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Didn't he test with one 690 as well and that was fine. Not that having two would make any difference if he was running out of VRAM other than bumping his average slightly. I trust his results and judgement as well.
Edit: Matt - Googaly has got you there mate above :x
Anyone else getting 75-80% CPU usage? Seems absurdly high, hope's it's not just me. (CPU in signature)
In some maps the usage is fairly good over 90% most of the time both CPU and GPU, on some, it barely hits 50% and mainly keeps itself at 30-40~ which results in 30fps at some point. Had a ton of crashes which is fairly annoying.
If Kaaps can play this on his 690's with no VRAM issues that is good enough for me and should be good enough for everyone on this forum. He has red and green and has no allegiance to either brand and if anyone would give a fair reflection of the game, it would be Kaap.
I have Aero disabled when gaming. I don't care what the background looks like when I can't see it
Didn't he test with one 690 as well and that was fine. Not that having two would make any difference if he was running out of VRAM other than bumping his average slightly. I trust his results and judgement as well.
Edit: Matt - Googaly has got you there mate above :x
I love how you use GameGPU graphs to prove how much VRAM the games uses, as it agrees with you and then dismiss their other graphs that don't agree with you!
And just the other day you were saying you didn't agree to anything regards the bet, now you expect to claim the winnings?
Really?
Never?
Ever?
http://forums.overclockers.co.uk/showpost.php?p=24913712&postcount=10
http://forums.overclockers.co.uk/showpost.php?p=24914608&postcount=64
http://forums.overclockers.co.uk/showpost.php?p=24914926&postcount=80
When the resolution is screwed up also increases the demand on the graphics memory drastically. Once again, you can make do with 2GB of video memory in the three lower levels, but at the "Ultra" it simply becomes too much and use tops out at about 2.5GB. This is also visible in our performance charts, where cards with only 2 GB of graphics memory at times go on serious performance losses with resolution and detail on top.
lol Kaapstad's results do count at least in my eyes.
Because thats all you've got to cling on to. Kaaps two minute test from the beta which he admits he was crap at. Good luck with that Rusty.
Not really - there's plenty of other sources suggesting it's fine at 2560 as long as you've got the grunt to get decent frame rates. But that isn't the point. Kaapstad said he was crap at the game, not benchmarking. Being crap at the game doesn't affect your GPUs ability to stream textures .
What the 256 bit bus cards are probably seeing is bandwidth related issues at that resolution, especially with AA applied. Unless FB 3.0 has changed dramatically from FB 2.0 then running out of VRAM would produce single digit frame rates. I can't say if it has/hasn't changed but exceeding the VRAM available in BF3 tanked FPS completely. I could replicate that quite easily at triple screen resolutions with my 680s in BF3 if I left Aero enabled. I can't imagine BF4 is going to be too different in that respect.
Maybe RetrogamerX can help with testing? He has SLI 770s
Excellent.
but wouldnt the stutter still be twice as bad with 2 cards running out of memory rather than just a single card running out, like a 690
i dont think kaap testing a 690 is the same as someone on two 680's, nothing is perfect like that, there is going to be differences
and yeh even a ssd/system memory might make a difference