The Elder Scrolls V: Skyrim announced

Spellbreaker is a shield you get after completing a quest. The shield is excellent, probably one of the best. It has a built in ward spell, that, plus the blocking perk Elemental Protection, means you can get close to mages without taking much damage. Even better if you have block perk Block Runner, as you can move quicker.

The quest is for Peryite - one of the Deadric Princes. His shrine is NE of Markarth. The quest can be quite annoying because of the items you need to get to start it.
 
Apparently enemies have their own levelled versions of spells which I guess renders the wards utterly useless late game against spellcasters. Runes deal silly damage, yours do 50, the enemies ones do about 4x that.

Yep, I watched my friend use a console command to give him every spell/shout/power, and it includes every one in the game (including AI only spells, Dragon only shouts, even some that are just leftovers from testing, as far as I can tell), and most player spells have at least 3 or 4 more powerful versions that only enemies can have.
 
Spellbreaker is a shield you get after completing a quest. The shield is excellent, probably one of the best. It has a built in ward spell, that, plus the blocking perk Elemental Protection, means you can get close to mages without taking much damage. Even better if you have block perk Block Runner, as you can move quicker.

The quest is for Peryite - one of the Deadric Princes. His shrine is NE of Markarth. The quest can be quite annoying because of the items you need to get to start it.

Except for the part where it doesn't regenerate health like a normal ward, provides less protection than Steadfast Ward and will shatter quite easily, causing you to stagger against any NPC worth using it against.

Lol, I've been wondering for a while what that magic circular white forcefield is that mages use on me, and how I can get one. I only just realised I've had it for ages, the lesser ward and the steadfast ward. Doh! Might start using the steadfast ward, see if it's any good.

Wards are pretty much unusable without the half magicka cost perks.
 
I'm at level 31 now and I really can't put into words how immense this game is. Every time I start getting my quests down to a manageable level, something strange happens or I get dragged into some convoluted situation and end up having more to do! :D

Lol yeah, I love that.

I just constantly have too many quests to do, then I decide to explore to find interesting places, and end up doing more small side quests instead of actually getting on with the massive backlog of other quests :D

I'm level 31 atm too :p (Just throwing that out there)
 
If you're having trouble with mages (and I was for quite a while), a good response is to enchant some magic resist items,

do the book of love question for Dinyla Builau (sp?) in Riften (reward 10% magic resistance)
and if you still need it, you can also drop three points into the alteration line of perks for another 10% resistance, and/or activate the lord stone.

Some combination of these should bring you to the 85% magic resist cap or very close it. Mages really cease to be particularly troubling after that (unless you have three or four all pelting you with spell simultaneously...)
 
I'm really struggling to find fortify health and fire damage items to disechant. The ones I've found are presumably specials so can't be disenchanted. Any ideas? :/
 
What I did was just do a circuit of merchants, and buy and sell the enchants I needed/had.

I'd buy up/collect small soul gems, smith iron daggers, fill my soul gems as I played, then put my most valuable enchant on them (banish is a real money-spinner, but paralyse is good too).

Alongside this, I'd fast travel round the merchants in the main hubs, buying and selling, making enough to cover my costs plus a little bit extra (until I got banish - then I was making a mint), and buy up the new items I needed to disenchant.

Neither of the two enchants you want are rare, so shouldn't take more than a few circuits to show up somewhere.

Plus you're levelling your smithing and enchanting this way too, so the time's not wasted until you find what you're looking for.
 
I'd been playing the game rather non-commitally towards any single class, flitting mostly between mage and rogue (as I started the game with intentions of being a mage but then realised how much sneaking and lockpicking you have to do anyway).

Finally went back and focused on being a mage and finished off the illusion line of spells. The master levels of that are mad powerful, I can essentially enter a dungeon and pacify/lull everything from the entrance in one mass AE cast and walk around with impunity until reaching a named/boss encounter, then a dual cast of Pacify shuts him up, and I can take everything out with a few well-placed daggers one by one.

It's funny entering a dungeon, casting Harmony, then seeing things pop up like "Voldimir Master Vampire resisted your Harmony" even though he's several rooms/tunnels away - meaning everything between me and him now ignores my presence. It's also funny casting those mad area-effect spells in a building/zone with a lot of placed crap (food on plates on tables etc. etc.) as it sends everything flying :D

Only NPC that can give me trouble with this line of spells is (ancient) dragons, since nothing in the illusion line affects them at all, nor does anything in this line help protect/defend me against them, but otherwise it's pretty much game over for anything being challenging now. I reckon some dungeons I could walk in and cast the AE frenzy and most of the denizens will ragekill eachother before I even see them (not much experience to be gained in skills doing that though).
 
stupid bug in this game when you get to that guy in the prison had to restart about 3hours back and find a patch!

If you mean the Esbern bug where he won't open the door and speaks too fast, I had that. The fix was to delete the skyrim.ini in C:\Users\...\Documents\My Games\Skyrim. Another one gets created.
 
Tell that to the stupidly high damage ice spell they use (ok stupidly high cos I'm on Master but you get the idea ><). Don't seem to be having any trouble with the other creatures anymore but those things are a pita. Awkward to hit and the spell is deadly.


Yeah they're definitely tricky to pin down. It's a real timing thing.
To be fair, master must be pretty challenging. I'm on expert but can't remember the last time I killed a wraith, whether it was on adept or expert. I'll go find one, put my difficulty to master, and see what happens. There was a book I found during the game which did say that wielding metal is the best way to kill an ice wraith. That's the way I've done it so far, and my sword does 15 points of burning, which helps.

edit: here:

http://img80.imageshack.us/img80/7519/screenshot19v.jpg

Ok, I'm on a new quest where I found a couple of ice wraiths, and I remembered these posts about wraiths. So I switched to Master difficulty to see how it would go. Here's my video. Piece of cake.:p

 
Finally went back and focused on being a mage and finished off the illusion line of spells. The master levels of that are mad powerful, I can essentially enter a dungeon and pacify/lull everything from the entrance in one mass AE cast and walk around with impunity until reaching a named/boss encounter, then a dual cast of Pacify shuts him up, and I can take everything out with a few well-placed daggers one by one.

Thanks, I've been toying with starting a new illusion/alteration based character and that's sealed the deal! :D
 
i feel dirty I used to take my time checking everything for items and books etc when exploring but I wanted to finish before the editor kit comes out this week so I rushed :(
 
My OCD means I have to complete all side quests that come my way and the other missions that aren't part of the main quest. So far I've played 110 hours, have 200K gold, with many more to do at level 57. Could do with the game telling me in General Stats how much of the game i've completed! Loving still levelling up but do your stats still improve once you've reached the cap?

I always feel slightly guilty catching butterflies and pulling the wings off them. :o

Whats the deal with live butterflies in the jars, can I just sell them or are they important?

I've now got two quests saying "kill the dragon located at xxx", but there's no dragons at either locations :(

Depends on the time of day, you can either use wait or come back another time.


Also, I was near Wolfskull cave and along this path at the point on the image below there is a rock that is making a weird noise. Normally when mages continue making a noise after death I kinda get that but why a rock? [I've just discovered it's the same noise from Statue to Meridia but no idea why I can hear it that far back unless the audio is bleeding through the floor]
skyrimrocknoise.jpg
 
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