The Last of Us Remake | March 28th 2023

  • Thread starter Thread starter mrk
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Anyone else struggling with FPS on this game? 7900X, 32GB DDR5 RAM, 3080 (10GB VRAM), SN850X. I'm running 1440p. Unplayable on Ultra due to lack of VRAM (tried it, even though game warned me, and yep, it grinds to a halt). On High I'm only getting 50fps, goes upto about 60fps with DLSS, but quality impact is noticeable. I could drop the settings down again to medium, but then I've noticed the visual quality really takes a hit. Seems like the game is really unoptimised for PC... might have to upgrade my GPU faster than I thought...
 
What DLSS mode are you on? DLSS Quality for me looks very good, no problems as per screenshots earlier. I suspect your 3080 10GB may be the bottleneck mostly, it has fewer cores than the 12GB model which in turn has fewer than the 3080 Ti so depending on shading intensity (this game is very heavy on it!), this might explain that.

Samsung 840 SSD! I might have to press the upgrade button after this experience!
SATA? that will be the culprit then!
 
TLOU_Memory_Leak.png
 
News just in, the PC Specs screenshot and some other bits have now been updated to show the Iron Galaxy logo. Spoiler alert, Iron Galaxy have been doing the PC port.

Whether this is good or bad remains to be seen, but Uncharted is the last port I played from them on PC and it was very good which got even better after a patch - So no real complaints from my experience.


Looks like a solid move to cheap out with the Iron Galaxy studio...NOT!
 
What DLSS mode are you on? DLSS Quality for me looks very good, no problems as per screenshots earlier. I suspect your 3080 10GB may be the bottleneck mostly, it has fewer cores than the 12GB model which in turn has fewer than the 3080 Ti so depending on shading intensity (this game is very heavy on it!), this might explain that.


SATA? that will be the culprit then!

Yeah, I'm definitely GPU limited. I had it on Quality DLSS setting...
 
DLSS vs native, surprisingly at native it's still well above 60fps so I am tempted to just run that lol, although the difference is minimal at best so probs just stick to DLSS. Might be because it's a new DLSS dll being used which hs additional improvements as no other game uses this version yet so it's the first we will have seen it in action.

 
DLSS vs native, surprisingly at native it's still well above 60fps so I am tempted to just run that lol, although the difference is minimal at best so probs just stick to DLSS. Might be because it's a new DLSS dll being used which hs additional improvements as no other game uses this version yet so it's the first we will have seen it in action.

It looks better to my eye the one with DLSS on due to sharpening applied.
 
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