Still not had any issues with perf. so far.
This but then again, many did and still do argue that metro exodus (non enhanced version) has some of the best shadowing, lighting etc. yet it still pales in comparison to the enhanced version. There is only so much that can be done by rasterization methods and what we have seen with RT is still just the tip of the iceberg.
Don't disagree on some of those points, however, I always find it amusing when people say "optimise RT for RDNA 2", "optimise for consoles", what that really means is limiting/reducing the RT effects or/and things like resolution of reflections and other things like only having RT reflections apply to certain surfaces and not a variety of things i.e. like in fc 6, only some metal surfaces and only puddles have RT reflections. We have also seen even in AMD sponsored titles like RE village, riftbreaker etc., amd still get hit harder which brings the perf. below ampere. Doom eternal only has RT reflections iirc? Although it is a good example for RT reflections. Spiderman, ratchet and clank are very good for RT but again, they have made many compromises on RT (and the game overall such as adaptive resolution/checkerboarding etc.) make it possible.
Time will tell but I'll be amazed if rdna 2 ever gets anywhere close to ampere in RT perf., given consoles are using RT where possible, I would like to think they would have been able to get more from RT by now, then of course, by the time when/if that happens, the next lot of cards will be out, which will likely make current cards look crap in comparison (iirc, nvidia are already working on a way which supposedly improves RT by 20%)
I defo agree on the part about nvidia acting like they own RT but then again, if they weren't pushing RT as far as it has been in titles like metro, cp 2077 etc., we would be getting lesser RT experience/games.
Metro is definitely the best case scenario we have seen for RDNA 2 RT perf. so far but even then it falls incredibly short of what ampere offers.