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Anyone tried the newest driver in The Division? The last couple have been giving me these weird rainbow colours over the models in DX12.
Anyone finding a Wattman crash/reset on every boot since the Win 10 Creators update with 17.4.2 ? Seems to also happen on 17.4.1 which was fine before the Creators update.
Nope.. i uninstalled The Division some time ago.. But i guess i can drain it from the web again and give it a go. Thank god uplay can actually sustain my 400mb/s fiber line.
Since upgrading to a Sapphire RX480, Ive had issues with various versions of drivers. ie bsod & driver crashes. (Probably stupid question, but) If I got the drivers from the Sapphire website would they be the same as if I got them direct from AMD??
Thanks. Because Im having problems I thought their drivers might work better.Always use the ones from ATI. If you use the ones from Sapphire you'll never get updated drivers
Radeon Software Crimson ReLive Edition 17.4.3 Highlights
Known Issues
- Support for Windows®10 Creators Update.
- Support for Radeon RX 580 Series Graphics.
- Support for Radeon RX 570 Series Graphics.
Known Issues for Radeon ReLive
- Radeon WattMan may fail to apply settings on some Radeon R9 390 series graphics products.
- Radeon Settings may crash on switching Windows® user after toggling AMD CrossFire™ technology mode.
- A small amount of apps may still experience issues with Borderless Fullscreen mode and AMD FreeSync™ technology if other applications or game launchers are running on the primary screen in the background.
- Counter-Strike™: Global Offensive and World of Warcraft™ may experience flickering or performance issues the first time the game is launched on a system boot with AMD FreeSync™ technology enabled. Workarounds include exiting and restarting the application or task switching (alt+tab) in and out of the game to fix the issue.
Package Contents
- The XBOX™ DVR application may cause conflicts with Radeon ReLive, users are suggested to disable XBOX™ DVR if Radeon ReLive is experiencing issues.
- Radeon ReLive may fail to install on AMD APU Family products or experience a system hang or failure to record when using the recording feature on AMD APU Family products.
- Radeon ReLive may intermittently fail to work after performing task switches of applications. A work around is to disable and then enable the feature in Radeon Software.
- Radeon ReLive may exhibit corruption in recordings when capturing Microsoft Office applications.
- Radeon ReLive may experience recording or streaming issues when task switching using ALT+TAB.
The Radeon Software Crimson ReLive Edition 17.4.3 installation package contains the following:
- Radeon Software Crimson ReLive Edition 17.4.3 Driver Version 17.10.1711. (Windows Driver Store Version 22.19.157.3)
I rolled back to 16.11.5, my initial impression 7 Days to Die was fixed for the first time in the 17.x series was mistaken. Rollback to the 16.11.5 and all good again.^^
Still not looking good with constant reports of issues:
https://www.reddit.com/r/Amd/comments/663wjv/radeon_software_crimson_relive_edition_1743_whql/
Oh well, guess I'll be sticking with 16.11.5 again.......
Freesync seems broken again for me on 17.4.3 in some ubi titles, the usual offenders such as The Division. Haven't touched display scaling but i checked and it was 100% just in case. Besides this however the performance has been great and no issues.
Are you having any DX12 issues like this in Div on the new driver?
http://imgur.com/a/M3Gy8
Hmm I wonder why I have that issue on anything after 17.2.1. Fine in dx11No corruption at all and smooth performance using DX12. That said i did crash a few times to desktop but i was running what i thought was a stable overclock. Now im not so sure.
Well that seems odd for a built in frame limiter to do that. Maybe its indirectly pointing to something else as the cause.Seems like disabling the 120 frame limit mostly gets rid of the corruption
Lowering render scale seems to make it worse too. My frame times are all over the place in dx12 too. Stuttering now and then.Well that seems odd for a built in frame limiter to do that. Maybe its indirectly pointing to something else as the cause.
Lowering render scale seems to make it worse too. My frame times are all over the place in dx12 too. Stuttering now and then.