The Elder Scrolls V: Skyrim announced

Just finished my 301st quest/objective.. I wonder how many there are left to find, other than the repeatables..

The reward was nice though..


Wow, nice! That's some serious blackmail. :D

That would pretty much make you invincible to all melee NPC's.
 
TBH I'm enjoying Destruction magic.... I use it to sap the enemy as much as possible then I quickly change to Heal + Mace to finish the harder enemies off. I'd been using shield a lot but then figured out I was wasting my time seeing as I can heal and get my restoration skill up that way.

Sometimes there seems to be a bit of a bug when switching during combat, sometimes one hand won't become active and I have to press R twice to fix it - annoying - it's got me killed a few times. :/
 
Once you get the bound weaponary levelled up it gets so much easier. The bound weapons automatically have soul trap engaged and you dont need to worry about lugging round normal weapons or hunting for arrows. I just keep my one super-bow on hand for if things really kick off with a high level enemy (or I anger a load of giants) and I'm good.
 
How good are bound weapons though - I can't imagine that they're any better than the decent looted ones or ones you enchant?
 
If you alchemy is high enough the food making becomes pointless. I personally found it pointless to begin with but there maybe some people who had used it initially.

I guess i did really, i did wonder what the point was as there obviously wasnt a cooking skill.. found myself lugging 100 weight of food round with me until i realized it was a waste of time..

I stood on top of the jarl of whiterun and unloaded that lot lol
 
Getting tempted to start a primarily magic character.. i started dabbling in magic once i joined the mages guild but i feel my character isn't really good at anything in particular now.. i have 2 handed, archery, 1 handed and destruction going on at the same time.. along with alchemy, sneak, alteration, lockpicking and smithing.

The problem is then also i seem to have dabbled in light and heavy armor so neither are really offering enough protection close up. It has meant i dont really have a strategy when i come to a hard enemy if the terrain cant help me.. i sort of start off hopeful i can use magic when that doesn't work the bow comes out, but then if they start shooting back or run up to me my armor level is just not high enough and i die.

One question i do have is what is the point in all the food and making them into meals.. it seems they quickly became a waste of time as my alchemy improved.. is there no way to improve the effects ?

I think the food thing looks like an addition that was meant to go somewhere, but never did... but was still left in. I can't see much point to it past about level 5!

I think you've made the (easy to make) mistake of not making choices... choose either heavy or light armour, and ignore the other. Choose 1 handed or 2 handed, and ignore the other.

The skill point increases give very minor improvements to your stats, compared to the huge boosts that perk points give - so you dont want to waste perk points, otherwise you'll stay permenantly squishy.

I think most characters seem to be quite vulnerable in a lot of areas early on, but these decrease as you progress.

I'm now level 54, light armour but most bandit mobs I just laugh at and have fun with. Magic wielding bosses can still be serious threats to me, as are Elder dragons if i'm in poor territory to take them on, or without a follower. Oh, and anything more than 1 forswarn briarheart gets problematic!
 
how do you increase your carry weight?

Upping your stamina at level up increases it by 5 a time. Alternatively, getting one of the perks in pickpocketing gives you an added 100 points (it's not even high up the tree either), or you can use the Steed stone's power to get another 100, plus negating the movement bonus from armour.

Oh, and there's always enchanted items or potions, for a temporary fix.

you mustve bought

Skyrim:camp edition.

Go refund for original

Why get a refund? It sounds fabulous :D
 
Sounds like Illusion magic is the way to go at the start.

It can be quite powerful but will become useless very fast if you aren't investing perks into it. You still come across the odd standard enemy like a Bandit or Novice Necromancer but they'll be about as much as as a Conjure Familiar as far as delaying the likes of Bandit Chiefs and Adept Necromancers goes.

Wow, nice! That's some serious blackmail. :D

That would pretty much make you invincible to all melee NPC's.

He has 214 armour which is pretty pitiful as far as damage resistance goes. With his shield it'll be a bit better but still only roughly 50% damage resistance. And 5 damage per second is pretty weak. It would add up over time but I wouldn't bother with it for the hassle of having to change it all the time to avoid accidentally zapping NPCs in town.

Yeah food really seems like they meant to make it advance to something better but never did. I've made myself a bunch of Vegetable Soups (1 health and stamina regen for 12 minutes) on my Illusion character and it would be handy to get hold of more Moon Sugar and make the Elsweyr Fondue (25% magicka regen) but the benefits are really unnoticeable. 25% magicka in combat is dropped to 1/3 and you'd not even notice a difference. The health regen from Vegetable Soup + Venison Stew is only useful in long fights against large numbers of weak enemies. The stamina regen could come in handy if you stack Beef Stew, Vegetable Soup and Venison Stew but still not too fast.
 
Shame you can't be an adventurer any more. ;)

Oh I am still exploring! Just trekked the coastline and found a bunch of locations I had never visited.. including some pirates! lvl56 now and trying to find every location on the map as I only have repeatable quests left in the log atm.
 
Upping your stamina at level up increases it by 5 a time. Alternatively, getting one of the perks in pickpocketing gives you an added 100 points (it's not even high up the tree either), or you can use the Steed stone's power to get another 100, plus negating the movement bonus from armour.

Oh, and there's always enchanted items or potions, for a temporary fix.



Why get a refund? It sounds fabulous :D

oh yar absolutely faboulous my darling
 
That would pretty much make you invincible to all melee NPC's.

The rating is not even that high:
skyrimarmour.png


But must disenchant to learn this poison damage enchantment! :D
 
But must disenchant to learn this poison damage enchantment! :D

Lol, that thing reaches the armour cap on its own. Little too much alchemy/enchanting/smithing abuse me thinks :p

Don't think you can learn that enchantment.

How are people distributing their points on melee focused characters? 50/50 Health/Stamina or more heavily weighted towards Health?
 
^^^ Might have abused a bit yes. :o
I started off with going heavy on health but once i reached certain level swapped to stamina as i like my power attacks! The reason i went so heavy on health to begin with was i used to talk a lot of beating. That has all changed now though :D
 
yeh can someone explain to me whats the point and why you disenchant weapons/armor?

Also how do you do alcemy, you have to mi ingrdietns but where do you get the recipes?

I test herbs out and it tells me what it does but when I come to make 2-3 ingredients mix it often does ntohing.
 
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