The Elder Scrolls V: Skyrim announced

Its the idiot PC owning thinking they are better than anyone else crew, same old same old...

A small minority thankfully, they grow out of it.


uh oh, the cavalry's arrived...all PC elitists run for cover!

Seriously, talk about ignorance. I didn't realise difference of opinion over a game and the direction its going made people magically turn into elitists :confused:

This elitist tag could just as easily be pinned on some console gamers from what I've seen...:p
 
uh oh, the cavalry's arrived...all PC elitists run for cover!

Seriously, talk about ignorance. I didn't realise difference of opinion over a game and the direction its going made people magically turn into elitists :confused:

This elitist tag could just as easily be pinned on some console gamers from what I've seen...:p

Interesting. How can someone have an opinion of a game that's not out, yet people are already moaning!

I'm a pc gamer and I own all 3 consoles, a good game is a good game regardless of platform.

These "elitist" pc gamers make themselves look like idiots by claiming consoles are holding pc games back!?

We probably wouldnt have the games we do now with the massive budgets if consoles were not about.

Dumbed down games..? Oh please, grow up!
 
holy hell, HarryPainful you're coming off far worse than even the pc elitists and i have a ps3 btw

I prefer to hear both sides, but certainly not yours :(
 
Interesting consoles are holding pc games back!?

technically yeah they do. Well its more down to money since games make more money on a console that means games devs well always what there game on the consoles there for never pushing the game as far as they could if it was just made for the pc since the pc has much more power to make the game better if that makes sence ?
 
This idiotic crowd fixed every **** up bethseda release so far and made it far far better. So yeh in this instance with beth, the pc crowd are better than everyone else console wise ;)

I think you'll find that the great modding community did that. I'd be loathed to group the wide ranges of PC gamers (from drooling and angsty to the amateur games developers that produce these mods) into the same group. ;)

These "elitist" pc gamers make themselves look like idiots by claiming consoles are holding pc games back!?

Honestly mate, your barking up the wrong tree in this forum. Regardless of any points you can make, you won't make an impression, and stand no chance of anything but flaming the fire. Bite your tongue for the worst of it I would. ;)

technically yeah they do. Well its more down to money since games make more money on a console that means games devs well always what there game on the consoles there for never pushing the game as far as they could if it was just made for the pc since the pc has much more power to make the game better if that makes sence ?

You can make an engine completely scalable, not taking advantage of graphics features on one platform doesn't mean you can't have them implemented on another.

There's nothing technically stopping a developer making a multi-platform game that pushes the boundaries on the PC, whilst remaining playable on the consoles.

Developers weigh cost and effort against reward and profit when it comes to what they add, the numbers don't add up for them for PC specific features.

If it weren't consoles, PC developers would still want to cater for people with old machines, and while DX11 machines are common place on OcUK, in the real world, 1 in 20 machines will run it, with 1 in 3 not even supporting DX10 (check the Steam stats if you don't believe it).
 
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I think you'll find that the great modding community did that. I'd be loathed to group the wide ranges of PC gamers (from drooling and angsty to the amateur games developers that produce these mods) into the same group. ;)

Ya that's what i meant fella

The modding community = pc owners :p
 
I think you'll find that the great modding community did that. I'd be loathed to group the wide ranges of PC gamers (from drooling and angsty to the amateur games developers that produce these mods) into the same group. ;)

I would still argue the ability for this to even happen is a huge plus for PC gamers. A friend of mine played through Oblivion on the PS3 recently, he's still encountering game ending bugs that the community patched out on the PS3. Even if you aren't a mod creator, just using one makes you a part of the process.



Honestly mate, your barking up the wrong tree in this forum. Regardless of any points you can make, you won't make an impression, and stand no chance of anything but flaming the fire. Bite your tongue for the worst of it I would. ;)

If you want a serious discussion posts like this don't really help, you're just baiting people. I don't care about he said she said, set a good example and hope people follow.


You can make an engine completely scalable, not taking advantage of graphics features on one platform doesn't mean you can't have them implemented on another.

There's nothing technically stopping a developer making a multi-platform game that pushes the boundaries on the PC, whilst remaining playable on the consoles.

Developers weigh cost and effort against reward and profit when it comes to what they add, the numbers don't add up for them for PC specific features.

If it weren't consoles, PC developers would still want to cater for people with old machines, and while DX11 machines are common place on OcUK, in the real world, 1 in 20 machines will run it, with 1 in 3 not even supporting DX10 (check the Steam stats if you don't believe it).

I agree with this, as does John Carmack. I think the main thing for PC gamers in terms of "consolisation" stems from default FOV and mouse/keyboard instructions that are still set to console standards on release. It doesn't make a massive impression when you first boot up a pc game only to see "Press A to continue". If they could fix the small things I wouldn't mind. As someone rightly said in a thread the other day, games have become dumbed down as the tech demands it. You can't realistically have a game like Doom running on the U3 or CryEngine these days as the hardware can't take it.
 
I've played through the 360 version twice and there was only one game ending bug (Umbra) and that was fixed with the first patch. It wasn't really game ending either, you just couldn't complete that quest.
 
I've played through the 360 version twice and there was only one game ending bug (Umbra) and that was fixed with the first patch. It wasn't really game ending either, you just couldn't complete that quest.

Nevertheless it still happened. He encountered several bugs in both the main game and the expansions (Game ending bug was in Shivering Isles).

Oblivion by it's nature is broken in my opinion. Hitting level 20 and seeing Bandits in full glass armour is a complete immersion breaker for me.

I know its sacrilege but I first played Morrowind on a console. I was staggered by how difficult it was but found it to be such a rewarding game. One of the main difficulties for me stemmed from the control mechanism (as there is so much to control in Morrowind). Oblivion was really well streamlined for consoles however on PC felt a bit flat without the help of the mod community (I hated the space jumping).

Edit: We can talk about standardisation and how a universal structure costs less overall, but how many of us were with Gareth when he called for customisable controls in Dead Space 2. Things like this are disappearing from PC games and the versatility given by a mouse and keyboard is slowly being diminished.
 
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Bethesda confirmed that they’re making Skyrim primarily for consoles, then porting to PC, they’ve now commented that they want to make the game “really accessible”.

“We still have the complexity behind the scenes,” said lead producer Craig Lafferty, “but we wanted to make it so that you could pick up the controller and play and it was easy; the average person could get into it.”

Bethesda’s Craig Lafferty has commented that consoles are the “lead SKU” for The Elder Scrolls V: Skyrim, and that the PC version will essentially be a port of the Xbox 360 and PS3 editions.

Well that's another game i wont be buying then. A shame as i was really looking forward to it :mad:
 
I would still argue the ability for this to even happen is a huge plus for PC gamers. A friend of mine played through Oblivion on the PS3 recently, he's still encountering game ending bugs that the community patched out on the PS3. Even if you aren't a mod creator, just using one makes you a part of the process.

I don't disagree at all. The mod communities that some games produce on the PC are unlikely to ever exist in the same way on consoles. :)

My point was more that claiming your a better person than somebody else just because you picked a platform where there are other people producing mods for a particular game is ridiculous. There are plenty of dribbling idiots buying PC games, that's certainly not console exclusive. ;)

I think I may have misinterprited what Neil was saying though, either way, that's what I meant.

If you want a serious discussion posts like this don't really help, you're just baiting people. I don't care about he said she said, set a good example and hope people follow.

Do you mean my post or the one I quoted? :confused:

It can quite hard to have serious discussion in this forum as it is, going round calling people elitist rarely helps imo. :)

I agree with this, as does John Carmack. I think the main thing for PC gamers in terms of "consolisation" stems from default FOV and mouse/keyboard instructions that are still set to console standards on release. It doesn't make a massive impression when you first boot up a pc game only to see "Press A to continue". If they could fix the small things I wouldn't mind. As someone rightly said in a thread the other day, games have become dumbed down as the tech demands it. You can't realistically have a game like Doom running on the U3 or CryEngine these days as the hardware can't take it.

I agree, all problems that we seem to get from having multi platform development. You can't really blame any of them on console hardware though. Some of the small mistakes like the wrong string should never make it past QA, and things like FOV and key binding all lie with the developer to implement. :(

In the end it's all cost. Unless you've got the scratch to do it, and can garuntee sales in the design stage, focusing efforts on supporting just super high end machines that might be less than 2 or 3% of your possible total market (including low end PCs) would sound like a very bad business move.

Completely agree with you about "press A to start" and binding keys though, that's developers cutting too many corners to reduce costs. :)
 
Seen it, come on people stop reposting the same video's over and over again!, that's from the 7th june look for new videos today
 
Whilst no one can deny that consoles are holding games back, and it does get frustrating when you are not getting the best out of your games, most of the moaning is just silly. My favourite game of the last 2 years was a console port (ACB)

Games like Oblivion and Skyrim with their almost movie like budgets would not exist were they not being developed for PCs and consoles.

It's not as if Morrowind was some example of perfection either - that was buggy as hell, especially on release and it took mods and patches to make it the game we all remember. Oblivion was a solid game and I'm surprised to see so many disparaging remarks about it.
 
I don't disagree at all. The mod communities that some games produce on the PC are unlikely to ever exist in the same way on consoles. :)

My point was more that claiming your a better person than somebody else just because you picked a platform where there are other people producing mods for a particular game is ridiculous. There are plenty of dribbling idiots buying PC games, that's certainly not console exclusive. ;)

I think I may have misinterprited what Neil was saying though, either way, that's what I meant.

I'd agree, I live with two guys who use their PC's solely for WoW. By the definition of most elitist gamers these guys are cash cows for a long dated game. In my view, if we really wanted to encourage devs to come back to the PC we'd work with them rather than constantly slagging them off. Look at how much positive stuff came out of the devs of the new Deus Ex game listening to potential customers on their forums.


Do you mean my post or the one I quoted? :confused:

It can quite hard to have serious discussion in this forum as it is, going round calling people elitist rarely helps imo. :)

Both. There are a few on this forum who refuse to be tolerant in a discussion. I generally just try to ignore them. It's nothing against you as your point comes across well but at the same time it incites the mob.


I agree, all problems that we seem to get from having multi platform development. You can't really blame any of them on console hardware though. Some of the small mistakes like the wrong string should never make it past QA, and things like FOV and key binding all lie with the developer to implement. :(

In the end it's all cost. Unless you've got the scratch to do it, and can garuntee sales in the design stage, focusing efforts on supporting just super high end machines that might be less than 2 or 3% of your possible total market (including low end PCs) would sound like a very bad business move.

Completely agree with you about "press A to start" and binding keys though, that's developers cutting too many corners to reduce costs. :)

Exactly, to be honest I'm still impressed by just how much devs can squeeze out of consoles. Without them I don't think we would see a huge amount of progression in regards to tweaking engines. You'd get in to a situation where all are created in house and so many games would look and feel different. That's not necessarily a bad thing but when you jump between iterations of a franchise, gameplay differences can have a huge impact on whether or not people enjoy the product.
 
I'm not going to lie when I say I don't feel dissapointed by the decision to make consoles the lead platform but business is business after all.

I'm just glad we're getting video games still and there are plenty of other titles coming to feed my hobby and passion. Just not mega-budget level.
 
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