The Elder Scrolls V: Skyrim announced

I don't care if it's a buggy mess at release, will have a new PC built and ready for this specifically. Friday 11th and Monday 14th November are booked off as Holiday from work. Bought on Steam so it unlocks at midnight, no waiting for Postman Pat.
 
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http://www.escapistmagazine.com/news/view/113594-Leaked-Skyrim-Manual-Reveals-Hirelings

Poor Skyrim can't seem to go a week without something leaking. Recently, we've gotten an early look at both the achievement list and world map. Now, someone has photographed what appears to be the final retail manual for the Xbox 360 version of the game. Many of the pages show nothing that's going to surprise you--control schemes, leveling information, epilepsy warnings, etc.--but some sections do outline some nifty new mechanics. Don't worry, no plot or story spoilers ahead.

According to the book, Skyrim will employ a companion system, allowing players to hire NPCs called "hirelings" from local taverns to accompany them into the fray. Hirelings will be unique, each specializing in one or more of the various skills of the land to help you on your quest. Once hired, you'll be able to issue orders to your new minion, including asking them to wait, attack an enemy, perform an action, open things, and pick up items.

Any foodies out there will be pleased to see that the book has also outlined a new ability to cook (BAM!) using special "cooking pots" found in various shops around town. According to the manual, "Cooking pots allow you to prepare food items that provide various temporary effects. Each recipe requires specific culinary ingredients that can be found throughout Skyrim." Cooking is the latest of many confirmed skills available in the game, including farming, mining, woodcutting, and blacksmithing.


A new dialog option, "brawling," has also been revealed alongside persuasion, intimidation, and bribery. Not much is said beyond the name, but I think its safe to assume that if the old palm grease technique falls flat, you'll be able to punch that uppity khajiit merchant in the snout.


If someone sees you lay that cat out, or perform any other crime, they'll be able to report you to the town guards a la Oblivion (unless you kill all of the witnesses first), at which point a bounty will be placed on your head commensurate with the extent of your misdeed. Once the fuzz is onto you, you'll need to pay the fine, fight until you drop, or do your time, losing skill progress in the process.
 
http://www.escapistmagazine.com/news/view/113594-Leaked-Skyrim-Manual-Reveals-Hirelings
Skyrim will employ a companion system, allowing players to hire NPCs called "hirelings" from local taverns to accompany them into the fray. Hirelings will be unique, each specializing in one or more of the various skills of the land to help you on your quest. Once hired, you'll be able to issue orders to your new minion, including asking them to wait, attack an enemy, perform an action, open things, and pick up items.

I knew they'd do this, they've basically integrated the hugely popular CM Partners mod from Oblivion into the new game. Good move in my opinion.
 
I knew they'd do this, they've basically integrated the hugely popular CM Partners mod from Oblivion into the new game. Good move in my opinion.

Indeed, they did a similar thing with New Vegas(which is basically Fallout 3 with some of the better mods) The companion system is almost exactly the same as Phalanx's companion mod.

I think all of that article is pretty good news tbh.
 
I knew they'd do this, they've basically integrated the hugely popular CM Partners mod from Oblivion into the new game. Good move in my opinion.



I love the sheer smugness of the modder fans: the belief that as soon as Bethesda do anything that was once available as a mod, it must be due to the moddering community's influence. Couldn't possibly anything to do with the fact that companions are common in RPGs and people have been asking for them for over a decade in Bethesda games of course. And as Pighardia has pointed out, it's just the New Vegas system. Which opens a question: killable?


M
 
How many hours do you think it will take to complete this, just the main story, also will it bring my system to it's knees? 2500k, 580gtx 3gb? Will it be more CPU or gpu dependant?
 
Given it's designed for consoles it shouldn't bring any PC to it's knees, let alone a 2500k with a 580.

Now whether it's a terrible bug ridden mess on release is another issue. :)
 
I think in the 200+ hours I spent on Oblivion and probably 300+ on Morrowind, about 3 of those was spent on the Main Quest. :)

I probably spent about the same, and probably the same on the main quest, the rest were split into 150 hours of downloading and fiddling with mods, the other 50+ on the game :p
 
http://ie.games.ign.com/articles/119/1199206p1.html

In the article above it says its between 35 and 40 hrs long the main quest that is.....................somebodys lieing :-P

and yet there will be some sad person who claims to finish it in an hour or something equally dumb and will claim the game has been "dumbed down" and is "too short".

The side quests and exploration have always been the largest part of this series - I am expecting 200 hours+. Especially when mods are factored in.
 
http://ie.games.ign.com/articles/119/1199206p1.html

In the article above it says its between 35 and 40 hrs long the main quest that is.....................somebodys lieing :-P

"The main quest is probably going to be about 30-40 hours long"

Personally I would be surprised if the main quest is any longer than 20 hours. Obviously the guilds & the rest of the side quests will be adding a substantial amount of content, but Morrowind and even more so Oblivion's main quests weren't exactly expansive.

25-30 hours is about as long as it took me to finish The Witcher 2 and I really couldn't believe that Skyrim will have that much content in its main quest (though I would be ecstatic if it did.)
 
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