Yeah there's also some additional ground detail in the DLSS version due to the AI reconstructing detail not visible on native.
Here's another but with FSR vs native:
Here's another but with FSR vs native:
Was posted earlier, Iron Galaxy.Who did the port for this game? Surely must be different to the uncharted games?
The game seems broken alright. Apparently shader compilation takes 30 minutes with a high end cpu. It takes a couple minutes on PlayStation
Who did the port for this game? Surely must be different to the uncharted games?
The game seems broken alright. Apparently shader compilation takes 30 minutes with a high end cpu. It takes a couple minutes on PlayStation
Same devs who did Arkham Knight. That game was so bad it was removed from sale. The Last of Us is getting destroyed on Steam reviews, I wonder if this will be removed also.Who did the port for this game? Surely must be different to the uncharted games?
The game seems broken alright. Apparently shader compilation takes 30 minutes with a high end cpu. It takes a couple minutes on PlayStation
This shambles is undoing a lot of the goodwill Sony had built up with their previous ports.
Refunded this trash.
9700k apparently takes over an hour to 90 mins to compile shaders, CPU jammed at 100% at 85-90C yeah i dont think so.
I have no performance issues either, even without DLSS it's over 60fps, no stuttering either. I guess this just highlights how different experiences are given the multitude of PC build variances out there! The game does need a patch I fully agree as these things should not happen for the vast majority.WTF? Am I in bizzaro universe?
On my PC (5800X3D, 3080Ti, 16GBRAM), shader compilation took about 20 minutes, then I set it to mix of high and ultra, disabled motion blur, 4K, DLSS balanced, and so far it ran at stable 60fps for two hours of playtime.
No bugs. No crashes. No problems.
If anyone is getting crashes, make sure to have swap file (virtual memory) in windows set to "Let windows decide" instead of manual value.
No comment on this game as I don't own it, but devs can't win if people complain about stuttering in-game when they don't pre-compile shaders and can't wait 15 mins for it to compile shaders.
People are saying 2+ hours though, and it seems to be a lot of peopleNo comment on this game as I don't own it, but devs can't win if people complain about stuttering in-game when they don't pre-compile shaders and can't wait 15 mins for it to compile shaders.