The Last of Us Remake | March 28th 2023

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I don't understand, without some clarification on what the bugs are that we haven't discussed (memory leak due to a known dll issue being the only one), do we speculate? :p
 
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Who did the port for this game? Surely must be different to the uncharted games?

The game seems broken alright. Apparently shader compilation takes 30 minutes with a high end cpu. It takes a couple minutes on PlayStation
 
Iron Galaxy
Who did the port for this game? Surely must be different to the uncharted games?

The game seems broken alright. Apparently shader compilation takes 30 minutes with a high end cpu. It takes a couple minutes on PlayStation

Took several minutes for me and others to compile. Game was ported by Iron Galaxy who did Uncharted. Uncharted did have mouse issues and stuttering which was fixed, though. This does not have either of those issues (at least from what I can see).
 
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This guy said shaders took 1 hour to compile for him. He also says he gets lots of stutters, low framerate, memory issues and the game crashes to desktop every few minutes. These issues are reported by hundreds of user reviews on steam - go check it out



And this guy says 30 minutes

 
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Who did the port for this game? Surely must be different to the uncharted games?

The game seems broken alright. Apparently shader compilation takes 30 minutes with a high end cpu. It takes a couple minutes on PlayStation
Same devs who did Arkham Knight. That game was so bad it was removed from sale. The Last of Us is getting destroyed on Steam reviews, I wonder if this will be removed also.

Preordering really paid off :p
 
The shaders thing didn't take too long for me on my 7900x, 10-15 mins max. The game is clearly massively inefficient though, as having to turn the graphics quality right down just to get a smooth frame rate on a 3080 @ 1440p doesn't feel quite right... hopefully they'll improve the performance of the game with some updates...
 
WTF? Am I in bizzaro universe?

On my PC (5800X3D, 3080Ti, 16GBRAM), shader compilation took about 20 minutes, then I set it to mix of high and ultra, disabled motion blur, 4K, DLSS balanced, and so far it ran at stable 60fps for two hours of playtime.

No bugs. No crashes. No problems.

If anyone is getting crashes, make sure to have swap file (virtual memory) in windows set to "Let windows decide" instead of manual value.
 
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Refunded this trash.
9700k apparently takes over an hour to 90 mins to compile shaders, CPU jammed at 100% at 85-90C yeah i dont think so.

That's what a CPU is for. It's annoying it takes so long but you can always set it and then go do something else. The CPU at 100% is a good thing... Imagine how long it would take using just 20% of your CPU
 
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Someone on the PCMR Facebook page said they fixed their crash to desktop by changing manually managed pagefile in Windows to system/max. I have a 2GB fixed pagefile as it's never used by anything. I guess this is the rare instance where a larger pagefile simply existing may be necessary even if it's not used. I will try this shortly and put those 2 texture settings back to Ultra and see if I get the crash again.

WTF? Am I in bizzaro universe?

On my PC (5800X3D, 3080Ti, 16GBRAM), shader compilation took about 20 minutes, then I set it to mix of high and ultra, disabled motion blur, 4K, DLSS balanced, and so far it ran at stable 60fps for two hours of playtime.

No bugs. No crashes. No problems.

If anyone is getting crashes, make sure to have swap file (virtual memory) in windows set to "Let windows decide" instead of manual value.
I have no performance issues either, even without DLSS it's over 60fps, no stuttering either. I guess this just highlights how different experiences are given the multitude of PC build variances out there! The game does need a patch I fully agree as these things should not happen for the vast majority.
 
No comment on this game as I don't own it, but devs can't win if people complain about stuttering in-game when they don't pre-compile shaders and can't wait 15 mins for it to compile shaders.
 
No comment on this game as I don't own it, but devs can't win if people complain about stuttering in-game when they don't pre-compile shaders and can't wait 15 mins for it to compile shaders.

I don't think people mind waiting if it's like 10 minutes but people with lower core count CPUs are having to wait anywhere from 30 to 90 minutes. And then after that, they still report shader stutters while playing
 
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