Are you guys seeing any SSD activity though in task manager whilst it does that? Shader comp on mine took several mins.
I just had a 30 minute play with Environment texture quality set to HIGH from ULTRA, that lowers the VRAM use nearly 1GB and I didn't get a CTD until the 30th minute or so. So now dropping character texture quality to HIGH as well. both of these settings show as major VRAM hits. The visual screenshot showing the differences is minimal it seems so I'm fine with that. RTSS showed 9.9GB of VRAM being used just before it crashed so I guess it spikes a load of textures into VRAM maxing it out at some point resulting in the CTD.
This game for 3440x1440 with DLSS Quality requires a 16GB GFX card for sure, 12GB is not enough for everything on Ultra.
Other than that I have to say it looks/runs beautifully. mouse RAW input does feature, and the wealth of GFX options to toggle is quite frankly absurd compared to many other games that offer nowhere near as much. They have definitely put some thought into this port for PC. I am running with the pillarboxes set to minimal which gives you ultrawide cutscenes and all seems great.
I am very impressed. I am also really considering a 16GB card upgrade if this is the way things are heading, and this is with DLSS so a smaller internal render res! The visual effects are simply incredible, especially the water considering it's not ray traced.
My only complaint so far is that the game load time is quite long, I checked HWINFO64 and saw the max SSD read speed was only 100MB/s, so the game is not optimised for SSD speeds at all and I can't see any mode in the settings that might be enabled like HDD mode etc. Dead Space Remake for comparison had read speeds above 1500MB/s, and that has a sys req for a PCIe SSD respectively.
Check these out:
Does it do the same after a restart?
Shader comp is only done on the first run so no worries there.