Gameplay changes - PTS 2
Hip-fire has been and still is a very important and consistent discussion since the release of Last Stand. While we want to look at hip-fire as a whole for future updates, for the time being we want to address the most pressing matter that has been reported by the community: hip-fire aim assist when using a controller.
- Aim assist will no longer be activated when players hip-fire with a controller.
A new weapon was found on the PTS, the LMG M249 SAW. This weapon is still a work in progress and scheduled to be released in a future update.
- Removed the M249 SAW from the pre-made character on the PTS.
The changes to Nimble with this PTS have generated a lot of feedback and discussions and we find ourselves agreeing with players mentioning that the combination of the heal over time and the restriction forcing players to stay in cover has proven too strong. We have decided to remove the “stay in cover” condition and let the heal over time run its course whether the player stays in cover or not.
- Nimble: the requirement to stay in cover to receive the heal has been removed. Nimble will now heal 2% per meter over the course of 4 seconds, whether the player stays in cover or not.
Finally, while we announced our intention to change the damage of Airburst seeker mine and move some of it from burst to fire, we actually didn’t implement this change in the first iteration of the PTS contrary to what was mistakenly written in the Patch Notes. We had however indeed removed the stagger and also modified the fire effect to become a real fire status effect that can be cleansed by the player. Looking at the feedback and our own experience on the PTS, we believe that these changes might actually be enough to bring airburst in check without penalizing players who invest in Skill Power too much. We will keep monitoring the situation but right now we are not considering changing Airburst any further.
- Airburst Seeker Mine damage was NOT changed in PTS 1 and will remain unchanged for Update 1.6.1. Stagger effect was however indeed removed.
- Fire effect has been reworked into a real status effect that can be cleansed using MedKits. (this change was already implemented in PTS 1)
Bug fixes
- Fixed a bug where Grenade types would change position randomly on the Grenade Wheel.
- Fixed a bug where items couldn’t be marked as Junk in the Stash menu.
- Fixed a bug where the Pakhan talent would only work on NPCs and not on players.
- Fixed a bug that could create a delay when trying to deconstruct an item that is part of a Loadout from the stash.
- Fixed a bug where the Appearance Vendor menu couldn’t be closed when it was empty.
- Fixed a bug when acquiring new vanity items where the amount of new items would also show on the pouch tab.
- Fixed a bug when comparing items from a Vendor menu where the stats displayed for the equipped item could be incorrect.
- Fixed several instances of missing sounds in the Loadout interface.
- Fixed several instances of various buttons working inconsistently in the Loadout interface.
- Fixed several instances of Mobile Cover becoming invisible to the player.
- Fixed a bug where players would not be healed by First Aid if they are damaged while in the radius of the skill.
- Fixed a bug where the slowing effect of bleed would apply multiple times on a character using a ballistic shield.
- Fixed a bug in Survival where a group of two would be disbanded if one member would be disconnected and reconnect immediately.
- Fixed a bug where players joining a session in progress would not see any player information on the matchmaking screen.
- Fixed a bug where NPCs at the landmark The Boiler would not respawn after the contamination event ends.
- Fixed a bug where the reward pop up would not always appear when clearing a landmark.
- [PC] Fixed a bug where players would not receive a Loadout warning when dismantling an item using the drag and drop method.
- [PC] Fixed a bug where players would not receive any feedback when trying to switch to a Loadout that has insufficient backpack capacity when using keybindings.