I would also recommend playing unmodded first - the only things you may want to use immediately are the Unofficial Patches and SkyUI.
I wouldn't use anything else until having played through the main quest and DLC once - then you've got a good idea of how you want to improve the game.
Everyones idea of improving the game is personal and someone else's mod list may not work exactly for you.
When you do get around to creating a modded install, I would focus in the order of priority:
1. Patches, UI and foundation tweaks
- stuff you need to have setup before you can build your mod "house" on top of it. Things like Unofficial Patches, SkyUI, Alternate Start.
2. Core gameplay mechanics
- this stuff is the backbone of a modded skyrim. Stuff like combat, magic, stealth, improve NPC AI, or entire overhauls - but personally I don't believe skyrim needs any large overhaul and I'm not a fan of SkyRe for example.
3. Vanilla NPC/quest polishing additions and improvements
- stuff like Civil War Overhaul, guard dialogue overhaul, Companion Guild, Even Better quest Objectives, and so on. Things which affect or enhance the allied and enemy npcs and vanilla quests.
4. Non-essential npc and environment additions/improvements
- for example interesting NPCs, inconsequential NPCS, extended towns and cities, Touring Carriages and so on.
5. Foundation audio/visual improvements
- Audio Overhaul, Enhanced Lights and FX, Weather/Water mods and so one.
6. Non-essential quest additions
- Falskaar for example.
7. Texture/Mesh replacements
- your landscape retextures, ENB and so on.
8. Non-essential item/npc additions/improvements
- stuff which adds 1000 unnecessary weapons and armour to your game for example, or 1000 different creature variations. I consider this stuff mostly useless fluff and unimportant compared to the gameplay mechanics themselves. I don't bother with this unless I really like the mod. Yes I don't use Skyrim Immersive Creatures, Immersive Weapons or Immersive Armour because I feel they add too much that is not necessary in my opinion.
Personally I find visual improvements (number 7 on that list) to be the least important thing - they can always be messed around with at any time without messing up your save. Core gameplay mods cannot be swapped in and out whenever you feel like it and as such are the most important things to get nailed down first.
I wouldn't use anything else until having played through the main quest and DLC once - then you've got a good idea of how you want to improve the game.
Everyones idea of improving the game is personal and someone else's mod list may not work exactly for you.
When you do get around to creating a modded install, I would focus in the order of priority:
1. Patches, UI and foundation tweaks
- stuff you need to have setup before you can build your mod "house" on top of it. Things like Unofficial Patches, SkyUI, Alternate Start.
2. Core gameplay mechanics
- this stuff is the backbone of a modded skyrim. Stuff like combat, magic, stealth, improve NPC AI, or entire overhauls - but personally I don't believe skyrim needs any large overhaul and I'm not a fan of SkyRe for example.
3. Vanilla NPC/quest polishing additions and improvements
- stuff like Civil War Overhaul, guard dialogue overhaul, Companion Guild, Even Better quest Objectives, and so on. Things which affect or enhance the allied and enemy npcs and vanilla quests.
4. Non-essential npc and environment additions/improvements
- for example interesting NPCs, inconsequential NPCS, extended towns and cities, Touring Carriages and so on.
5. Foundation audio/visual improvements
- Audio Overhaul, Enhanced Lights and FX, Weather/Water mods and so one.
6. Non-essential quest additions
- Falskaar for example.
7. Texture/Mesh replacements
- your landscape retextures, ENB and so on.
8. Non-essential item/npc additions/improvements
- stuff which adds 1000 unnecessary weapons and armour to your game for example, or 1000 different creature variations. I consider this stuff mostly useless fluff and unimportant compared to the gameplay mechanics themselves. I don't bother with this unless I really like the mod. Yes I don't use Skyrim Immersive Creatures, Immersive Weapons or Immersive Armour because I feel they add too much that is not necessary in my opinion.
Personally I find visual improvements (number 7 on that list) to be the least important thing - they can always be messed around with at any time without messing up your save. Core gameplay mods cannot be swapped in and out whenever you feel like it and as such are the most important things to get nailed down first.
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