Permabanned
It's not the game folks, it's just your hardware at fault, simply ain't good enough..... right @Woodsta888 @TNA
I've not had any crashes so far, running high details and ultrawide. Let's see how this patch is then.
first run left it on building shaders 20mins or so in and its at 33% will just do something else
6800 XT and 2560x1080 UW.You must have a 4090 @ UW1080p then..............
Running it with DLSS now on quality, gets better FPS than FSR2.
Getting near constant 100fps 3440x1440 with it, occasional drops to the nineties.
Everything at ultra.
Using Studio driver 531.41 with a 3080 TIFE.
Zero crashes.
DLSS vs FSR look identical to me, run same as well (when not crashing). See my IMGSli comparisons posted earlier.
The new 35mb "patch" has no change to anything crash/performance related, all it does is change a few MBs in file size of a bunch of files.
on an X3D and a 3080 too.
1hr to compile shaders......same amount of time spent compiling the game for PC.
For me it’s a stutter fest. 5800X with tunned ram is clearly not enough for this game.Once into the game it runs flawless for me on a 4090 at 4K ultra and will average around 100fps give or take , nice consistent frame time and no nasty stutters . I have had 2 instances of it crashing though and both have been while quitting to desktop so not sure what's going on there but hopefully gets ironed out . Seems to love Vram as was using 17GB yesterday in one scene and system ram was pretty high at 15GB usage in game