*** The Official Diablo III Thread ***

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The old system sounded good, but there were just too many flaws with it.

Old system as in diablo 2 or an old system that was mentioned for diablo 3?

If diablo 2, the only problem with the rune system was that it took weeks, if not months to farm the runes to cube up to what you needed = not fun, but really worth it.

What's the new system?

cheers.
 
Old system as in diablo 2 or an old system that was mentioned for diablo 3?

If diablo 2, the only problem with the rune system was that it took weeks, if not months to farm the runes to cube up to what you needed = not fun, but really worth it.

What's the new system?

cheers.

The old rune system in Diablo 3 I meant. When they were actually items you'd have to farm as drops.

There's a good read here from Jay Wilson about the changes and why they did it.

http://eu.battle.net/d3/en/blog/3723159/Skill_and_Rune_Changes_-19_02_2012#blog

Better try that out!

Just don't use it on battle.net. :p
 
The old rune system in Diablo 3 I meant. When they were actually items you'd have to farm as drops.

There's a good read here from Jay Wilson about the changes and why they did it.

http://eu.battle.net/d3/en/blog/3723159/Skill_and_Rune_Changes_-19_02_2012#blog



Just don't use it on battle.net. :p


That's a pretty big change from D2 as well, since runes are now just unlocked via gameplay and not collected and put into armour...

the only thing i dislike about that is in D2 there was some really awesome items you could get from adding certain rune combo's

that will be missed, but like the guy said over 3,000 runes was going to be manic lmao.

i just hope they have added cool things to set items to make up for the loss of rune items.

cheers for taht.
 
I think this is where the runes come into it. They seem quite well balanced. Do you swap a bit of damage for a new effect? Or turn loose a bit of range for DoT?

Practially all the runes are straight up improvements to the base skill (if you are talking about using base skill vs adding a rune). The decisions are most about which skills you have on your left and right button, and that usually comes down to something like a spell that does high damage to 1 target or less damage to multiple targets, like you said, and slowing enemies or damaging them.

I tried using Elective mode since you are supposed to set up any spells you want, but I couldn't add the spells I wanted, so I don't know if that was because I was doing it wrong or if I was not allowed to use those 2 spells at once as the Witch Doctor.

I just started playing a Barb and I think it's my fav so far out of DH, WD and Barb, although almost all the skills for her so far are "hit everything around you" with either bleeding or stun. I don't really like the WD TBH - the zombie dogs look stupid and I can't stand his stupid "throw a pot of spiders" move (you can either do that or shoot blow darts). His blow dart move just makes him an inferior version of the DH since you are relying on a ranged attack for most of your damage. The DH is pretty fun, but it kind of feels like Tomb Raider, that version on Xbox Live which is like an arcade shooter. You can just blast everything with machin gun arrows.
 
Practially all the runes are straight up improvements to the base skill (if you are talking about using base skill vs adding a rune). The decisions are most about which skills you have on your left and right button, and that usually comes down to something like a spell that does high damage to 1 target or less damage to multiple targets, like you said, and slowing enemies or damaging them.

I tried using Elective mode since you are supposed to set up any spells you want, but I couldn't add the spells I wanted, so I don't know if that was because I was doing it wrong or if I was not allowed to use those 2 spells at once as the Witch Doctor.

I just started playing a Barb and I think it's my fav so far out of DH, WD and Barb, although almost all the skills for her so far are "hit everything around you" with either bleeding or stun. I don't really like the WD TBH - the zombie dogs look stupid and I can't stand his stupid "throw a pot of spiders" move (you can either do that or shoot blow darts). His blow dart move just makes him an inferior version of the DH since you are relying on a ranged attack for most of your damage. The DH is pretty fun, but it kind of feels like Tomb Raider, that version on Xbox Live which is like an arcade shooter. You can just blast everything with machin gun arrows.

As a WD i find the beta at least stupidly easy.
Just run into a pack -> Drain Intel -> use Fire bats (?) for 100+ damage a tick frontal AOE. Repeat.
 
As a WD i find the beta at least stupidly easy.
Just run into a pack -> Drain Intel -> use Fire bats (?) for 100+ damage a tick frontal AOE. Repeat.

Diablo has always been "easy" though.

The difficulty was finding great gear, or at the start of a new acts on all difficulty settings.

other than that i can't think of anything difficult in daiblo 2, i can't remember much of 1 it's been so long :p
 
Normal always let you be a little reckless and get away with it, at least until later acts where trying that with a squishy char with low health would get you killed.

Going by the screenshot of stats earlier, does that mean they did away with that stupid attack rating/defence system? That chance to hit/dodge was so completely broken.
 
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