Soldato
- Joined
- 28 Dec 2009
- Posts
- 6,866
- Location
- Wales
My mate has an i5 2500k, would the onboards graphics handle Diablo 3 ok or does he finally need a graphics card?
Well the diagram is 2 years old.I'd take it with a pinch of salt.
Pretty sure Diablo won't be out W4 last year.![]()
Decided to get playing some Diablo II before this is released![]()
I finished the beta yesterday with my Demon Hunter. It took about 2 hours I think (you can check your profile in the game to see stats like how long you've played with each class, like in TF2). The customization is pretty interesting. You don't get points for strength, dexterity etc., which kind of makes sense, since you would usually put them in the same 2 attributes every level anyway. The unusual thing is you can't improve your skills - you just unlock a skill at every level and then can choose at any time which skills you want on left and right mouse buttons. This is different to D2 and other RPGs where you can choose a skill you want to max out. So now I am playing a Witch Doctor and I can't make my zombie dogs super strong - they just do a % of my weapon damage as damage.
This makes the game entirely gear-centric, since gear is the only way you can modify your character's stats and the amount of damage they do. The skills are just chosen according to your play style or if you are just bored of a skill you can switch to a another one. It's kind of unfortunate, since you are at the mercy of the game as too which gear you "choose" - for example, if a yellow belt drops and you are wearing a white/blue belt, you are most likely going to wear the yellow one, so it's not really a choice is it? And you are most likely to use a weapon with the highest DPS, so you aren't really choosing that either. If the game's randomisation engine causes an uber 2 handed sword to drop and you are a duel-wielding warrior, you are highly likely to switch to the 2 handed weapon just because it's better, not because you actually want to use a 2h weapon. Previously you would have dumped loads of points into dual wielding so that even if a good 2h weapon dropped you would still be alright with your weaker 1h weapons since your points in dual wielding would be boosting your DPS.
Of course you might favour things like magic find on items, so this would be somewhat of a choice, but especially on your first play through, you are highly likely to just compare the big DPS number on weapons since that's what determines the power of your skills. Also, you do unlock runes at lvl 6 which modify your skills, but it's really just like you are unlocking a skill which is slightly different to an existing skill.
So at lvl 60 you will have a lot of skills to choose from, so that will give more of a sense of freedom, and later items apparently have skill boosts on them, but I do miss being able to make my skills stronger as I choose.
so you're going to need that super high damage sword that barbs would be screaming out for to make your zombie dogs effective killers? that sounds crazy
Hmmm ... I'm not sure if I like the sound of that ...
It's still pretty fun. Initially it left me a bit cold, but as you play you unlock the skills and there is the novelty of using them, but when you read all their descriptions they are usually something like "slows enemies by 60% and does 20% of weapon damage". So that is how that skill will always work - you will never be able to change those numbers yourself, unless you are lucky enough for an item to drop which is +skill (and you have to hope that item is not complete rubbish armour/damage wise).
Along with this, you can change skills any time, which is pretty cool and fun, but the game now feels more like Call of Duty with its perk system. The perks are cool game modifiers, but you can't alter them. Like I said, the runes just make an ability act differently, so it's really just another skill. Even when they up % chance something will happen, that's as far as it goes - that new skill can't be modified either.
It's still pretty fun. Initially it left me a bit cold, but as you play you unlock the skills and there is the novelty of using them, but when you read all their descriptions they are usually something like "slows enemies by 60% and does 20% of weapon damage". So that is how that skill will always work - you will never be able to change those numbers yourself, unless you are lucky enough for an item to drop which is +skill (and you have to hope that item is not complete rubbish armour/damage wise).
Stats make a big difference as well though, for example with the WD 1 intelligence = 1% extra on all damage done. So spells will do more than just the 20% or whatever they state.
You'd be far better off going for a dagger with +10 or whatever int, over a sword with a few more dps. You'll also be getting the benefit of increased resistance.I think picking gear to match the build you want to make isn't always going to be a black and white choice, even more so at higher level.
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I quite like the changes they've made, especially around runes. The old system sounded good, but there were just too many flaws with it.
damn, i tried not long ago, i thought i would be fun, but sadly 800x600 is no fun![]()
Get a high res mod. 800x600 is not the limit anymore with mods.damn, i tried not long ago, i thought i would be fun, but sadly 800x600 is no fun![]()
Yeah the item stats make a difference apart from whatever their DPS states, but my point was you can't change your spells/abilities in any way apart from by gear, whereas in the usual RPG you can dump points in a skill to boost it. Obviously they want to avoid making players get stuck using 1 skill the whole game, so they made the skills totally dependant on gear, so all skills will be on an equal footing.
More about how you play rather than your abilities. That could be a good thing.