Just saw this posted elsewhere:
Apparently, cracked versions of the game may have some fixes for some crashing and shader compile speeds. Something about DLSS fix .ini and swapping some DLLS. If true, these might be quick issues to resolve.
Once again, modders/crackers to the rescue...
patch fixed loading times for me - seen up to 900mbps on drive now and game loads under a minute.
900mbps is about 112MB/s, that's not very fast at all
I say this because I've monitored multiple times before and after the patch, and see no change. The game saves have always taken about 56 seconds or less for me too, and whilst loading, the SSD read/write speeds have been woefully low which explains the long load times.
I mean check it out for SSD usage whilst the save is half way through loading:
89MB/s read but 367MB/s write, it's like as if it's slowly reading game data and putting it into RAM/VRAM, sending the data to the CPU to process, then writing a bunch of data back to SSD. Why is it this long winded? Who knows lol. Given how static the game world is, you would expect the save to load virtually instantly. Dead Space does this perfectly, Uncharted loaded very quickly too, seconds, whereas TLoU needs ~56 seconds to load
Anyways, onto a more positive observation, the mouse/kb mapping controls are quite robust, I have now mapped the back and forward buttons on the mouse to be 2 and 3 in-game. When you hold them down, you can then cycle the weapon active in that slot. Saves having to move my left fingers away from WASD etc and all camera/weapon tasks are done solely from the mouse. I love how this mechanic works, I liked it on the Playstation controller back in the day, but it's just even more versatile on mouse.
The gun mechanics also, unchanged from the PS version but playing on PC just feels more precise, the sound has a satisfying feeling to it, the fov lends itself really well to ultrawide, it's like you're the camera behind an actor in an action movie, and how fast paced some of the shootouts can be with both humans and infected. it really has kept me twitching and on the edge of my seat at times so far.
So as a game it is basically perfect, everything I expected it to be with some surprise elements like how detailed everything is and the vast number of graphical enhancements which weirdly Naughty Dog/Sony never cared to actually market for the PC release but instead banging on about "unlocked framerate" and ultrawide support, like as if those basic things that are standard on 99% of PC games are a magical thing suddenly lol.
But from a technical point of view, yeah all those issues people are having, all of these should never have passed quality control at Iron Galaxy. Naughty Dog themselves started and progressed the PC port of this, then handed it over to Iron galaxy to finish off. Obviously the latter was a huge mistake, and the former is very obvious in the actual gameplay and world itself.