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***THE BF4 BENCHMARKS THREAD***

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290 crossfire 975/1250 (stock)
Full Ultra Preset + x4 AA + Motion Blur


DX 1080 No AA
DX%201080%201.png

Mantle 1080 No AA
M%201080%201.png

DX 1080 200%
DX%201080%20200.png

Mantle 1080 200%
M%201080%20200.png

DX 1080 200% x2AA
DX%201080%20200%20x2.png

Mantle 200% x2AA
Mantle%201080%20200%20x2.png

DX 200% x4AA
DX%201080%20200%20x4.png

Mantle 200% x4AA
M%201080%20200%20x4.png

Seems the test range does not really bring out the best in Mantle compared to single/multiplayer.
 
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Really small point, but remember that a 290 stock is 947/1250, the clocks you've given as stock are your stock factory-OC clocks. So compared to 'absolute' stock it's a 5.6% OC.

I know someone said it had been proven, but to get an idea how the scaling affects VRAM usage, etc. could someone at 1440p run at 720p and 200% scaling?

Done both at ultra

1440p 100% = 2085mb

720p 200% = 1945mb

Mate, set a custom resolution in the NV control panel. I'm not running out of VRAM over three cards. Well, I say I'm not, it's not turning into a slide show.

Its already running the 1440 from NVCP then upscaled further via BF4 which may be why...either way the highest resolution I can get from NVCP downsampling is something like 1620x2880.
 
ah fair enough :).

Downsampling? I might have to try this now that its possible to do it on AMD cards. A reduced performance hit is always welcome.

Yus, setting 4K via there. I didn#'t realise I had 110% scaling in BF4 so the performance was a bit worse than expected with 4X MSSA lol. :D Looks absoloutely stunning though, and playable with 2X MSAA.

Hmm, how about 4K with 200% scaling? ;) I'd be amazed if it even loaded.
 
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1280 x 2 = 2560
720 x 2 = 1440

200% of something is x 2.0 as the starting point of 1.0 is 100%, I think, I had a brain fart with this last night too, now I'm just going by what the 'internal resolution' in the drawscreeninfo thing to stop confusing my self :p

I think its the pixel increase thats the most confusing, 720p = 921,000 pixels, 1440p = 3.6 million pixels, so while resolution increase is only by 100%, the pixel area increase is around 350%
 
1280 x 2 = 2560
720 x 2 = 1440

200% of something is x 2.0 as the starting point of 1.0 is 100%, I think, I had a brain fart with this last night too, now I'm just going by what the 'internal resolution' in the drawscreeninfo thing to stop confusing my self :p

I think its the pixel increase thats the most confusing, 720p = 921,000 pixels, 1440p = 3.6 million pixels, so while resolution increase is only by 100%, the pixel area increase is around 350%

Fair enough, it is actually doubling the resolution.
Weird and cool :)
 
I resized it for you, was like 15mb so people were bound to kick off :D

as above render.drawscreeninfo 1 :)

full size here : http://imageshack.com/a/img845/4614/5wlo.png

100 fps with stock clocks with a physical horizontal pixel count over 4K isn't bad :D

Siege of Shanghai 4K (100% scaling) Ultra 4X MSAA

Runs absoloutely fine but the frame times are no where near as flat as Mantle. Note I am not using the BF4 resolution scaling, so I'm not sure how comparable it is in truth. But looks as though I'm roughly getting the same performance in most instances as Mantle over two cards (maybe ever so slightly better :p). Good times for AMD crowd

mbzy.jpg

That does look nice :)
 
Done both at ultra

1440p 100% = 2085mb

720p 200% = 1945mb



Its already running the 1440 from NVCP then upscaled further via BF4 which may be why...either way the highest resolution I can get from NVCP downsampling is something like 1620x2880.

Interesting, when doing 1080p @ 200% or 1440p @ 150%, we might not be seeing true 4K VRAM usage numbers...
 
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