I quite like this, actually. In a game where there are no classes, it's good to have things that make different items and play styles worthwhile. Otherwise every character looks the same (dressed in the best armour), and you're forced to nerf your character if you want to RP a traditional mage.
Yea I like it too. Pure mages in Oblivion were weak for so many reasons:
- The magic penalty for casting in armor was only 20-5%. In Skyrim its fixed at 50%.
- Robes in Oblivion took up two equip slots, and were never better than a shirt + trousers, or a cuirass + leggings for enchanting. In Skyrim the cuirass and leggings have been merged, and I assume (or at least hope) that shirt + pants will be equipable under both a cuirass or a robe.
-Having all the magic skills as majors made leveling difficult to control, whereas having either the 3 willpower, or 3 intelligence skills as majors plus illusion, and a weapon + armor + block meant that you could level up 10 points in both willpower and intelligence skills per your first few levels for +5 willpower and intelligence modifiers. This made you a stronger spellcaster much faster than a pure mage could become.
Will save my perks for later in the game if it is possible, don't like using them up too early as my direction tends to change.
Also you want to wait until you are at higher skill levels that unlock the requirement for some of the perks.
Guessing battle mages will be more Gandalf style - robes, sword in one hand, staff in another (or magic.)
Yea it will be more like that, a weapon in one hand and a magic spell or staff in the other, with shield + stoneskin spells for defense. But you will want to put the same magic in both hands very often for the overcharge effects.
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