The Last of Us Remake | March 28th 2023

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Exceeding VRAM should not cause crashes, you have DLSS off now, so you could go ahead and max out the settings beyond VRAM and still have no crashes as logically the game should page to system RAM (or SSD pagefile is there's not enough RAM) - This is my finding anyway, I can now get teh VRAM graph into red and not have a crash if DLSS is off, game still runs fine but may have some frametime spikes due to assets loading in and out of system RAM which is slower than VRAM.

Oh yeah patch notes:

 
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Exceeding VRAM should not cause crashes, you have DLSS off now, so you could go ahead and max out the settings beyond VRAM and still have no crashes as logically the game should page to system RAM (or SSD pagefile is there's not enough RAM) - This is my finding anyway, I can now get teh VRAM graph into red and not have a crash if DLSS is off, game still runs fine but may have some frametime spikes due to assets loading in and out of system RAM which is slower than VRAM.

Oh yeah patch notes:


3080 doesnt really have the grunt to max out at 1440p without DLSS quality at least, probably wont look any different at high when it isnt using DLSS

just remembered you can use FSR will test that

pretty sure will get patches, or at the very least optimized settings to use to get best of both worlds
 
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Interesting seeing what settings Nvidia recommend for my system, I pretty much got it exact (except DLSS is off right now due to the crash issue):

Vzcb125.jpg
 
5800x3d with -30 all cores, RAM is 3600 CL16 , 3080 FE is undervolted 1890mhz 875mv

not had crash since I changed preset from ultra to high also switched off DLSS, had to use DLSS quality with ultra preset or the frames would drop too low for my liking

Thinking preset ultra was breaking 10gb vram causing crash ?

game still looks great at high cant tell the difference
KSROwQQ.jpg
Nice. I hope they fix DLSS soon, i was hoping to play this on my 4K LG OLED TV...DLSS balanced maybe? I think with the textures if you're running DLSS with the lower internal render resolution you're not going to see any difference anyway going from ultra to high...might be nice to keep some of the light effects though. If Nvidia could get them to add DirectStorage though it might save them some face (i certainly wasn't expecting to have to turn things down quite this soon at 1440p)
 
Oddly my somewhat older hardware (compared to some of you) doesn't seem to be having many issues. I've set all textures to high which exceeds the VRAM limit and it runs quite well. It hasn't crashed once and the frames never drop below 40.
 
Nice. I hope they fix DLSS soon, i was hoping to play this on my 4K LG OLED TV...DLSS balanced maybe? I think with the textures if you're running DLSS with the lower internal render resolution you're not going to see any difference anyway going from ultra to high...might be nice to keep some of the light effects though. If Nvidia could get them to add DirectStorage though it might save them some face (i certainly wasn't expecting to have to turn things down quite this soon at 1440p)

tried ultra without dlss wasnt dropping below 60fps but probably will on more demanding area and trying high preset cant notice the difference in quality
yup its the first game that I played that I have to start playing with turning it down and at 1440p , hopefully they can start patching the game out no way willing to pay for anything with current gen plan was hold out next gen, im stubborn so worst comes I'll start dropping settings before I pay for anything this gen
 
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Just to experiment, I tried turning the graphics settings down to medium and the resolution down to 1080 and I'm still only getting about 50 FPS. Also noticed that my GPU is nowhere near being fully utilised (20-35%) and as a consequence it's staying very cool. Any idea what could be wrong?
 
Just to experiment, I tried turning the graphics settings down to medium and the resolution down to 1080 and I'm still only getting about 50 FPS. Also noticed that my GPU is nowhere near being fully utilised (20-35%) and as a consequence it's staying very cool. Any idea what could be wrong?
Sounds like a cpu bottleneck
 
Optimisation issue + 1080p being a CPU bound resolution for engines like this anyway so yeah a combo of everything really. You could just use medium/high at native res?

UklO33f.jpg

I am now playing at ultra everything at native 3440x1440 and the game does not go above 10.1GB VRAM, regardless of what the GFX menu says about it using over 12GB VRAM with those settings. I have seen no issues with stuttering either and have now clocked over 9 hours of game time. It sometimes dips to the 50fps range but is nominally sat at 60fps or a bit above outside in all the vegetation and even through action. I would prefer DLSS as it's sharper/20-30 more fps, but will wait for them to patch the crash bug.

In a few areas it does dip a bit below 50fps though like below:

UZVrjzf.jpg

But overall a very playable experience and Gsync definitely is helping the frame smoothness along.
 
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Optimisation issue + 1080p being a CPU bound resolution for engines like this anyway so yeah a combo of everything really. You could just use medium/high at native res?

UklO33f.jpg

I am now playing at ultra everything at native 3440x1440 and the game does not go above 10.1GB VRAM, regardless of what the GFX menu says about it using over 12GB VRAM with those settings. I have seen no issues with stuttering either and have now clocked over 9 hours of game time. It sometimes dips to the 50fps range but is nominally sat at 60fps or a bit above outside in all the vegetation and even through action. I would prefer DLSS as it's sharper/20-30 more fps, but will wait for them to patch the crash bug.

In a few areas it does dip a bit below 50fps though like below:

UZVrjzf.jpg

But overall a very playable experience and Gsync definitely is helping the frame smoothness along.

Weird that DLSS is causing you to crash, running fine here, and we have similar systems.

Gotta love PC's sometimes.
 
Optimisation issue + 1080p being a CPU bound resolution for engines like this anyway so yeah a combo of everything really. You could just use medium/high at native res?



I am now playing at ultra everything at native 3440x1440 and the game does not go above 10.1GB VRAM, regardless of what the GFX menu says about it using over 12GB VRAM with those settings. I have seen no issues with stuttering either and have now clocked over 9 hours of game time. It sometimes dips to the 50fps range but is nominally sat at 60fps or a bit above outside in all the vegetation and even through action. I would prefer DLSS as it's sharper/20-30 more fps, but will wait for them to patch the crash bug.

In a few areas it does dip a bit below 50fps though like below:



But overall a very playable experience and Gsync definitely is helping the frame smoothness along.

Finding it really strange... native res (1440p), I don't get much difference (in FPS) between medium/high settings, and again, it doesn't look like GPU is being fully utilised. My VRAM stays just a touch under 10GB on high @ 1440p. I'm finding 50-55 fps with drops into the 40's rather unplayable, especially with gsync on as the low refresh rate gives me headaches/motion sickness. Also feels stuttery and not smooth at all. I'm used to playing MW2 @ 140 fps/Hz with Gsync so 40-50 fps just feels awful for me... I'm not getting any crashes, even if I turn DLSS on.

What are those with 4090's seeing in terms of FPS @ 1440p on ultra?

P.S. Not sure if I'm on to something here, but regardless of what resolution/settings I play at, my CPU and GPU are only being 40-50% utilised maximum, and neither are getting anywhere near being hot... and no, I definitley haven't set a frame rate cap. I just followed a youtube video covering the best settings to improve FPS, and I'm still stuck at 50 fps with drops into the 40's...
 
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CPU seems to stay around 95-98% utilisation, GPU though is around 30-40%. Would I be right in thinking I'm CPU limited and unable to take advantage of my 3080? (4930k @ 4.2) Performance feels off to me but I'm happy to accept it might be my hardware.

Despite the long unlock time & shadow compiling. Despite the less than stellar framerate performance (as low as 17 in the high rise section :( ) this is such a beautiful game. I've never been in a game environment and spent so much time looking up, around and exploring every corner for a new detail. The character models are fantastic, so lifelike and full of expression.

Despite the performance not feeling right, I've oddly not had a single crash of any description.

I've got a 1650 V2 which is basically the same CPU at 4.4GHz and anything faster than a 3070 is bottlenecked really - 1080p I'm seeing up to 20% CPU bottleneck compared to the latest CPUs, 1440p isn't too bad mostly GPU limited, 4K is largely GPU limited (annoyingly often due to running out of VRAM but a fine line with GPU core grunt as well). Though some of that is offset by games with ray tracing where CPU use is relatively low and GPU use extremely high.

EDIT: Also depends a bit on RAM - well tuned 2133 or 2400MHz is one thing - if you have sloppy timing 1600MHz stuff for instance you could be seeing 5-15% less FPS.
 
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The game runs fine and I like it.No crashes in 8+Hours.

My 13700KF CPU hit Max 61°C at 5300Mhz all core load.
My RTX 4090 GPU hit Max Hot Spot 70°C at 3000+Mhz
Computer has normal CPU cooling cheap 360MM AIO.
This is on original stock ILM CPU lock-down bracket that came default with my Z690.

If your believe your CPU is too hot on Intel/AMD change the way your CPU runs.

Intel-13700KF Undervolt BIOS Settings I used-Adjust your CPU voltage for your CPU for stability.
https://postimg.cc/06F74PqS

AMD 7700X-Undervolt

 
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