*** The Official Elite: Dangerous Thread ***

So, left my ASP at jaques, now floating about in an FDS, need to decide what ship to pick up, A rate the lot then go Engineer hunting...
 
So, left my ASP at jaques, now floating about in an FDS, need to decide what ship to pick up, A rate the lot then go Engineer hunting...

What do you want to do with it? Combat: vulture or FDL (or corvette), trading: pick your poison up to a type 9 or cutter, all-rounder: anaconda or python. Mining: any trade ship, bigger is better, or anaconda.

Also budget?
 
1. All your ships
2. Yes visit in the shop you want moded
3. I'd suggest fsd mods first as it makes travel so much easier.

Worth remembering that it is the actual module you have fitted that gets modded. So make sure you have the module you want to keep (a7 shield for example) fitted rather than the current one (c7 shield).

I haven't done any engineer mods yet so this makes things a little clearer. I take it the mod is particular to the specific module? For example, if I apply a mod to an A5 shield then get a ship with an A6 shield, the A6 shield will be unmodded?
 
I have been doing the Sothis/Ceos runs to try and get the 25 mod terminals to unlock Qwent but only got 10 so far lol but have made some silly amounts of creds doing it, so not that fussed. I have 496 mill creds in the bank now and wondering if I should buy another ship. I might buy another cutter and equip it as a war machine to go with my war ready Conda.
 
I have been doing the Sothis/Ceos runs to try and get the 25 mod terminals to unlock Qwent but only got 10 so far lol but have made some silly amounts of creds doing it, so not that fussed. I have 496 mill creds in the bank now and wondering if I should buy another ship. I might buy another cutter and equip it as a war machine to go with my war ready Conda.

I did my first proper Sothis run over the weekend. I earned 69mCR and learned I never want to do that again. So very very dull...
 
I did my first proper Sothis run over the weekend. I earned 69mCR and learned I never want to do that again. So very very dull...

I don't mind it in truth but I know what you mean. I just need 15 more Modular Terminals and then I can crack on with the Engineer upgrades but getting them is becoming very tiresome :(
 
I don't mind it in truth but I know what you mean. I just need 15 more Modular Terminals and then I can crack on with the Engineer upgrades but getting them is becoming very tiresome :(

Don't worry... There's some that are even more challenging painful to get...
 
I have been doing the Sothis/Ceos runs to try and get the 25 mod terminals to unlock Qwent

I'm really struggling to get the Qwent invite mission... been bouncing around sirius controlled stations for 5 days.... have opened a ticket with support as its just not appearing!
 
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I'm really struggling to get the Qwent invite mission... been bouncing around sirius controlled stations for 5 days.... have opened a ticket with support as its just not appearing!

I believe there was a bug for some but once I was allied with the Sirius people, I got the Sirius invite quite quick and just logged in and out twice for it to show up.
 
What do you want to do with it? Combat: vulture or FDL (or corvette), trading: pick your poison up to a type 9 or cutter, all-rounder: anaconda or python. Mining: any trade ship, bigger is better, or anaconda.

Also budget?

I'm thinking multi role but perhaps get a few different ships, might start with another ASP or Python..

Starting off with 163mill...
 
Boost engines, request docking, next target, raiese/lower landing gear, fsd drive. Pretty basic but saves me fumbling about on my Saitek X52 and you can add loads more but I haven't as I can keep my fingers on the rudder and throttle and no need to move them. I have the ASTRA voice pack and it just adds to it basically but not essential.

VA is superb as Gregster pointed out - especially for VR.

I've gotten a bit lazy now I'm exploring so stuck the 360 pad in and load up VA and tell good old William Shatner what to do for a change :)

I particularly like the macros that perform a combination of tasks, for instance -

  • Take off from planet and launch into orbit
  • Launch handover from station
  • Dismiss the ship from planet surface (sometimes makes a cheeky comment about going for a joy ride lol)
  • Clear stellar object and then jump
  • Refuel and repair
  • Defence protocols - retracts hardpoints, boosts and enters supercruise

My only real gripe is the resolution but make no mistake, the surround vision really makes up for it and it is so immersive, you soon forget. When it is really hot, I struggle with the Rift, purely because of getting too hot and switch to my 1440P screen and it looks horrible for the first hour or so and I yearn to put the headset back on. I am not a heat person though and never struggle with the cold in the winter and others won't feel it like me.

I just upgraded to the 980ti from a pair of 290s and changed my steamvr render multiplier up to 2.0 (has the same effect as supersampling) you also have to set the supersampling rate in ED down to lowest setting which is 0.65. This has made the game look amazing in VR and so crisp and sharp. I'm running with a customised VR High setting.

Incidentally in the beta there is now a new VR Ultra and Medium setting.

http://www.digitaltrends.com/computing/super-sampling-vr-vive/

Yay!!! Finally made Elite in trading :)

Good man!! - I'm about 34% of the way through Ranger for Exploration

Has anybody been playing the 2.2 Beta?

I have to say Ship Launched Fighters in VR is the bomb!!! absolutely amazing!!

I also kitted out a Beluga Liner and sitting on the bridge was like being on the Enterprise - so much space and 2 other seats.... wonder if we really will get proper mult-crew in 2.3....

First thing I tried was the neutron star boosting and IMO it is a bit gimmicky. My ASP Explorer has a jump range of 47ly and with the boost I get 195ly. In the time it takes you to find another Neutron star or a star at your optimum boost of 195ly you would be better off just making 4 normal jumps.

The risk was pretty low once I had worked out to only go into the flare at the end of the neutron stream and was really easy to get the FSD boost without any damage.
 
Played 2.2 but not to any length as I don't like doing stuff just to see it all vanish when it comes out of Beta but I do need to have a play with the ships fighters and see what is what and a bit fed up of trying to find these damned Mod Terms, so will have a play tomorrow.

Will also have a play with the res and see how it looks. I am quite happy anyways really but any improvement is a plus.
 
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