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2 Questions:
a) Is Mantle BF4 now stable with crossfire 7950's?
b) Has 14.2 fixed the HDMI audio issue for people with HDMI receivers? (Too early for the AV crowd to have reported this but hoping someone on here may have a receiver).
2 Questions:
a) Is Mantle BF4 now stable with crossfire 7950's?
b) Has 14.2 fixed the HDMI audio issue for people with HDMI receivers? (Too early for the AV crowd to have reported this but hoping someone on here may have a receiver).
Skyrim with the latest beta drivers ( masses of artifact colours )
EDIT : Also a 10fps loss in some areas compared to official drivers that don't have this artifacting!
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Skyrim works fine here. Is it possible a mod is causing this problem?
Where's the best place to report issues with Beta drivers?
Hmm the only new one I put in was Dramatic Clouds, yet nobody else has said anything about this issue
Ok thanks,i'm still going to install Win 7 tomorrow and test it.
Its working for some but not others, it must be something related to something.
I have seen my vRam usage stutter hit 2.3GB on a 2GB card (Render.DrawScreenInfo 1)
What you say makes sense, i don't actually get a memory leak or any stuttering at all on Medium settings. its just perfect and thats it.
BUT. Anything over that, lets say High. there is a gain in vRam starting from 1.3GB to infinity. it climbs in stutter chunks, every minute or so there is a stutter with the vRam gaining 50MB, it keeps doing that until it hits 2020MB ish, after that its a constant stuttering mess with low FPS.
Its the Stutter gaining of vRam at setting over Medium that makes me think its something to do with the Game settings, something in the settings at high or above is switching something on that it does not like, causing the Memory leak.
I'm still experimenting, i'm determined to figure this out.
Humbug; is that with all high settings or maybe just textures? interesting I'll have to test cause I think I'm getting the same thing with my 7870 LE
Render.DrawScreenInfo 1
PerfOverlay.DrawFps 1
Render.DrawScreenInfo 1
Perfoverlay.DrawGraph 1
RenderDevice.ForceRenderAheadLimit 1
RenderDevice.TripleBufferingEnable 0
ghosts is just a bad unoptimized mess.