The Last of Us Remake | March 28th 2023

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Interesting, I am using DLSS and getting precisely zero crashes.
3080Ti

Here is the game running on my system:


Ultra preset, 4K, DLSS balanced.
It's probably just the way the video is encoded but it looks a little like you've not got vsync/framecap turned on there or something - seems a bit jittery - is the framerate 60fps? IQ wise it looks great though
 
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It's probably just the way the video is encoded but it looks a little like you've not got vsync/framecap turned on there or something - seems a bit jittery - is the framerate 60fps? IQ wise it looks great though

Yeah this is shadowplay thing, if I used capture card it would be completely smooth - as was the gameplay when I was playing (vsynced 60).
 
just looking at youtube trying to see how it runs on 3080 + 5800x3d at 1440p before I dip in 1440p ultra + dlss quality 60fps+ ?
 
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Whether this is the solution or not, the need to set the page file manually is a piece of advice that was last relevant in Windows XP. How it's somehow surving as a "tip" today is baffling.

It is still releavnt today, but only advised to those who are power users and know their workload commits/peaks. As an example, I have 64GB of RAM, leaving the PF system managed Windows will set aside 64GB of SSD space for the pagefile. This is in the event of a BSOD then Windows will dump the memory contents to the PF (hence a 64GB PF), even though 0% of that could be used during normal/heavy use of the PC. If my PC never BSODs, then there's no need to have a memory dump - Haven't seen a BSOD since XP....

Those who want total control over their storage and system can set a manual page file for that reason, the min/max being fixed to the maximum committed use observed after doing a long session of heavy workloads. So in my case, even with Photoshop using 27GB of RAM and various other apps open, I saw 0% usage of the system managed pagefile, so I went ahead and set the min/max to 2048MB, saving 62GB of SSD space. Some apps (especially legacy) need a pagefile to exist in order to work, regardless of whethe rit is used or not, and 2GB is nothing really.
 
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Am I actually going to be able to play this on my laptop via an external monitor at 1440p? I've downloaded it, done all of the shader building etc, but not had a chance to play it yet. My laptop has a Ryzen 7 5800H CPU (eight core), RTX 3070 8GB, and 16GB RAM.
 
I recorded a second gameplay this time with vsync unlocked and RTSS overlay enabled so you can see exactly how the game performs on my PC (5800X3D, 3080Ti, 16GB):

 
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It is still releavnt today, but only advised to those who are power users and know their workload commits/peaks. As an example, I have 64GB of RAM, leaving the PF system managed Windows will set aside 64GB of SSD space for the pagefile. This is in the event of a BSOD then Windows will dump the memory contents to the PF (hence a 64GB PF), even though 0% of that could be used during normal/heavy use of the PC. If my PC never BSODs, then there's no need to have a memory dump - Haven't seen a BSOD since XP....

Those who want total control over their storage and system can set a manual page file for that reason, the min/max being fixed to the maximum committed use observed after doing a long session of heavy workloads. So in my case, even with Photoshop using 27GB of RAM and various other apps open, I saw 0% usage of the system managed pagefile, so I went ahead and set the min/max to 2048MB, saving 62GB of SSD space. Some apps (especially legacy) need a pagefile to exist in order to work, regardless of whethe rit is used or not, and 2GB is nothing really.
In what version of Windows? The page file is dynamic and has been for years. Windows used to allocate 1.5x the RAM, I think, now it doesn't. I've 32gb of ram and a system managed page file that sits at around 4gb (windows 10)
 
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In what version of Windows? The page file is dynamic and has been for years. Windows used to allocate 1.5x the RAM, I think, now it doesn't. I've 32gb of ram and a system managed page file that sits at around 4gb (windows 10)

Having crash dump set to kernel or complete probably affects how much Windows allocates and other settings can affect it as well - I've seen systems, even on 10 or 11, which will only be allocating 2-4 and others vast amounts.

I've always found setting an initial value of 1024MB and max 8192MB (no harm increasing max but nothing I do needs more than that) with my use works best - below 1024MB can cause some issues if Windows gets into a "panic state".
 
Having crash dump set to kernel or complete probably affects how much Windows allocates and other settings can affect it as well - I've seen systems, even on 10 or 11, which will only be allocating 2-4 and others vast amounts.

I've always found setting an initial value of 1024MB and max 8192MB (no harm increasing max but nothing I do needs more than that) with my use works best - below 1024MB can cause some issues if Windows gets into a "panic state".
fair enough, i'll take your word for it
 
If you have the Xbox controller already then no, there are no other pc games that utilise the haptic triggers afaik. They aren't that good either imo. Just a novelty.

Assassin's Creed Valhalla, Metro Exodus, Deathloop, The Spiderman games, Sackboy, Uncharted Legacy of Thieves, A Plague Tale Requiem, all support the PS5 pad, and more.
 
Am I actually going to be able to play this on my laptop via an external monitor at 1440p? I've downloaded it, done all of the shader building etc, but not had a chance to play it yet. My laptop has a Ryzen 7 5800H CPU (eight core), RTX 3070 8GB, and 16GB RAM.
The 16GB of RAM might be an issue, the game uses a lot of RAM, not Hogwarts amount of RAM, but still over +11GB at 1440P - That leaves your OS/bg apps with very little to work with which will result in pagefile usage, and that means stutter potential is very high! The 8GB of VRAM also means you will need to set most settings between medium and high that have a VRAM impact, thankfully this game outlines which settings impact what part of the PC so it's easy to set these up right for your comp :cool:

In what version of Windows? The page file is dynamic and has been for years. Windows used to allocate 1.5x the RAM, I think, now it doesn't. I've 32gb of ram and a system managed page file that sits at around 4gb (windows 10)
Win 11. As Rroff says, these things do have variables and depend on each system's configuration. System managed for me meant a 64GB pagefile was allocated. I'm one of those people who is quite particular about stuff taking up needless amounts of space/resources, and if I can control it, I will always do so.
 
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