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***The Official ATI Radeon HD 5850 / 5870 Reviews and Discussion Thread***

Although Crysis has fantastic eye candy, lets be honest.. its a terrible game!!

A lot of people say this, but I thoroughly enjoyed it. Nicely open-ended (for a FPS), and good combat dynamics. It took a bit of a dive two thirds of the way through though.

But still - it is only one game (well, one-and-a-half if you count warhead). How many times will anyone really play it through?
 
vantagel.jpg


:D
 
Pretty much confirmed what I thought about 8x/8x. Admittedly, I wasn't expecting it to be within 2% and the 4x results are very surprising.
 
What's happening with the 5850, will OcUK have stock in to be delivered later next week if I place an order for one (powercolor) tomorrow?
 
wow. the x4 results are pretty amazing! running in x8 sees little or no performance hit! pretty good lyk. shows theres a lot of bandwidth not used on the x16.
 
Enjoyed that Tech Report review, especially this bit :D

This game also supports Nvidia's PhysX, with some nice GPU-accelerated add-on effects if you have a GeForce card. Processing those effects will put a strain on your GPU, and we're already testing at some pretty strenuous settings. Still, I've included results for the GeForce GTX 295 in two additional configurations: with PhysX effects enabled in the card's default multi-GPU SLI configuration, and with on-card SLI disabled, in which case the second GPU is dedicated solely to PhysX effects. It is possible to play Sacred 2 with the extra PhysX eye candy enabled on a Radeon, but in that case, the physical simulations are handled entirely on the CPU—and they're unbearably slow, unfortunately.

You can see the performance hit caused by enabling PhysX at this resolution. On the GTX 295, it's just not worth it. Another interesting note for you... As I said, enabling the extra PhysX effects on the Radeon cards leads to horrendous performance, like 3-4 FPS, because those effects have to be handled on the CPU. But guess what? I popped Sacred 2 into windowed mode and had a look at Task Manager while the game was running at 3 FPS, and here's what I saw, in miniature:

s2-physx-cpu-util-620.jpg


Ok, so it's hard to see, but Task Manager is showing CPU utilization of 14%, which means the game—and Nvidia's purportedly multithreaded PhysX solver—is making use of just over one of our Core i7-965 Extreme's eight front-ends and less than one of its four cores. I'd say that in this situation, failing to make use of the CPU power available amounts to sabotaging performance on your competition's hardware. The truth is that rigid-body physics isn't too terribly hard to do on a modern CPU, even with lots of objects. Nvidia may not wish to port is PhysX solver to the Radeon, even though a GPU like Cypress is more than capable of handling the job. That's a shame, yet one can understand the business reasons. But if Nvidia is going to pay game developers to incorporate PhysX support into their games, it ought to work in good faith to optimize for the various processors available to it. At a very basic level, threading your easily parallelizable CPU-based PhysX solver should be part of that work, in my view.

Because a Core i7 is more than capable enough of handling PhysX by itself (this is what the tweak does). It allows ALL Cores to be used for PhysX (nVIDIA.. in an attempt to try and claim CPUs can't run PhysX... generally relegate it to a single core). In fact a Core i7 is nearly as powerful (GFLOP wise) in double precision mode as an nVIDIA GT200b Graphics card: http://www.realworldtech.com/page.cf...WT090909050230. A Nehalen Architecture based CPU is capable of around 102GFLOP in single precision (stock) and 55GFLOP is Double Precision while a GT200b based nVIDIA GPU can handle 622-933GFLOP in single precision and 77GFLOP in Double Precision. My understanding of PhysX is that it uses quite a lot of Double Precision calculations (to calculate physical interactions). So on that front they're quite close in performance. This also explains why enablong CPU PhysX (using the tweak) results in all of the PhysX effect while remaining playable.

I'm playing the game with PhysX turned on (since nvIDIA won't allow me to use the 9800GT anymore for dedicated PhysX) and it's entirely playable (I haven't seen it dip bellow 30FPS with ALL the PhysX candy turned on). To prove the point I will upload an HD video on YouTube... keep in mind I am ALSO recording while handling PhysX and the game.. so the CPU is under a lot of pressure yet does it all effortlessly.

Taken from here :- http://www.hardforum.com/showpost.php?p=1034626406&postcount=8

The Vid.

 
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Well that doesn't surprise me, Nvidia intentionally cripples CPU PhysX to sell graphics cards shocker and all that. I was also under the impression that PhysX also only uses X87 FPU instructions and doesn't take advantage of SSE, any word on that?
 
It's quite amazing that people are moaning about Nvidia not letting them use home-fix workarounds on their patented technology; none of you should have any realistic expectation of being allowed access to something that you haven't paid for.

In blunt terms, you're attempting to steal. That's actually okay with me, I'm certainly not abhorred, it's just the "moral" outrage at Nvidia not facillitating your theft of their product that gets me. I mean, heh...
 
I seem to remember in our rather entertaining PhysX discussions, that one of the reasons AMD wouldn't implement PhysX on their hardware was that, some of us proposed, Nvidia would likely find a way to cripple PhysX on AMD's hardware as they're in control of the specifications. I think this fiasco just serves as ultimate proof of this.
 
In blunt terms, you're attempting to steal. That's actually okay with me, I'm certainly not abhorred, it's just the "moral" outrage at Nvidia not facillitating your theft of their product that gets me. I mean, heh...

Fixing broken technology is stealing now? :confused:
 
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