Gregster, realised my v.old Logitech Extreme3DPro joystick is just not up to teh job - Looking at the X52 - is the pro worth it ?
Also flying around is all fine. Even the galaxy map is OKish, but the system map is just about unusable with my current setup. I really need a way to select the elements of the system (asteroid zones etc) and target them.
It is totally amazing in VR, watching "your" arm fly the ship. Standing up and walking back from my chair into the conda cabin was just stunning. I can live with the godrays, the resolution is also OK although a bit strange coming from a 1920x1080 resolution.
CV1 needs better res/optics, but then the GPU would be unable to drive them at the required refresh. Eyeball tracking (as opposed to head tracking) provides an interesting option. Only render quality graphics where the player is actually looking, the rest of the scene could get away with far lower quality.
A great technology that will certainly become the norm in the future for this kind of game. Being there in the bridge of the 'conda' looking out at the inside of the station - wow.
I am a big proponent of the X52 and it is my second stick and rudder. My first failed after a year but I got it from that stupid expensive company that people only buy from when they are close by or don't have a clue what is what when it comes to PC in this world and couldn't find the receipt but hoping the second lasts longer (been going strong now for 8 months ish).
I do struggle a tad with the galxy and system map also but using the bow thrusters works well enough for me and yer, res is the only real downside for me. Eyeball tracking would be sweet as well but not sure if that is a real possibility? As you say, the Conda is huge and you only get a feel for its size by using VR and sitting in the bridge really does show how big it actually is. I wish the Cutter was the same but you sit on the front, so miss out on size proportion. The Asp is very good, as is the T9 for visuals.