I've seen Tomb Raider get some slammingly poor reviews here and I don't understand. Please explain why you didn't enjoy:
- graphical delight of the world you were set to explore
- interaction between objects from navigating falling plane wrecks to rooftop leaps
- weapon mechanics especially the way the bow wobbles and shakes you physically so you feel genuine strength in each bow release
- seamless cutscene to gameplay moments
- AI ability to spot and flank
- parallel of her young emotions compared to the steel hard trained explorer personality previously seen
- excellent camera angles complementing phenomenal level design
- jaw dropping scenery
- how she's scared but forced to kill for survival when dropped into this messed up situation
- Lara's obvious visual delights
- the tension in some scenes like the trapped wolf ambush...
Were you expecting something else from what's always been a puzzle shooter?