikers in in the corner where he'd just parked his Swooping Hawks. I then promptly failed to do anything with my psychic powers! A combo of my Chaplain, Leviathan flamers and Banshee-slicing Incursors killed the remaining guardians near objective 3 securing it for me. My 1 wound dread did some damage to a Wraithlord. My Leviathan at this point decided to finally enter the fray - meltas went in to the Brightlance armed Vyper, killing it. Hunter-killer missile went in to the damaged Wraithlord, killing it. It later charged the first Spiritseer, killing it. The las-fusil Eliminators popped some more wounds on the remaining Wraithlord with the deep-striking Incursors helping out! Frustratingly he'd moved everything out of charge range (or I'd shot them to death) with the exception of his remaining Wraithlord. Which the deepstriking Incursors butchered! Crazy rolling had by me! Another 15 points bagged.

His third turn was a bit meh in terms of movement, the Farseer skyrunner and remaining spiritseer moved out of move + easy charge range of the deep-strikers and my Leviathan. He moved his Rangers which had done nothing in to a building to control his first objective. The Spiritseer smited the Incursors and killed 2 plus wounded another. The squad was then easily finished off by the ridiculous Kournos' combo. Not a thing can be done against it. His rangers tried to shoot the Librarian but he made his saves. Then came the pants on head Swooping Hawks which did their massive move, shot the suppressor, killing him and then moved to a corner out of the way again. He scored 5 points but this meant that he couldn't win the game - he refused to concede however!

My turn 4 involved me splitting up my forces as much as possible to try and do something against those damn Swooping hawks! I basically moved what I could to cover corners. Shooting phase and my Chaplain popped a pair of the Rangers, the Leviathan then decided to cook the Spiritseer with his heavy flamers before putting the two meltas in to the Farseer. Who melted. My chaplain charged the Rangers and battered the 3 of them to death before the Leviathan who also made the charge could hit.
Another huff ensued when my Eliminators were able to target the Swooping hawks with some hyper-frag shots. For reference these are original Swooping hawk minis on the old style bases so they're freaking tiny and therefore really easy to cluster behind terrain however I could still see the full set of wings on 1 (again judged by the other Aeldari player). Frustratingly they only killed 2 but this meant that I couldn't then see them next turn...15 more points scored.

Aeldari turn 4 and the Swooping hawks targetted the Eliminators killing 1 and wounding 1 before...you guessed it...moving back out of line of sight behind the same cover they came from. No points.

My turn 5 and the Gladiator was able to get line of sight on the Swooping hawks as was my lone Eliminator. The combined shooting from the two left 3 alive. Which I then charged...the Eliminator killed 2, the Gladiator finished off the Exarch. 15 more points scored.

Bit of a frustrating game overall - the Eldar have some exceptionally cheesy rules which really have no counters. I can see a couple of units of Swooping hawks + Baharroth as being an absolute nightmare. If the Eldar have good board control there's effectively nothing you can do against them unless you get lucky with some indirect fire (which marines sorely lack). That farseer combo is also crazy and can delete minor characters comfortably or seriously harm tougher units. He can put out about 15 mortals a turn if the psychic powers succeed, combined with 16" movement and being able to get out of danger after shooting that's very potent. I'm not sure if the weapon combo was being used correctly as it features the text 'attacks end' after it does a mortal but there's no FAQ/Errata to confirm.
It also annoyed me he got a bit huffy about being able to target units, especially when he had removed bases in one case to minimise the profile and on others was using old scale minis with incorrect bases to minimise footprint, yet he was then happy to shoot at my toe on an outstretched leg.

I think poor objective aggression and target selection by him is probably what won it for me. He put a lot of firepower in to squads that were heavily buffed/in cover and so able to absorb a lot of damage. My Leviathan was a bit of a tinker though! I think he'll look more at it next time we play but that may mean something else survives unscathed in its stead. Pretty sure I'll drop the Gladiator as it really is crap. May replace it with a Whirlwind.
I enjoyed reading this.

I used to collect Eldar around 20 years ago and I've just got back into 40k. Building a space marine army at the moment but maybe I need to go back to Eldar again!
 
I enjoyed reading this.

I used to collect Eldar around 20 years ago and I've just got back into 40k. Building a space marine army at the moment but maybe I need to go back to Eldar again!

Eldar are very good at the minute. Bit frustrating tbh as they have a number of direct marine equivalents that are just better in every way. Prime example is attack bikes vs vypers. Vypers are faster, have more varied weapon choices, fly oh and are cheaper. There is literally no negative to them!
 
Next game is looking to be against Tau. Do I roll with Marines, Guard or (probably the worst option by a long shot for this one) Knights?
 
One more orky boy for the waaagh

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I posted the giant Space Marines a few pages and months back that I wanted to paint as a novice, but I took a poster's advice that smaller ones are easier to learn on, so having some time to do them this is my mid-process of my 2nd ever miniature painting, a Primaris Blood Raven Captain.

After my first didn't come out well at all I purchased a wet palette and a 3x magnification daylight lamp and base coated black for body and white for head, all of which helped a lot. I am now even more impressed with the excellent painters in this topic, some truly stunning work has been posted.

Despite still looking pretty rough below is about the limit of my eyesight and dexterity on such a small model, I'm not even going to attempt edge highlights as any extra work I try on it makes it look worse and I have to remedy it. I can barely even see the eyes and small features in 3x mag and can't apply the dexterity to do it anywhere near the box painter quality. The teeth, lip and pauldron lines are very hard for me paint without screwing up especially when often just makes it worse. The head is only about as big as a camping match head, it's only through photos and mag lamp that I can see much of its details at all.

I'd like to clean up the pauldrons a lot, paint the plasma gun effect, then seal in this layer and try a wash to create some shading but I'm not sure how to go ahead with it. The head and pauldrons are only stuck on with blu tack for now so I can remove them to make easier to paint. This is an easier model out of my set too, worried about some other models I have with gun right in front of crest and plasma links all over them that I probably should have kept apart before painting, but some of the plasma poses are very hard to get right without gluing them. I've got some small gun and sword Primaris Marines coming for Xmas that should hopefully be easier to paint.

There's no way I can paint as good as posters here so I think painting by numbers style, high-contrast flat colouring with watercolour type shading with panel lining effects is my best bet.

I have Citadel Colour Munitorum varnish spray for sealing this layer and would then use Angrax Earthshade from the starter paint set which seems like a good general purpose shade like a water colour layer, but I don't know if that would ruin it or take off some metallic shine, so would really appreciate any advice before I go ahead with it.




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How are you undercoating? The paint there looks very thick and judging by the (lack of) texture on the base, I'd guess it's your undercoat that's thick more so than the colour paint. This will make things difficult because thick paint obscures and softens details, making them harder to work on.

Be sparing with sprays. Especially so if you're planning to varnish between steps like applying washes, as you'll end up filling all the detail with paint and the washes won't have decent recesses to flow into.

I assume you're thinning paints with water too - trying to paint at pot consistency will be very difficult. A well thinned paint will work for you rather than against you. If you're not thinning, you'll find that a huge help.

From where you are now, my next 'lazy' painting step would be to wash it with a shade (agrax earthshade I think would work on red, nuln oil is the other obvious do it all shade wash) and then drybrush the highlights back in. You can equally easily drybrush the highlights first if you have a suitable colour or want to mix one.
 
The painting it self looks very neat for a second try But to echo the above thin the paint.

Been told you need very little primer on the model. A light dusting will do.
 
Many thanks for replies, I probably was very thick on the undercoat, it's the Citadel spray chaos black, luckily I only sprayed two models like this and they were both completely covered in black, so I'll try less primer for the others next time and spray further away too.

I did thin the paints on the wet palate as my first was a lot thicker on dry one, but likely still near thin not enough, as much as I read about great advice thinning paints I'm finding it hard for them not to be too watery, So I'll work on that.

If I can get away without varnish before a wash without it diluting the paint I will and only varnish it once at the end. I've never tried dry brushing maybe will try on the first one as practise, but I really find consistent highlights hard, maybe an oilier wash would look better over a thicker paint style.

Many thanks for the useful feedback, I'll try to apply that advice for the others.
 
I messed a few models up at the priming stage could never get it right with spry cans hah.

I use oils to recess. Thin coat of gloss and a small mixture of oil and thinners and the paint does all the work.

Have a noisy at the Cult of paint youtube channel.
 
I've personally always liked Midwinter Minis videos in terms of painting tips and a couple of years ago he did a specific 'build and paint your first mini' video, which you might find helpful @PC777

 
Here's some Judge Dredd themed Arbites/Enforcers from back in the day. I'm pretty chuffed how they turned out!

They're the start of a Necromunda gang and there's 6 more to go + a cyber dog :)

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Those Judge Dredd style ones are really great, as are many painters' models in this topic, some incredible work there.

Thanks for good advice Kenai and Bigpig, it's clear to me now that my model had way too much undercoat as you said, I also sprayed it from too way too close and in minus weather too when I think you're only supposed to use about 10 degrees+.

That Midwinter Minis vid was great but I will say he does now use a wet pallet too, no longer a dry one, as it was one of his more recent videos that influenced me to buy one, though I clearly should have watched this one instead first. The pallet alone has saved me a lot of paint as it's stayed wet for a week with topping it with water a bit. I have a Warhammer store 10 mins walk away so bought some Nuln Oil as Kenai's advice to go with Earthshade to try do some of those techniques. Cult of Paint looks great too if a bit advanced for me.

My first model had so much paint on it that when testing on it any total Earthshade washes looked so grimy due to all the paint inconsistency, but it did do a better panel lining effect. The Nuln was good all round as shinier effect. I couldn't apply any of the techniques that well even on my 2nd model due how much undercoat I put on it, so I only panel lined with Earthshade and glossed with nuln to avoid the grime. I did do some dry brushing before that, but it was going too pinkish, so dry brushed over again with darker, it did make it look better. I can't do much to improve as the paint's so thick any corrections make it worse, the face is rough but does have painted teeth, eye and monocle all less than 1mm which I didn't think I'd be able to do.

Because the paint is so thick I had to be sparing with washes as it just discolours, especially the face that looks like it needs a wash, but they're just obscuring features and not settling due to paint thickness of undercoat and me correcting errors. Overall still quite rough, but I do think it's better now, without too thick an undercoat it might even be decent for a 2nd attempt. I had a look at painted models in Warhammer store and now I've improved mine, I think it could go on a beginner table there without looking that incongruous, even though I don't plan to play.

There's some drybrush marks to paint over and will do plasma effect later and varnish, but otherwise I'm leaving this as it is unless some very easy tips to improve bearing in mind how thick the paint is.

Hopefully next one I try I'll get the thin undercoat right, I'm determined to get some use out of the sprays as they're comparatively expensive.

Any other advice is much appreciated, hope everyone has a good Christmas, will likely try another on Boxing Day.

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Paint thickness mistakes are clear to see when compared with box painted ones, but this image is truer to its real life colour other, the images are bit brighter.
 
Because the paint is so thick I had to be sparing with washes as it just discolours, especially the face that looks like it needs a wash,

Acrylic washes will pretty much always dull down and stain your base coats. You can aim for the recesses, or the other option is to re-establish your base coat after the wash - that’s what I do most of the time. I do all my base colours and make sure I have pretty good coverage, slop wash on making sure it’s not pooled up anywhere, and then re-do all the flat surfaces in the base colours where needed, leaving the recesses shaded. It doesn’t take as long as you think as you’re only re-coating the easy, flat parts, not all the fiddly edges.

It also means your base coat doesn’t have to be 110% perfect as you have that final coat still to come.

I think you’re being quite hard on yourself honestly, painting miniatures is not easy at all at first and your early efforts are nothing to be ashamed of at all.

I’ll only echo what the others have already said, work on paint consistency/thickness and get your primer as thin as you can - your brush work is not bad at all and it will improve hugely with practice and time.

Sometimes you see peoples first minis and it looks like they’ll really struggle to ever get it. Yours don’t look like that.
 
Paint thickness mistakes are clear to see when compared with box painted ones, but this image is truer to its real life colour other, the images are bit brighter.
That's looking good man. Slap a base on. It's surprising how much that brings a mini/unit together. You're right about paint consistency and that's something I still struggle with years into this. Every paint is different and needs a different amount of thinning for what you're trying to do.

The best advice I was given was to not focus on something that didn't go to plan and to move onto the next mini rather than dwelling on it - as quantity and experience are the ways we improve. Especially near the start. I used to spend ages on each mini, redoing and obsessing over bits that weren't quite right. Once you forget all that and move on, you get better much quicker. I also discovered I only obsess about the mini I'm painting at the time - once it's in the rearview mirror and you're onto the next, it's not an issue anymore and you're onto more learning and improvement.

Resources wise there are so many great YouTube channels to follow. I've 30+ saved across all different skill levels. My go to for people starting is always this guy tho: https://youtube.com/@SonicSledgehammerStudio

If I had started with his tutorials and the advice above, it would have shaved years off my painting journey.
 
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Many thanks for highly useful feedback and kind and encouraging words Pardon the Wait and Warbie, it's much appreciated. Maybe I could do another wash of just Nuln oil, I can see how slightly more grime might improve it, my first one was so grimy due when testing a earthshade wash to paint thickness it looks like it's been dragged through a sewer and I left blatant sprues on it too, I guess I could say it was explosion damage on an unfinished armour set.

Really enjoying this as a hobby so I will try to paint the 20 models I have first as different space marine colours and then maybe something different, my ultimate plan is to do a fair job on the giant Space marines and chaos marine models that I have. Thanks to all for all the great advice in this topic because I know it's saved me likely having to give up, or just try strip paint off and start again, but I'll keep the first two as reference to know possibly how to get better on the next ones. I also may just try to paint the other that already has heavy black undercoat spray as more of a cartoon style rather than try strip its paint down.

I'll definitely sub to all the Youtube channels recommended and really appreciate all the great advice.
 
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