Started Tomb Raider on Friday evening as my wife was away with her mum for the weekend. Finished it this morning.
I oscillated wildly between really liking the game a great deal and being pretty damn dismayed at some of the design decisions, hackneyed writing, and (most of all) the hateful QTE segments.
It looks utterly wonderful and there are many passages of the game that ooze atmosphere. I also really liked some of the sections dealing with the psychological trauma that turned Lara into a hardened killer. It nicely added some depth to an often shallow game character.
The supporting cast though? Ugh. Awful, awful cliche-ridden charatcerisation and dialogue. Just comically bad. The all-too-frequent QTE sections sucked as well, I thought. I mean, QTE... seriously? Games designers are still pushing this ****? Just no. And there were plenty of weird jarring moments when you realised you weren't controlling Lara anymore but rather the game had segued into a kind of quasi-cutscene. And more than once I died because I didn't realise the exact point at which the game returned control to me and required a movement or QTE input. Some really disappointing game design decisions in places.
The enemies were pretty damn cookie-cutter as well. Also whilst I liked the RPG-lite elements of developing your abilities, I always think this is undermined when you finish the game with all the skills anyway.
So, lots to like and quite a bit to dislike for me, but on balance I found myself liking more than I didn't. It certainly kept me engrossed enough for a few decent-length play sessions over the weekend.
6.5/10 for me.