I agree. It would be simple to fix too: just remove the fortify smithing and fortify enchanting potions. This was the same potion-boosting loop that was exploited in Morrowind (not sure about Oblivion tbh) so it can't have been news.
It you take out the ability to create those 130% or more boosting potions, you probably limit the power of the crafting abilities more to what they should be.
I did use 80% fortify smithing potions on my gear and whilst it's not as silly as many I've seen, it does make almost all encounters too easy, really. And that's with only 2 perk points in the alchemy tree...
And it's a shame they actually nerfed magic so much it becomes essentially unusable for late game. I so wanted to be a pew pew mage, too
Still, having fun sniping with my bow now.
Wouldn't be necessary. They just need to remove the bonus you get beyond Legendary. As I understand it, weapons get +10 and armour gets +20 at Legendary, with every point beyond that increasing it at a rate of 0.1/0,2 respectively. Remove that and you limit the effectiveness of weapons to something reasonable. Honestly if people don't like it they should just set the difficulty to Novice because thats essentially what they create.
I do think they intended you to use Spells cost x% less heavily but forgot to limit it so you can make them cost 0. I mean your Expert level spells (since you can generally ignore the Master ones) will only inflict 90 damage with both Augmented perks for a huge base mana cost. I inflict slightly less than that per hit with my Ebony Sword and I can do so once per second as often as I like (neglecting armour), plus extra from power attacks and staggers from that or shield bash, while spell casters only get Impact which costs a stupid amount of mana to dual cast.
Looking at the Dragon Priest Masks on the wiki I really don't think they thought it through. 2 of them are clearly aimed at mage types, offering 20% less to certain schools of magic, yet they are both heavy armour... which means both of them will break your bonus armour when unarmoured perk.
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