• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

**THE NVIDIA DRIVERS THREAD**

The bright image when scrolling on a YT video then dark when you stop does seem to have been fixed since Chrome did their last update. But my biggest issues with all 54 based drivers at the moment on my 4090 is scrolling web pages in Chrome or Edge, it's horrifically stuttery, it's as if VSYNC is off in the browser and it looks and feels like it's running at between 40fps and 120fps when you use the middle mouse button and try auto scroll down, it's supposed to scroll very smoothly and always has done. DDU does not fix this, but the moment I installed any driver version that's 537 and older the browser performance is silky smooth.

Never experienced a bug like it.
Do you have hardware acceleration off?
 
Pretty sure they all have roughly that many open issues.
If none of them effect you then there is no reason to be concerned

The open issues are slowly getting longer and not being dealt with so far, it's been months like this now just gets longer and nothing resolved from the open list issues :rolleyes:... Nvidia better driver support...myth..
 
Anyone noticed the new entry in the Nvidia control panel ?

T1S3ZSf.png
 
Last edited:
Anyone noticed the new entry in the Nvidia control panel ?

"In driver 536.40, we implemented a new method to allow an application to use shared memory in cases that exhausted the GPU memory. This enabled applications which previously crashed when running out of GPU memory to continue to run, albeit at lower speeds. The switch to use shared memory occurs when running close to maxing out GPU memory to allow for a seamless transition.

Stable Diffusion happens to require close to 6 GB of GPU memory often. This can cause the above mechanism to be invoked for people on 6 GB GPUs, reducing the application speed. In driver 546.01 and above we added a setting to disable the shared memory fallback, which should make performance stable at the risk of a crash if the user uses a setting that requires more GPU memory. This guide will explain how to do this."
 
"In driver 536.40, we implemented a new method to allow an application to use shared memory in cases that exhausted the GPU memory. This enabled applications which previously crashed when running out of GPU memory to continue to run, albeit at lower speeds. The switch to use shared memory occurs when running close to maxing out GPU memory to allow for a seamless transition.

Stable Diffusion happens to require close to 6 GB of GPU memory often. This can cause the above mechanism to be invoked for people on 6 GB GPUs, reducing the application speed. In driver 546.01 and above we added a setting to disable the shared memory fallback, which should make performance stable at the risk of a crash if the user uses a setting that requires more GPU memory. This guide will explain how to do this."

Well shows how little I pay attention to driver info :D
 
Last edited:
Studio driver undergoes more extensive testing for stability due to them being geared at the production environment market - The version being the same as GRD means all the GRD features are there, with the advantage of proven stability for production work applications that use the GPU (exactly my field). Nvidia provide papers on just how much testing is done and it's quite extensive.
 
Last edited:
Studio driver undergoes more extensive testing for stability due to them being geared at the production environment market - The version being the same as GRD means all the GRD features are there, with the advantage of proven stability for production work applications that use the GPU (exactly my field). Nvidia provide papers on just how much testing is done and it's quite extensive.

So in theory you could download the GRD driver and there'd be no difference then right ? Studio is the same driver they just test it more thoroughly compared to the GRD and put "Studio" in the Nvidia control panel.
 
That's the gist of it yes, the game performance will be exactly the same, stability on the other hand is guaranteed on the Studio version due to that extra testing.

Nvidia site says:
How do Studio Drivers differ from Game Ready Drivers (GRD)?
In 2014, NVIDIA created the Game Ready Driver program to provide the best day-0 gaming experience. In order to accomplish this, the release cadence for Game Ready Drivers is driven by the release of major new game content giving our driver team as much time as possible to work on a given title. In similar fashion, NVIDIA now offers the Studio Driver program. Designed to provide the ultimate in functionality and stability for creative applications, Studio Drivers provide extensive testing against top creative applications and workflows for the best performance possible, and support any major creative app updates to ensure that you are ready to update any apps on Day 1.
You can use GFE to switch between drivers easily too, so if a new game comes out and a GRD is out for it, then just install and off you go, no need to uninstall Studio/old GRD, just on top and choose clean install. That's what I do if a GRD comes out and a Studio version matching the GRD version is not out on the same day.
 
There will be stuff under the hood that improves application performance and stability, the studio driver changelog PDF is often big with all the application updates it contains. For games there's no difference between the same GRD version obviously. Studio = Stability for applications, with the same gaming benefits as game ready. If the studio version is out at the same time as game ready (like today), then it's a no brainer to install the studio even if you're not a creative content creator. Why not have the best of both if there's no downside? It helps in Windows too, like the previous game ready driver had a number of bugs in Windows such as window movement stuttering that I and others experienced. Rolling back to the studio version solved it. The following GRD didn't have the issue so they obviously found and fixed that problem.

Studio is basically guaranteeing that stability. Windows is an application after all, and DWM in Explorer utilises the GPU for desktop composition etc, so this stability makes sense too.
 
Last edited:
Meh. I don't use any such applications anymore so makes no difference in the end. Any gaming issue present in the GRD will be in the Studio ones too. So makes no difference.

For those who do use such applications like mrk then sure, makes perfect sense.
 
Back
Top Bottom