Kingdoms of Amalur: Reckoning
I got quite sucked in to this, but that's not really saying much for me with RPGs...
Reflecting back on it, I can't really say I thought it was much cop as a game in many ways.
It has a big open world, sure, and a stupendous amount of quests, but the storyline is utterly generic, only a tiny handful of the side quests are actually interesting, few of characters stand out as in any way memorable, the game is a bit on the easy side, and it all gets rather repetitive long before the end.
Unusually for me with this type of game, I was actually looking on it as a bit of a chore towards the final third - just clicking through dialogue and rushing to get it finished. I'd long developed quest fatigue and was past caring what the next uninspiring and bland character had to say. The final battle was awful as well.
On the positive side, I quite liked the crafting and leveling for a while, though these also were played out before the end, with precious little value for my final 30 or so skill points (mage build). The magic system was quite fun for a bit whilst I was leveling up, but it all became very repetitive there too (click, mark of flame, click, monsters die, click, mark of flame, click, monsters die... big monster... meteor, click, mark of flame, click, monster dies... )
I guess it had something to suck me in for 50 hours or so, but it won't be making any of my best of lists.
6/10