The Last of Us Remake | March 28th 2023

  • Thread starter Thread starter mrk
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I started the game whilst it was building shaders still and got a crash to desktop walking around in Ellie's room. It was running about 90 to 100fps though all ultra settings with DLSS Quality.

This uses DLSS dll version 3.1.2.0 btw, so very new!

Now waiting for shaders to compile, it's at 80% after a few mins.
 
Ok so had another CTD, the VRAM usage in HWINFO64 shows 94% used, wondering if all Ultra settings is too much for 12GB of VRAM as some games do crash out if the VRAM gets too close to the limit... WIll lower some settings to get down to around 90% VRAM and see what happens.

The mouse control/movement and overall camera motion appears to be superb, as are the screen space reflections and shadows, who even needs RT when the fidelity of the effects is this good?!
 
Have you played TLOU before? PS4 or whatever?
yeah played it on ps3 and ps4.

Performance was great at the start, and then its absolutely tanked, 3440x1440, the first scene in town where its kicking off, fps dropped down to the 40s, thats with dlss on performance but everything maxxed out. Seems like a memory leak or something. Running on a 4090
 
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Ok so had another CTD, the VRAM usage in HWINFO64 shows 94% used, wondering if all Ultra settings is too much for 12GB of VRAM as some games do crash out if the VRAM gets too close to the limit... WIll lower some settings to get down to around 90% VRAM and see what happens.

The mouse control/movement and overall camera motion appears to be superb, as are the screen space reflections and shadows, who even needs RT when the fidelity of the effects is this good?!
Some people reporting 14gb VRAM usage at 4k.
 
I'm on a 3070 and 3700x. Can only run on medium settings at 3440 x 1440 but getting decent framerate (60 - 100) with DLSS on performance.

However its crashed to desktop 3 times now before I've even got to the end of the prologue.
 
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