*** The Division Thread 2.0 ***

To be honest, working through the lvl 1-30 by doing the story missions and clearing the side missions on the map isn't too bad solo if you're happy to take your time, although you can group with higher level players and they can boost you through pretty fast.
Once you hit lvl 30 and start gearing up there should be plenty of players around. We have a pretty active community over on the OCUK discord.
 
To be honest, working through the lvl 1-30 by doing the story missions and clearing the side missions on the map isn't too bad solo if you're happy to take your time, although you can group with higher level players and they can boost you through pretty fast.
Once you hit lvl 30 and start gearing up there should be plenty of players around. We have a pretty active community over on the OCUK discord.
Good to hear thank you :)
 
Would this be worth purchasing for someone who hasn't played before? Is it still active at the earlier areas or is everyone so high that newbies are going to rarely see other players?

Being new myself, the first 1-30 as you do the main story line is very enjoyable solo. Should provide least 50 hours of fun. Sadly, the end game isn't as fun as the beginning as it's pretty much PVP and repeative PVE which isn't as bad, but it's lacking, needs a lot more missions.

That said, it's worth picking it up now plus the season pass since it's on sale.
 
Being new myself, the first 1-30 as you do the main story line is very enjoyable solo. Should provide least 50 hours of fun. Sadly, the end game isn't as fun as the beginning as it's pretty much PVP and repeative PVE which isn't as bad, but it's lacking, needs a lot more missions.

That said, it's worth picking it up now plus the season pass since it's on sale.

Thanks guys, and how about activity, is there plenty of people around?
 
The dead eye svd cheese is getting real boring.

LS? Yeah its a bit of a pain but its counterable.....sort of depending on location. :D

I have been using deadeye a little bit but using an SMG as primary due to the CHD spec'd everywhere and an m700 as secondary but its a no skill build.

Still prefer my HE/EXO SMG/MMR build though. Mercy ruled 5 teams last night in a row and got 40k points each round haha! Still cant break 50k though :(
 
LS? Yeah its a bit of a pain but its counterable.....sort of depending on location. :D

I have been using deadeye a little bit but using an SMG as primary due to the CHD spec'd everywhere and an m700 as secondary but its a no skill build.

Still prefer my HE/EXO SMG/MMR build though. Mercy ruled 5 teams last night in a row and got 40k points each round haha! Still cant break 50k though :(
Yeah. Two taps and you're down. Makes running through a lot of the map, especially from spawn points, a pain.

Takes a bit of team work to counter which wouldn't be too bad but most teams don't comm and just face tank b repeatedly..
 
Yeah. Two taps and you're down. Makes running through a lot of the map, especially from spawn points, a pain.

Takes a bit of team work to counter which wouldn't be too bad but most teams don't comm and just face tank b repeatedly..

Yeah for sure. I tend to solo queue more than group, but its just luck of the draw....and the fact I shout at people who go running off in every direction lol Once they co ordinate its a face roll
 
PTS for 1.6.1 tomorrow - details below

*11am UK time
*Downloadable now or updatable if you didnt uninstall the PTS
*Survival wont be available
*Last Stand will be available
*UG to be confirmed before tomorrow
*Loadouts are a coming and can be renamed(same as the last shown example on SOTG)
*PTS will last a few weeks
*Full patch notes coming tomorrow
*Rewards for LS contrinbution - "Proficiency Marks"
*No changes for deadeye yet
*more revive bug fixing
*Airburst changed to more sustained vs burst
*HVT bosses getting stuck - fixed
*lvl 34 extended mags fixed but is not retroactive - 109% - 121% mag size
*Nimble HoT changes - same healing overall - 4 ticks over 4 seconds and stay in cover
*Recal fixes to fix the max roll -1% to allow for max rolls on gear
*Schrapnel fixed with predators mark
*Fear tactics fixed and wildfire
*Burst fire weapons - wont fire over the RoF AND mousewheel assignment no longer works
*Flinch/Stagger has been reduced by a large amount
*Deployable or castable skills - if you are mid cast and get put under status you can still cast
*In combat fast travel issues fixed
*GPS Improvements for UG / secure the intel missions fixed so it doesnt show 2km away
*Survival improvements to remove/reduce places your char can get stuck
*Spawn Logic improved in LS
*Weapon requirements not scaling to GS - fixed
*Rewards for clearing the DZ landmarks - implemented
*Landmarks not generating second wave - fixed
*Landmarks not clearing - fixed
*DX12 changes
*Camper Corner ladder fixed in the DZ
*Some fixes for Triage - not stated specifically
*LS text chat fixed
*Vsync turned OFF causing longer loading times - fixed

ETF - Newcastle upon tyne @ Reflections
End of May
Application process will start when the publishers confirm availability
 
Gameplay changes - PTS 2

Hip-fire has been and still is a very important and consistent discussion since the release of Last Stand. While we want to look at hip-fire as a whole for future updates, for the time being we want to address the most pressing matter that has been reported by the community: hip-fire aim assist when using a controller.

  • Aim assist will no longer be activated when players hip-fire with a controller.

A new weapon was found on the PTS, the LMG M249 SAW. This weapon is still a work in progress and scheduled to be released in a future update.

  • Removed the M249 SAW from the pre-made character on the PTS.

The changes to Nimble with this PTS have generated a lot of feedback and discussions and we find ourselves agreeing with players mentioning that the combination of the heal over time and the restriction forcing players to stay in cover has proven too strong. We have decided to remove the “stay in cover” condition and let the heal over time run its course whether the player stays in cover or not.

  • Nimble: the requirement to stay in cover to receive the heal has been removed. Nimble will now heal 2% per meter over the course of 4 seconds, whether the player stays in cover or not.

Finally, while we announced our intention to change the damage of Airburst seeker mine and move some of it from burst to fire, we actually didn’t implement this change in the first iteration of the PTS contrary to what was mistakenly written in the Patch Notes. We had however indeed removed the stagger and also modified the fire effect to become a real fire status effect that can be cleansed by the player. Looking at the feedback and our own experience on the PTS, we believe that these changes might actually be enough to bring airburst in check without penalizing players who invest in Skill Power too much. We will keep monitoring the situation but right now we are not considering changing Airburst any further.

  • Airburst Seeker Mine damage was NOT changed in PTS 1 and will remain unchanged for Update 1.6.1. Stagger effect was however indeed removed.
  • Fire effect has been reworked into a real status effect that can be cleansed using MedKits. (this change was already implemented in PTS 1)

Bug fixes

  • Fixed a bug where Grenade types would change position randomly on the Grenade Wheel.
  • Fixed a bug where items couldn’t be marked as Junk in the Stash menu.
  • Fixed a bug where the Pakhan talent would only work on NPCs and not on players.
  • Fixed a bug that could create a delay when trying to deconstruct an item that is part of a Loadout from the stash.
  • Fixed a bug where the Appearance Vendor menu couldn’t be closed when it was empty.
  • Fixed a bug when acquiring new vanity items where the amount of new items would also show on the pouch tab.
  • Fixed a bug when comparing items from a Vendor menu where the stats displayed for the equipped item could be incorrect.
  • Fixed several instances of missing sounds in the Loadout interface.
  • Fixed several instances of various buttons working inconsistently in the Loadout interface.
  • Fixed several instances of Mobile Cover becoming invisible to the player.
  • Fixed a bug where players would not be healed by First Aid if they are damaged while in the radius of the skill.
  • Fixed a bug where the slowing effect of bleed would apply multiple times on a character using a ballistic shield.
  • Fixed a bug in Survival where a group of two would be disbanded if one member would be disconnected and reconnect immediately.
  • Fixed a bug where players joining a session in progress would not see any player information on the matchmaking screen.
  • Fixed a bug where NPCs at the landmark The Boiler would not respawn after the contamination event ends.
  • Fixed a bug where the reward pop up would not always appear when clearing a landmark.
  • [PC] Fixed a bug where players would not receive a Loadout warning when dismantling an item using the drag and drop method.
  • [PC] Fixed a bug where players would not receive any feedback when trying to switch to a Loadout that has insufficient backpack capacity when using keybindings.

http://forums.ubi.com/showthread.php/1646206-PTS-2-April-27th
 
Hey all that I know :) Just coming in here one last time to say thanks for all the good times we had, and wish those 'left behind' the best of luck and a world of fun. I'd like to take this opportunity to clarify but be aware; my opinion is a critic.

I uninstalled the game because I can no longer find enjoyment in the continues beta state the game has been in, and will always be in. And with no new story content coming and a, to me, empty year 2, there's just no point for me doing the same thing over and over again (like reading the same page of a book time and again). I can only hope that the devs abandon the game asap and have another (competent, qualified and most importantly, experienced) studio work on part 2, with a completely overhauled core.

Maybe I'll see some of you elsewhere? :)
 
they don't need an overhauled core, that was never the issue, it was everything on top of that after 1.1 that broke things due to unclear developer vision, the absolute intent to blend pve and pvp with the stats and gear, and the complete lack of faith or honour in their own product which resulted in changes being made on the back of the Reddit salt mine.

1.6.1 is the most balanced this game has been in a long time for pve and pvp but with that, they have abandoned their roots and the ip they dreamt to be Imo.

but, on a positive note, they now have a solid base to build upon for year 2 and considering we don't know whata coming, its stupid to formulate an opinion on what we will or will not have hence I'm not until I officially here what the plan is. They need to move quicker though, the impatience showing within communities is growing, even within our own and regardless of the fun we stil have on it.

as for seeing us elsewhere? Destiny 2 hype is real at the moment so you can count on that ;)
 
Personally I am sick of the constant balancing now, imo there is no need to change what they have been doing since the big overhaul patch, it is just ending up like BF/DICE, changing things for the sake of it...

And also of the same opinion, unless there is new content/story/PVE stuff, the game will be getting uninstalled, I can't complain too much though, I have got 400/500 hours from it so....
 
If you had placed 1.6 @Nexus18 fully you understand there is very much a need for some more balancing haha :D Crazy napalm seekers coming at you from everywhere :D
Weren't you the one telling me that seekers were fine and counterable not long ago as well? ;) :D :p

And yes obviously some stuff such as that will need to be adjusted but most of the other stuff they have been constantly changing has been fine since the main overhaul patch imo.
 
Weren't you the one telling me that seekers were fine and counterable not long ago as well? ;) :D :p

And yes obviously some stuff such as that will need to be adjusted but most of the other stuff they have been constantly changing has been fine since the main overhaul patch imo.

haha yeah but they are counterable!!! :) You can roil over them for example and be fine, or run a bit of EDR, but its not fun to spend an LS match rolling lol!!!
 
They lost me as a player when they nerfed my Defence gear. I loved rocking up to the missions and giving it some hell for leather with the big bosses but now even with every mod swamped with shield health, a boss takes it down in a few seconds. Killed the game for me sadly.
 
Plenty of people still running the shield. Must be a good loadout for it?

But either way, changing your loadout occasionally is a good thing. Who wants to run the same stuff for months on end?
 
Plenty of people still running the shield. Must be a good loadout for it?

But either way, changing your loadout occasionally is a good thing. Who wants to run the same stuff for months on end?

There is :)

Stamina as a main stat is useless now so people either go all FA, all electronics, or the new hydbrid which is a split of FA and Electronics for healing - that is where you will find the shield players now and a lot of DPS players are moving to it because you can outlast an enemy
 
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