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**The OcUK Benchmarks thread!**

12.11 looks impressive, benches from 12.11 coming tonight, see how much truth the reviews carry.

@LtMatt stuck in the workshop all day, if/when 12.11 is leaked/released can you either put a link in here or fire it over to me in trust :)

Some gains supposedly in heaven too, might have another bash at de-throning 8 pack before his matrix arrives.
 
12.11 looks impressive, benches from 12.11 coming tonight, see how much truth the reviews carry.

@ltmatt stuck in the workshop all day, if/when 12.11 is leaked/released can you either put a link in here or fire it over to me in trust :)

Some gains supposedly in heaven too, might have another bash at de-throning 8 pack before his matrix arrives.

Will do mate, unless they get released later than 9pm in which case ill be in bed. :D
 
Does anyone think we should try and agree on a new set way to do a battlefield 3 demo? Maybe play out a whole level or something?

The Swordbreaker is a good one. I start when the soldiers are out of the LAV and end when I've cleared the soldiers from the RPG house. I believe this is the "standard" Swordbreaker bench.

The time demo you linked is a little short.
 
The Swordbreaker is a good one. I start when the soldiers are out of the LAV and end when I've cleared the soldiers from the RPG house. I believe this is the "standard" Swordbreaker bench.

The time demo you linked is a little short.

When i did my benchmark in the AMD benchmark thread i started it as soon as the music starts, its easy and an accurate way to start the benchmark.

I end it as soon as they say RPG!

Maybe we should play a whole level.
 
When i did my benchmark in the AMD benchmark thread i started it as soon as the music starts, its easy and an accurate way to start the benchmark.

I end it as soon as they say RPG!

Maybe we should play a whole level.

I agree with Rusty. Operation Sword breaker from getting out of the Lav and the level ending. I have completed the single player so any level is cool with me. I have to do 4 runs though, so nice and short levels are cool :)
 
I agree with Rusty. Operation Sword breaker from getting out of the Lav and the level ending. I have completed the single player so any level is cool with me. I have to do 4 runs though, so nice and short levels are cool :)

Can you think of any better missions to test on? I've completed it myself ages ago but my memory is a little hazy. I'll have butchers at it now.
 
When i did my benchmark in the AMD benchmark thread i started it as soon as the music starts, its easy and an accurate way to start the benchmark.

I end it as soon as they say RPG!

Maybe we should play a whole level.

It just becomes a little time consuming really doing a whole level and the way above is a nice segment which captures everything. You don't want it to be too cumbersome otherwise you'll put people off doing it.

I don't end it when they say RPG.... I end it when you've cleared the soldiers in the car park and RPG's from the house and then you run back into the garage to tend to the wounded soldier. I end it here.

Otherwise you're missing out more explosions and combat.
 
It just becomes a little time consuming really doing a whole level and the way above is a nice segment which captures everything. You don't want it to be too cumbersome otherwise you'll put people off doing it.

I don't end it when they say RPG.... I end it when you've cleared the soldiers in the car park and RPG's from the house and then you run back into the garage to tend to the wounded soldier. I end it here.

Otherwise you're missing out more explosions and combat.

That is exactly where I was stopping my test. After clearing the gimps with the RPGs and killing all the soldiers, I run back to the marker and press F11.

So are we agreed on get out of the LAV and press F11...kill all of em go back to the marker where the wounded soldier is and stop the test?
 
So are we agreed on get out of the LAV and press F11...kill all of em go back to the marker where the wounded soldier is and stop the test?

Think so. It makes sense to me. I have made a video which I need to upload at some point of how I run it.

The video itself isn't a great example because I was messing around and almost died and missed an explosion which only entered my periphery view but I wasn't benching on this run, was more trying to video the process.

The key for me is to keep the combat natural; just play as you would normally while ensuring that you're viewing the different effects (e.g. explosions, fire, gun fire, grenades etc.)
 
Ok agree on that, but change the start time to as the music starts to improve consistency. :)

It's not representative of gameplay that's all. NPC's sitting down talking in a contained environment.

You're only going to be half a second different on starting the benchmark by beginning it when you get out of the LAV. Not gonna make any difference on the average FPS readings considering it's a good 4-5 min benchmark.
 
It's not representative of gameplay that's all. NPC's sitting down talking in a contained environment.

You're only going to be half a second different on starting the benchmark by beginning it when you get out of the LAV. Not gonna make any difference on the average FPS readings considering it's a good 4-5 min benchmark.

Its a short scene, we can all start at exactly the same point, it makes sense to do it that way.
 
Its a short scene, we can all start at exactly the same point, it makes sense to do it that way.

But the combat is not going to be exactly the same anyway.

I'm starting mine outside the LAV because as above it's going to be a half second difference on starting the benchmark at the max. And then the run is entirely representative of gameplay.

p.s. you've got mail :p
 
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But the combat is not going to be exactly the same anyway.

I'm starting mine outside the LAV because as above it's going to be a half second difference on starting the benchmark at the max. And then the run is entirely representative of gameplay.

p.s. you've got mail :p

I replied. :p

Come on Rusty, compromise. ;)
 
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