F.E.A.R. Extraction Point.
It's been a while since I've played this all the way through, but it still surprises me what a good second release this is. The only minor negatives I can think of are that they used a different actor for Norton Mapes - (most unconvincing imo), and the lack of phone messages / the few that are included are two dimensional. Also, I don't know if the original did this or not, but doors swing shut after you open them. It sounds silly, but it can be quite a nuisance when one is in the middle of combat.
Overall, very close in quality to the first game imo.
F.E.A.R. Perseus Mandate.
+ Nice to have some added bonus content at the end.
+ Like the first game, you can now pick up your proximity mines. You couldn't in Extraction Point.
+ Doors stay open like in the first game, unlike EP.
+ I thought EP gave plenty of game time, but this seemed like even more.
+ Nice variety of weapons (both expansion packs), and enemies in PM.
+ A little more in the way of phone messages than compared to EP.
+ Still as surreal as Fear and EP. Really made me jump in one instance.
+ Storyline is nicely fleshed out and ties in nicely with the the two previous titles.
+ I haven't played this in a long time, so it was most appreciated that I had forgotten quite a lot of the content. I must thank myself later.
+ As with F.E.A.R., there is an easter egg (bit of video / audio) at the end. This is why I always watch the credits until the very end in all games.
+ A little more in the way of variety (for EP and PM) within the environments than compared to the first game.
- I always found it odd that the character you play in PM has super fast reflexes (like point man did in Fear and EP). Seemed a bit odd to me that you could use slow-mo with this character. I mean, after all you aren't 'from' Alma in this game, you're a sergeant in the F.E.A.R. team.
- Some graphical corruption in PM, though of course that could be down to a number of things.