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He mentioned the Mage, Fighter, and Thief Guilds, but not the Dark Brotherhood.![]()
oh yeah!

He mentioned the Mage, Fighter, and Thief Guilds, but not the Dark Brotherhood.![]()
He mentioned the Mage, Fighter, and Thief Guilds, but not the Dark Brotherhood.![]()
Never had that with any game from them, must be your computer?
Never had that with any game from them, must be your computer?
No its not its a know fact. Microstutter. Thats why they have oblivion stutter remover and fallout 3 stutter remover. Look around. You must be the only person to not experience it on a modern pc.
I've never had it either.
You said you had it for Morrowind as well on the last page. Surely it's just an incompatibility thing with certain machines.
They'll be a community fix in days for Skyrim if it's actually an issue, if it is Gamebryo I bet the ones from FO3/Oblivion wouldn't even need that much changed.
Bethesda confirmed that they’re making Skyrim primarily for consoles, then porting to PC, they’ve now commented that they want to make the game “really accessible”.
“We still have the complexity behind the scenes,” said lead producer Craig Lafferty, “but we wanted to make it so that you could pick up the controller and play and it was easy; the average person could get into it.”
Bethesda’s Craig Lafferty has commented that consoles are the “lead SKU” for The Elder Scrolls V: Skyrim, and that the PC version will essentially be a port of the Xbox 360 and PS3 editions.
When did the transition of skill trees to perk trees happen. I hear the word "perk" used a lot now in games where some sort of upgrade, advancement or attachment is involved. Fair enough if you are adding something to a weapon which could easily be called a perk but when it is you/the character who has gained a new skill why are they calling it a perk. It's a skill as far as I'm concerned.
I really like the look of the interface this time around and the interaction with npcs has been improved which looks fantastic. I just wish it was November now.
Bethesda confirmed that they’re making Skyrim primarily for consoles, then porting to PC, they’ve now commented that they want to make the game “really accessible”.
“We still have the complexity behind the scenes,” said lead producer Craig Lafferty, “but we wanted to make it so that you could pick up the controller and play and it was easy; the average person could get into it.”
Bethesda’s Craig Lafferty has commented that consoles are the “lead SKU” for The Elder Scrolls V: Skyrim, and that the PC version will essentially be a port of the Xbox 360 and PS3 editions.
Frak that. Why's everybody going down this route recently? Gahh.
At least BF3 will be a true PC game.