Already got one, also dropped off 2 of my smaller cargo holds for armour, have also taken to pulling wanted types out of FSD and popping them off as well...
Shame the game doesnt remember what you have blown up...
Armour upgrades generally aren't worth it mate. Elite's currently set up to work around shields. Due to the way you can be taken out by a power plant 'headshot', if you lose your shields you should be bugging out. As such, armour upgrades are a waste since they heavily impact your speed, agility and jump range.
Armour upgrades generally aren't worth it mate. Elite's currently set up to work around shields. Due to the way you can be taken out by a power plant 'headshot', if you lose your shields you should be bugging out. As such, armour upgrades are a waste since they heavily impact your speed, agility and jump range.
Would have to disagree - I run my ships with max hull upgrades and just a standard shield. I max power to weapons and keep two pips in the engines, giving me über firepower while maintaining manoeuvrability. My shield takes a few hits sometimes, but I utterly müller enemy vessels in a very short amount of time - More so if I target a vital subsystem and manoeuvre to maintain the optimum firing position.
By contrast, I tried running with shield boosters instead and, while they do beef your shield up, if you happen to catch a couple of heavy hits from the Elite big ships and they drop, your shield now takes absolutely ages to come back up!
I also found power drains and mid-combat shutdowns to be a bigger issue on most ships, no matter what I switched off or set to lower priority and especially if they caught me in the Power Plant.
I ended up ditching the boosters and going back to relying on armour, positioning and beating the spit out of targets.
Dunno if it's random, but Dangerous and above NPCs have a tendency to 'randomly' target my power plant an *awful* lot, based on the repair breakdown back at the station!!PVE or PVP? If you're playing PVE then sure - currently modules aren't specifically targeted (Random modules currently for the top end NPC, but this is due to change).
I hardly even see another player, so not much experience with PvP. Only got two kills to my name, but based on how quickly all the others ran off I'm fairly confident my tactics have the desired effect!!PVP your PP will be targeted and you'll be watching the rebuy screen before you know it. But Trig plays in open so has the risk of a PCP encounter.
HURRAH!!!!I'm officially a combat Novice now.
Another question, I've had a few assassination missions but the systems are huge and I often don't find the person or persons in looking for and have to abandon. Any tips? Really need a FSD interdictor unit I'd assume?
As mentioned, finding Unidentified Signal Sources is the usual.
However, I've started to find more targets appear in Cruise now, so an FSD will be needed. Not sure if it's because I've ranked up, or a change in the new version.
I wouldn't expect a Wake Scanner to be necessary, as you can hop out of system and back in, where you will again find the target bimbling around... and if you're lucky, they'll be in a smaller ship this time!
The only thing to remember is that unless the target is WANTED in that system too, you'll start getting fines and bounties on your head from that system's local security/law enforcement forces, for the crimes of Interdicting, Shooting and finally Killing a non-wanted target.
Just means that, once you make off with your reward voucher, you can't return to that system for a bit and have to pay the fees once they have expired.