The Last of Us Remake | March 28th 2023

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Once into the game it runs flawless for me on a 4090 at 4K ultra and will average around 100fps give or take , nice consistent frame time and no nasty stutters . I have had 2 instances of it crashing though and both have been while quitting to desktop so not sure what's going on there but hopefully gets ironed out . Seems to love Vram as was using 17GB yesterday in one scene and system ram was pretty high at 15GB usage in game :confused:
 
Running it with DLSS now on quality, gets better FPS than FSR2.

Getting near constant 100fps 3440x1440 with it, occasional drops to the nineties.*

Edit...seventies to eighties in some places, still fast enough for me.

Everything at ultra.

Using Studio driver 531.41 with a 3080 TIFE.

Zero crashes.

Heh, have to shake the pad to get the light going. :D
 
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Running it with DLSS now on quality, gets better FPS than FSR2.

Getting near constant 100fps 3440x1440 with it, occasional drops to the nineties.

Everything at ultra.

Using Studio driver 531.41 with a 3080 TIFE.

Zero crashes.

But but but but..... HUB said there is no difference in performance between fsr and dlss :p :D

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DLSS vs FSR look identical to me, run same as well (when not crashing). See my IMGSli comparisons posted earlier.

The new 35mb "patch" has no change to anything crash/performance related, all it does is change a few MBs in file size of a bunch of files.

One thing I do like is in the subway when you're washing in water, the ripples in the water are reflected/refracted along all surfaces, looks really cool and how you would expect it to behave in real life. Also a lot of the settings are very similar to our Urbex days when we explored abandoned manors, hospitals and asylums etc, many times having to enter via service tunnels and crawl around, this brought back all those memories as the similarities are striking.

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DLSS vs FSR look identical to me, run same as well (when not crashing). See my IMGSli comparisons posted earlier.

The new 35mb "patch" has no change to anything crash/performance related, all it does is change a few MBs in file size of a bunch of files.

Yeh, I didn't do any benchies, just seemed a tad faster with DLSS, might be a placebo effect though.
 
on an X3D and a 3080 too.

1hr to compile shaders......same amount of time spent compiling the game for PC.

it picked up after 33% Probably 40 mins in all but wasn't counting

Seems to be running fine 1440p maxed with DLSS quality but vram is right on the edge at 9800mb but probably will find out with more demanding area
 
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Once into the game it runs flawless for me on a 4090 at 4K ultra and will average around 100fps give or take , nice consistent frame time and no nasty stutters . I have had 2 instances of it crashing though and both have been while quitting to desktop so not sure what's going on there but hopefully gets ironed out . Seems to love Vram as was using 17GB yesterday in one scene and system ram was pretty high at 15GB usage in game :confused:
For me it’s a stutter fest. 5800X with tunned ram is clearly not enough for this game.
Often drops to ~70fps with CPU usage at 100%.
 
I wonder what dictates the shader building waiting time?

I'm not going to pretend I've got the fastest system around, and I was expecting more than the 15mins it took, but hearing about folks waiting up to and over an hour is unbelievable!

My 12700 is obviously last gen, but it is clocked at 5Ghz on all P cores, and that got hammered at 100% while building the Shaders. The nvme (2TB 980Pro) drive wasn't utilised much, nor was the GPU, but the the GPU memory was loaded over 11GB, and the system Ram totalled over 18GB while building. Usually windows runs around 4/5GB.

I've not had much time in the game, but no crashes yet.
 
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