Had my first game today! Absolutely loved it.
Necrons (me) v Imperial Guard.
Turn 1
I lost the first turn roll, so after setting up it kicked off right away. He rushes a squad of deathcorps in a chimeria towards my deathmarks and immortals, while rolling his leman russ towards the void dragon. He uses the sentinels scout ability to move it to get some nice clear line of sight of the deathmarks. He unloads the Leman russ into the void dragon knocking off 2 wounds, the sentinel into the deathmarks killing 2 and everything else was lline of sight. He managed to secure 2 objectives and takes a solid point lead here.
In my turn both deathmarks regenerate and I charge the void dragon forward to the Leman russ. Shooting phase I unleash the Overlords tacheon arrow at the Chimera with some epic dice rolls knocking it down to 1 wound. The Void dragon sucks wounds off the Leman russ to regenerate to full and then has a miserable shooting phase. The deathmarks all fail to wound the sentinel and the immortals all fail to finish off the chimera. To finish off the void dragon charges into the leman russ and does a while chunk of damage taking it down to 5 wounds. I didnt secure any objectives here.
Turn 2
He unloads his chimera and opens fire on the immortals. Some tragic dice rolls left everything still standing. His psyker then unloads and wipes out all the immortals. However fails his check and the psyker kills himself. The chimera unloads onto the necron lord and takes 2 wounds. The Leman russ backs off. He fires his 2 hunter killer missiles at the void dragon, both hit, both fail to wound. He gains another victory point.
In my turn the void dragon and deathmarks manage to pop the sentinel with ranged attacks. I move the overlord towards the death corps and start my charges. The void dragon piles into the Leman again and finishes it off, before securing the objective marker. The lord charges into the death corps and kills 4 before taking 2 wounds himself.
Currently 3-1 in his favor on victory points.
Turn 3
He uses various abilities and command points to return the death corps back to full strength, and the sentinel returns on the side also. Everything he can shoot with (the chimera and sentinel) unload into the void dragon which just shrugs off the attacks. He then charges the overlord with the chimera who turns around and boops it on the nose causing it to explode. The overlord and death corps stalemate and not much else happens.
In my turn the overlord regenerates a wound and I unload the deathmarks into the only thing they can shoot, the sentinel, and knock a couple of wounds off. The void dragon moves across the map towards the melee in the middle and uses its spear to take the sentinel down to 2 wounds.
4-1 in his favor.
Turn 4
At this point the overlord has kept his units too occupied, so he focuses everything into it including charging the sentinel in. Some tragic dice rolls result in nothing happening. On my counter attacks manage to kills off a few of the deathcorps.
On my turn I know I have to win by wiping him out. The void dragon is close enough to the sentinel and the matter absorbtion ability finishes it off. It charges in hitting all 10 attacks with the spear and all 10 wound. The commanders feel no pain ability keeps 2 of them alive. The extra 6 attacks from the tail then proceeds to finish the job.
Victory by annihilation to kindai
We both had a great game and boy oh boy I cant wait for my next.
He got a bit unlucky that so much of his army was tied up in tanks, vs one of the best anti-tank characters going. It also didnt help that he got to tied up with an overlord who just wouldnt die. I think if he managed to get that out the way and free up his units he may have been able to take the points victory instead.