I agree, in the vast majority of games I also tend to lose interest once the main story is done with.Because in almost any game when I finish the main quest, I stop playing. For me it feels as if there is no purpose playing once I've saved the world, so I get bored.
The point I'm trying to make here, the main quest in Skyrim is in no way at all the main driving force behind the game. Any time restraints or conditions to the main quest are entirely self imposed in Skyrim. What I'm questioning is why people feel the need to do this when the game goes out of its way to show that it's completely unnecessary.
I'm not sure the theory behind it is in question, more so the logic behind applying that theory to Skyrim in particular.It's psychological and I think it applies to more players than you think. When I played rage and finished it, none of the extra side quests I could have done interested me anymore. Game was done and dusted as far as I was concerned. Klo is right in that once a main story has concluded and the world has been saved, then for many players everything else becomes rather pointless. But before the main quest is done, we are still inspired to do side quests. It's all in the mind really. I'm hoping when I've done the main quest that I want to continue the game, but I don't know until I've finished it and yes, I've been avoiding it too. I suspect I'll continue as it's so epic.
Last edited: