The Last of Us Remake | March 28th 2023

  • Thread starter Thread starter mrk
  • Start date Start date
Really enjoyed this game. Yes the crashes at the start were annoying but that issue resolved for me. Hope they make part ii on pc..
Same
I've only just completed it despite owning from day 1 lol
terrible crashes at first so decided to wait for it to be fixed but since I started playing it again it has been flawless I just wished I hadn't watched the series first as that spoiled it a little but I still really enjoyed it.
 
About to do a second run through and cranked up a few settings now it's been patched.
Anyone use any of the modifiers? I want to get through a bit quicker now I've played it once, so thinking infinite ammo and crafting. One shot kills seems a bit much
 
Been keeping an eye on the problems and keeping away.
Finally buckled yesterday running the latest patch with a 3080 on ultra with DLSS Performance im getting 80 to 120fps which is fine by me. Not had a crash or a stutter yet
 
The Last of Us Part I v1.1.0 Patch Notes

A patch for The Last of Us Part I is now live. This update primarily focuses on performance improvements, Steam Deck performance, various crashes, and more.

Alongside this patch, The Last of Us Part I is now Steam Deck Verified. You will find the latest patch notes for Steam Deck below.

Downloading this patch will trigger a full shader rebuild.
  • Optimizations to improve global CPU and GPU performance throughout the game
  • Overall improvements to texture and environment loading
  • Improved shader compilations times
  • Fixed a crash that could occur after changing custom controller settings
  • Fixed a crash that could occur in Photo Mode when saving images in 4K
  • Fixed a crash that could occur when playing on Ultra graphics preset with DLSS enabled
  • Fixed a crash that could occur when using a mouse with a high DPI
  • Fixed a crash that could occur when entering Options > Graphics
  • Fixed multiple crashes affecting players with Intel GPUs
  • Fixed an issue where players could lose the ability to aim or shoot immediately after exiting menus
  • Fixed an issue where the Flashlight tutorial would not leave the screen if ignored
  • Fixed an issue where exiting Photo Mode could cause the player to throw an equipped item
  • Fixed issues where players could see outside the game world in some locations
  • Addressed issues where screen tearing could still occur with V-Sync enabled
  • Fixed an audio issue that could occur when using a USB audio device alongside Spatial Audio Plug-Ins
  • Added support for players using third-party audio drivers
  • Fixed an issue where changing graphics presets (Options > Graphics > Graphics Presets) in-game would not save
  • Fixed an issue where the Speedrun timer could roll back after a crash or when quitting to desktop
  • Fixed an issue where scrollable menu descriptions could not be navigated with a mouse scroll wheel
  • Updated the QTE button UI to correctly display when using Xbox controllers
  • Corrected several in-game, menu, and text-to-speech translation errors
  • GPU Performance HUD more accurately displays usage when launched, CPU Performance HUD now more accurate
  • Corrected an issue where the Aiming Mirror settings did not affect motion sensor aiming
  • Fixed an issue where settings would not Reset to Defaults if players had any of the menu drop downs still open
  • Fixed an issue so that scrolling in Photo Mode does not affect the in-game camera
  • Fixed an issue where the game could reset a user’s Monitor setting when launching the game
  • Fixed an issue where the shader loading could be shown as complete before it actually was
  • Fixed an issue with Corsair and Logitech device LEDs turning off on start-up
  • Display settings are now saved per device and not shared through cloud saves
  • [The Suburbs] Fixed a crash that could occur in the sniper fight
  • [The Suburbs] Fixed an issue where Sam would appear wet during a cinematic in a dry area
  • Added a new Very Low graphics preset (Options > Graphics > Graphics Presets)
  • Added a new AI Quality setting in the graphics menu (Options > Graphics)
  • Added a new Dynamic Lights Quality setting in the graphics menu (Options > Graphics
AMD
  • Fixed an issue where the game could crash while shaders were building on AMD hardware
  • Fixed an issue where FPS could be impacted while enabling the GPU Usage monitor (Options > HUD > GPU Usage)
Steam
  • Fixed a crash affecting players missing a Steam user folder
Steam Deck
  • Overall improvements to performance while playing on Steam Deck
  • Addressed a memory leak issue that could cause crashes
  • Fixed an issue where certain button prompts would be misaligned
  • Fixed an issue where changing (Options > Graphics > Graphics Preset) could trigger an intense lighting effect
  • Fixed an issue where in-game HUD did not match Steam Deck Performance Overlay FPS value
  • Fixed a crash that could occur during loading screens
  • Effects Density now defaults to Very Low instead of Low
  • [Lakeside Resort] Fixed a crash that could occur at the start of a cutscene
  • [Pittsburgh] Fixed a crash that could occur at certain checkpoints
  • [The Outskirts] Fixed an issue where locked FPS could make it difficult to move pushable objects
 
Yes! And now uninstalled :D

10 minutes to do a full shader comp, and 22 seconds to load the save. So no diff to shader comp time on my system, but save load time has improved by... 6 seconds lol. Kinda doubt any further improvements will be made in this area...

CPU/GPU usage is good, although CPU use is still heavy although the frametimes are now smooth so maybe they have decent multithreading now, I don't use FSR/DLSS any more as it's now in a state where it runs 100-133fps at native on Ultra.


RTSS:

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I've finally downloaded this and have it set to DLSS quality. Is FSR2 still recommended though? And I think some people were saying custom resolutions made it even better. Would I just set that up in the NCP? And can I set it for just this one game??
 
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