Paul isn't wrong.
Whilst I'm not a "game" developer, I work in development (work with various software development companies so not just a 1 of bad person/company thing...) and believe me when I say, some developers really have no clue and like to act like they know what they are talking about
- Techland not only missed one of FSR's presets but also one of dlss presets.... as noted, if they really wanted to, they could have just kept it out of the game entirely I'm sure, bit like with amd and some of their sponsored games when it comes to dlss...
- when comparing the 2 techniques, it's no comparison in 90% of the games that dlss looks superior because it is a completely different kind of upscaling tech, amd have even said themselves, it's not to be compared due to the completely different method of upscaling, obviously nvidias video is going to be all pro dlss but their video was very much on the point with explanation as to the differences between the 2 kinds of upscaling, unless someone has "debunked" their claims and can provide proof as to why they are wrong?
- FSR relies very heavily on how good the native AA is in games, if it is poor, it doesn't look great and certainly no better than native i.e. deathloop (sharpening is overdone but the main reason it's not as good as dlss is because of temporal stability, HU talk about this
here and nvidia explain it very well in their "promo" video of upscaling techniques/dlss). This is evidenced entirely by the "fact" that you can see FSR enhancing all the traits of poor AA implementations such as shimmering, aliasing/jaggies, ghosting in motion with TAA, over sharpening etc. etc. hence why dlss is better here, because it completely replaces native AA hence why the AA option usually gets greyed out hence why nvidia created DLAA (like dlss but purely an anti-aliasing technique without rendering at a lower res.)
- sharpness talk, this isn't just a problem with DL 2 nor just with FSR but it affects a lot of the games using dlss too i.e. not many games have provided a way to adjust the sharpness when they should be, a game developer or someone found this in the official documentation for when it came to using and implementing dlss, this shows when you had/have the likes of GOW and RDR 2 with dlss turned on and massively over sharpening the image because the developers didn't initially include the option and had just left it at default or whacked the sharpness up. Also, imo, FSR even with the default settings over sharpens the image far too much but it seems like most people like this given that they also have amds image sharpening whacked to 80+%
- cyberpunk being "super blurry"? Remember the time I posted some screenshot comparisons in the thread and people couldn't tell the difference, actually iirc, a couple guessed wrong too
Will have to look back to confirm who that was
The main issue at launch with dlss 2.0 (iirc?) in cp 2077 was ghosting on vehicle tail lights and side mirrors but as per various videos including hardware unboxed, that is pretty much a non issue with the newer 2.3+ versions
So essentially, BS
EDIT:
Just applied his tweaks for FSR:
Sharpness in game at 10