yep very good at human type replies.respond pretty quickly.
as for the update its brilliant.made the game a lot better. the animation of the animals is spot on now and the little quirks they have is very life like.
one thing i love even though i nearly had a heart attack when it happened
was when you startle one like a elk and it like stampedes by you. i could here something then a giant elk jumped over my head !
with me nearly jumping out my chair and my missus laughing at me
sounded like a train . had quite a few nice elk 5 or 6 in a row few whites and couple decent turkey. all in all loving it again and worthy additions.
also supposedly more news to come. keeps up like this with the updates wow it might even stop mwe playing cods altogether !
-- heres the info on the update --
Patch Notes – 18th June 2009
Postby Matt Sansam on Thu Jun 18, 2009 4:24 pm
Web Client
New Functionality
* New Boone & Crockett clothing released - available for purchase from Doc's outfitters, these items will give you some added cover in the field
* Wallet added - keep track of all your em$ transactions
* Clothing is now controlled via the website - you will be able to select which clothes you want to wear before you enter the EHR, and those items will be reflected in the 3D client
* With the release of the new 3D client (see below) the leaderboards have been reset - winners from the previous season will be immortalised in the hall of fame shortly
Bug Fixes
Scoresheets
* Fixed an issue where negative scores could sometimes appear on the scoresheets
Competitions
* The text description for the Top Turkey competition had the wrong days specified, this has been fixed
General
* Fixed an issue where sometimes an NPC would not send a message, which would cause some players to not receive their next mission
* The 'password reminder' page should now work correctly
3D Client
New Functionality
Improved Animal AI
* Animal AI and pathing has been significantly upgraded. Animals should no longer get stuck on scenery and should now flee much more convincingly
* Animals will now react to each other in an more lifelike way. Each group will have a leader which the other animals will follow, in most cases the largest Buck, and animals will acknowledge and spook each other as appropriate
* Animals senses have been adjusted in a number of ways and should now be better aligned with the score of the animal. For example larger scoring Bucks will be much easier to spook than the smaller juvenile Bucks and Does
* Spooked Deer and Elk will now enter a state of heightened awareness after having made their escape. This state lowers the threat threshold of the animals and makes it easier to spook them the next time around
Improved Animal Animations
* New animations have been added for animals - including trotting and stotting
Improved Animal models
* We have added a completely new Mule Deer Buck and Whitetail Deer Buck model which should be significant visual upgrade. This should make the Bucks different in both appearance and size to the Does
* Other animal models have been polished and tweaked based on player feedback. These versions should be more realistic than previous versions
* Entry wounds now show on wounded Deer so players can spot where their shots have hit the target
New Antler Models
* The antler models have been completely re-designed to give a much better variety, both symmetrical and asymmetrical
* Antlers should now score much closer to how they appear inside the 3D game client
* Antlers now have collision so they should not longer intersect with the ground after an animal is killed
Camping
* Camping has been added - you can now take camping supplies with you when you hunt. Using 1 supply will allow you to extend the time you can stay hunting inside the EHR beyond the normal 4 hour or 10km limit
Game Client Options
We have added a number of game options which can be accessed from the Game Pause Options menu, including:
* Gamma Correction
* Invert Y Axis
* Mouse Sensitivity
* Customisable Key Bindings
* Master Sound Control