As you in the CTE know, we have been working on creating high tickrate servers. In testing these we discovered that the turrets would turn extremely slowly on these servers. It was unplayable. Our turrets include a number of key values, but the most important are Threshold and Acceleration.
Threshold - The maximum value at which the turret can turn. Any input force larger than this value will be reduced to this value. Acceleration - How quickly the turret goes from standing still to the threshold value.
Together these work like the gas pedal and speed limiter in your car. The problem we discovered was that Threshold was not working properly. On 30hz servers, this made it so that threshold didn't work at all. If you turned your sensitivity settings up to 100%, you'd be spinning in circles. Had threshold been doing what it was supposed to do, you would have hit a maximum speed eventually. On 60/120hz servers, it was doing its job too well. Obviously, we needed a solution.
The solution was to fix the values on all turrets. Since many of the turrets are the same size, we grouped them into four distinct categories of speed:
Slow - MBTs.
Medium - IFVs, MAAs, and anything else with a medium-sized turret.
Fast - MBT/IFV gunners and anything else with a CROW-like turret.
Ultra - Vulcan miniguns. Includes transport chopper, RHIB, and FAC side gunners