The Elder Scrolls V: Skyrim announced

Guys, where is a good place to get a CD Key for this game? Steam is £34.99 and GMG is £30... Any cheaper or is that pretty much the best place I'm going to get a key from?
 
This game is so vast, its actually a turn off.

I want to do everything. Started only doing side quests rather than main story, so since November I am as far as getting officially recognised as Dragon Born by the beared dudes.

Equally however the game is great!

I've done 314 hours so far since november and play it for several hours almost every day :o I do go to work as well! :D I've done so many more bounty quests than main quests which is probably one reason I've got so many hours. Level 47 now and still tons and tons more to do. I absolutely love this game but I cannot see how anyone could play the game for a second time. Not because it doesn't deserve repeat playthroughs, but because it's so unbelievably vast, how can anyone be bothered to repeat all the smithing involved, all the billions of quests, all the levelling up.
 
I've done 314 hours so far since november and play it for several hours almost every day :o I do go to work as well! :D I've done so many more bounty quests than main quests which is probably one reason I've got so many hours. Level 47 now and still tons and tons more to do. I absolutely love this game but I cannot see how anyone could play the game for a second time. Not because it doesn't deserve repeat playthroughs, but because it's so unbelievably vast, how can anyone be bothered to repeat all the smithing involved, all the billions of quests, all the levelling up.

Yeah, this is pretty much what I think when I read of people with multiple characters.

I've put in over 150 hours, level 79, only just finished the main quest, and... yes, I agree, there's been so much to do and so much I've done I couldn't be bothered doing most of it over again even though the world is so engrossing.

Also, at level 79 my character is good enough at enough of a variety of things (can fling stagger-inducing destruction spells, conjure two dremora lords or dead thralls, sneak and backstab, use a one-handed weapon and shield, use a bow) that it doesn't really feel like I'd get much from another character. I suppose I could try illusion, alteration and two-handed and/or go deeper into the alchemy tree but that doesn't feel like enough of a reason to go through the sheer grind of levelling smithing/enchanting/alchemy again, or listen to the same dialogue for the same sets of quests.

I can't wait for expansions, though. Might consider trying a new character based around illusion and backstabbing for that one...
 
Came up against a Master Necromancer today, had fought them before no problem so didn't do anything special to prepare for the fight. He kills me with 1 Ice Storm spell. Considering I am a Breton with 362 health, that must mean his spell did 450 damage. Which seems a little high. :)

I guess the damage enemy spells do must level up with you, and as I am level 63 it does insane amounts of damage.

I killed him easily after reloading. Just conjured a Frost Atronach; seems the Master Necromancer only had frost magic, as he charged into combat with the Atronach and promptly died.
 
I am looking for some advice on how to spend my perks. I started playing a warrior type but wan't sure which way to go so avoided allocating perks and hence have reached level 20 with 15 unallocated perks:o Now settled on a 2 handed heavy armour. Not surprisingly I am now finding some battles a bit tough and need to sort my character out. I am getting killed too easily so need to get higher armour rating and also increase my damage ability. It hasn't been a problem yet but I also have no protection against magic attacks.

I don't want to spend too much time grinding abilities but don't mind doing a bit. I don't want to waste perks on things that soon become unimportant. eg reading the forums it seems that using improved armour it is quite easy to reach the armour cap so putting too many perks into boosting heavy armour may be a waste.

I see a lot of people concentrate on smithing and enchanting and then produce high powered weapons and armour. Is it best to concentrate my perks on those skills?
 
Came up against a Master Necromancer today, had fought them before no problem so didn't do anything special to prepare for the fight. He kills me with 1 Ice Storm spell. Considering I am a Breton with 362 health, that must mean his spell did 450 damage. Which seems a little high. :)

I guess the damage enemy spells do must level up with you, and as I am level 63 it does insane amounts of damage.

I killed him easily after reloading. Just conjured a Frost Atronach; seems the Master Necromancer only had frost magic, as he charged into combat with the Atronach and promptly died.

Apparently enemies have their own levelled versions of spells which I guess renders the wards utterly useless late game against spellcasters. Runes deal silly damage, yours do 50, the enemies ones do about 4x that.
 
Well the ward isn't entirely useless, it still blocks the spell before it breaks I think. Although if there is another spell coming in afterwards you are in trouble.
 
I am looking for some advice on how to spend my perks. I started playing a warrior type but wan't sure which way to go so avoided allocating perks and hence have reached level 20 with 15 unallocated perks:o Now settled on a 2 handed heavy armour. Not surprisingly I am now finding some battles a bit tough and need to sort my character out. I am getting killed too easily so need to get higher armour rating and also increase my damage ability. It hasn't been a problem yet but I also have no protection against magic attacks.

I don't want to spend too much time grinding abilities but don't mind doing a bit. I don't want to waste perks on things that soon become unimportant. eg reading the forums it seems that using improved armour it is quite easy to reach the armour cap so putting too many perks into boosting heavy armour may be a waste.

I see a lot of people concentrate on smithing and enchanting and then produce high powered weapons and armour. Is it best to concentrate my perks on those skills?

Hmmm... it kind of depends how you're planning to play - power-levelling, min-maxing, or just letting your character develop naturally.

If you're looking for maximum bang for each perk point, you don't need to max the heavy armour tree at all. 2 points in juggernaut and 1 in well-fitted will be enough if you level and invest a little in enchanting and smithing. You can then hit the armour cap very easily with ebony armour (and smithing just up to the ebony smithing perk).

Basically, you enchant some fortify smithing gear (clothes, gloves, ring, necklace), but or brew a fortify smithing potion (50% will be enough, which you can find at lots of merchants), and then you can smith ebony armour to the armour cap easily - and also give your weapons a nice boost too.

For two-handed, of course, you'd want 5 ranks in barbarian, devastating blow and sweep. I'd not bother investing in anything in that tree, but ymmv.

By my in-my-head calculation, all that is 14 perks (spread across two-handed, heavy armour and smithing first off), so you should be able to spend them straight off.

I'm not sure if you also need perks points in enchanting (or how many) to hit the armour cap as I was levelling enchanting early on, but for a start this tactic should give you a good boost to survivability and damage for a two-handed build, I think.
 
Well the ward isn't entirely useless, it still blocks the spell before it breaks I think. Although if there is another spell coming in afterwards you are in trouble.

It blocks as much as it can before shattering, not the whole effect regardless. And higher level mages do tend to be pretty trigger happy so you'll probably be under attack before you've done staggering.
 
Here's me (left, complete with Sky TV upgrade) and J'Zargo (he's in Steel Plate body armor atm due to the enchantments I have on that set) - typically I run in and smash people's faces in while he fries them with lightning bolts! :p

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I'm at level 31 now and I really can't put into words how immense this game is. Every time I start getting my quests down to a manageable level, something strange happens or I get dragged into some convoluted situation and end up having more to do! :D
 
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It blocks as much as it can before shattering, not the whole effect regardless. And higher level mages do tend to be pretty trigger happy so you'll probably be under attack before you've done staggering.

If you've had a sneaky look then you can always use a summons to take the heat off, or use one of the shouts to make the situation more manageable. I found that up until now, I wasn't using shouts nearly as much as I should, and they really can turn the tide in a difficult battle.
 
Well the ward isn't entirely useless, it still blocks the spell before it breaks I think.

Lol, I've been wondering for a while what that magic circular white forcefield is that mages use on me, and how I can get one. I only just realised I've had it for ages, the lesser ward and the steadfast ward. Doh! Might start using the steadfast ward, see if it's any good.
 
Lol, I've been wondering for a while what that magic circular white forcefield is that mages use on me, and how I can get one. I only just realised I've had it for ages, the lesser ward and the steadfast ward. Doh! Might start using the steadfast ward, see if it's any good.

It's only now I've got a fair bit further into the game that I realise how useful wards can be... hold ward, *SMASH*, sprint towards mage, hold ward, *SMASH, sprint toward mage and MACE TO DA FACE! :D
 
I don't think I have a spellbreaker, how do I get one of them? Also, why do the wards and turn undead (undead up to level 13 flee for 30 seconds) come under restoration? Wouldn't conjuration be more appropriate?
 
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