No comment on this game as I don't own it, but devs can't win if people complain about stuttering in-game when they don't pre-compile shaders and can't wait 15 mins for it to compile shaders.
Even on a game like this pre-compiling shaders shouldn't take 15 minute let alone the kind of times people are reporting with this game - very poor optimisation even with a visually complex game if it is taking more than 5-10 minutes max.
Someone on the PCMR Facebook page said they fixed their crash to desktop by changing manually managed pagefile in Windows to system/max.
Tends to suggest there is a significant memory leak and you are just delaying performance degradation and possibly later crashes - unless people have pagefile disabled or poorly configured. Few games actually need to use more than a few 100MB of the pagefile.
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